Geo Higgins

Generalist Artist & 3D Character Artist at TruePlayers
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Contact Information
us****@****om
(386) 825-5501
Location
UK

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Generalist Artist & 3D Character Artist
      • Jun 2022 - Present

      - Responsible for the general art direction of Underknight and ETSL.- Concepted, modelled, rigged,weightpainted, and integrated customisable main playable characters with interchangeable armour pieces, as well as enemy and boss characters, optimised to run efficiently on mobile.- Rapid artstyle tests and asset turnaround.- Creation of optimised atlased textures for players, enemies, and environments.- Creation of procedural environment tiles for ETSL.- Created playable levels each with 5 combat tiles, 1 gauntlet tile, and 1 loot tile.- Creation of 5 new arena levels for each biome.- Created unique dioramas for the level select screens for each level.- Overhaul of main menu, gameplay, and store art UI elements. - Redesign of the company brand: logo, wearable merch. Show less

    • 3D Character Artist
      • Oct 2021 - Jun 2022

      - Concepted, modelled, and rigged low-poly characters for Underknight, including: playable characters, enemies, and bosses.- Rigging, weight painting, and animation clean-up.- Creation and optimization for: textures, models, and FX art.- Overhauled the UI for the in-game store art. - Worked closely with an art intern providing constructive feedback and guidance on their work.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Associate Lecturer
      • Jul 2020 - Present

      - Delivered clear and succinct teaching content covering ZBrush, Maya, Substance Painter, through to Unity and Unreal set-up and development practices. - Led weekly sessions supporting students with their game art modules. - Re-designed an entire final year module on professional industry practices, working closely with the module lead and the Operations Manager for Grads in Games. - Provided weekly crit sessions for student-teams guiding them on how to effectively give and receive crit. - Adhered to rigorous marking deadlines. Show less

    • United Kingdom
    • Retail
    • 1 - 100 Employee
    • 3D Generalist
      • Mar 2020 - May 2021

      - Collaborated with a small indie sized team to develop 5 VR and AR experiences in Unity and Unreal, 100% remotely. - Created realistic, historically accurate environments and props using PBR workflows. - Developed for both PC and mobile platforms constraining to the limitations of the hardware. - Met with clients regularly to showcase and discuss feedback and milestones. - Collaborated with a small indie sized team to develop 5 VR and AR experiences in Unity and Unreal, 100% remotely. - Created realistic, historically accurate environments and props using PBR workflows. - Developed for both PC and mobile platforms constraining to the limitations of the hardware. - Met with clients regularly to showcase and discuss feedback and milestones.

    • United Kingdom
    • Computer Games
    • Co-Founder & Character Artist
      • Sep 2018 - Oct 2020

      - Character artist and environment artist for Soria and Choppin’ Onions. - Led a small art team providing software and workflow knowledge, with written step by step guides in confluence. - Worked closely with our concept artist and animator to bring Soria's characters and creatures to life. - Worked closely with designer and programmer for the creation of an environment art kit. - Optimised workflows to meet the limitation needs of the Nintendo Switch hardware. - Character artist and environment artist for Soria and Choppin’ Onions. - Led a small art team providing software and workflow knowledge, with written step by step guides in confluence. - Worked closely with our concept artist and animator to bring Soria's characters and creatures to life. - Worked closely with designer and programmer for the creation of an environment art kit. - Optimised workflows to meet the limitation needs of the Nintendo Switch hardware.

    • Visiting Lecturer
      • Sep 2019 - Jan 2020

      - Supervisor/Product Owner of a second-year university team, meeting weekly to guide them through the process of developing a polished game. - Provided weekly crit sessions and workshop assistance for students. - Supervisor/Product Owner of a second-year university team, meeting weekly to guide them through the process of developing a polished game. - Provided weekly crit sessions and workshop assistance for students.

Education

  • Falmouth University
    Master's degree, Entrepreneurship
    2018 - 2019
  • Falmouth University
    Bachelor's degree, Games Development: Art
    2015 - 2018
  • Exeter college
    A-level, Physics, Mathematics, Graphic Design, Animation (BTEC)
    2012 - 2015

Community

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