Gerard González Navarrete

Senior Rendering Engineer at Codemasters
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Leamington Spa, England, United Kingdom, UK
Languages
  • Catalan Native or bilingual proficiency
  • Spanish Native or bilingual proficiency
  • English Professional working proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Laura Ravés Vilà

Coincidí poco con Gerard pero lo suficiente para ver su potencial, inteligencia, capacidad analítica y lo más importante, su capacidad para obtener resultados. Le auguro una trayectoria ascendente, llena de aprendizajes y donde podrá brillar, aportar sus talentos y disfrutar. ¡Un abrazo!

Carmen Navarrete

Gerard es perfeccionista y tiene muy claro lo que quiere conseguir. Es noble y entregado, valores muy importantes hoy en día.

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Cisco Certified Network Associate (CCNA1)
    Cisco
    May, 2015
    - Nov, 2024
  • 3Ds Max Level 3 - Animation
    Autodesk
    May, 2013
    - Nov, 2024

Experience

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Senior Rendering Engineer
      • Nov 2022 - Present

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Senior Rendering Engineer
      • Jun 2022 - Nov 2022

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Lead Graphics Programmer
      • Feb 2022 - Jun 2022

    • Senior Graphics Programmer
      • Jun 2020 - Feb 2022

  • Interiorvista
    • Barcelona y alrededores, España
    • 3D Engine & Tools developer
      • Oct 2017 - May 2020

      Working on a 3D real-time engine, based on Vulkan API and OpenGL ES 2.0, compatibility with Webgl, Android and Linux. Visual studio, CMake. C, C++, Python, GLSL. Data Oriented Design & OOP. Work done: - planar reflections - ssao - raytracin on gpu using rtx extensions - light baker per object based - ssr using dda and HiZ - parallax corrected light probes - octohedral difuse reprojection - entity component data serialization - mlaa - physics solver using sat - offline internal tools for 3D engine - cascaded soft shadows - skybox dynamic clouds and TOD system - parallax occlusion mapping - subsurface scattering - volumetric lighting - tessellation shaders Show less

  • Queramic
    • Avda. Barcelona 238 08750 Molins de Rei, ES-B
    • Render Man and Interior Designer
      • May 2015 - May 2020

      - Mimic design of products to detail, Modeling, Texturing and applying Material design for ceramics and household products. - Rendering with 3ds Max's Mental Ray using High-Poly Geometry and Photo-realistic Light sources. - Compositing render elements with Photoshop. - Mimic design of products to detail, Modeling, Texturing and applying Material design for ceramics and household products. - Rendering with 3ds Max's Mental Ray using High-Poly Geometry and Photo-realistic Light sources. - Compositing render elements with Photoshop.

    • Netherlands
    • Education Administration Programs
    • 700 & Above Employee
    • Freelance Game Developer
      • Jan 2016 - Nov 2017

    • Spain
    • Advertising Services
    • 1 - 100 Employee
    • Web App Developer
      • Mar 2017 - Sep 2017

      A WebApp introducing VR on Mobile Browsers for the Automobile Barcelona in 2017 A WebApp introducing VR on Mobile Browsers for the Automobile Barcelona in 2017

  • FUNITEC
    • La Salle URL Bonanova
    • IT Teacher for the Programming course
      • Sep 2013 - Aug 2014

      My labor as a teacher consisted in: - Elaborate practice statements according to the level of the student - Marking and Evaluating the students by their practices and interviews - Teaching the students the basis of C/C++ Programming - Teach the use of Putty, FTP, Unix Console and Devcpp - Doubts solving sessions every week and via email. My labor as a teacher consisted in: - Elaborate practice statements according to the level of the student - Marking and Evaluating the students by their practices and interviews - Teaching the students the basis of C/C++ Programming - Teach the use of Putty, FTP, Unix Console and Devcpp - Doubts solving sessions every week and via email.

Education

  • La Salle Bonanova
    Ingeniería Multimedia, Videojuegos y programación
    2011 - 2015

Community

You need to have a working account to view this content. Click here to join now