george bestelei

3D Artist at Orendt Studios GmbH
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Contact Information
us****@****om
(386) 825-5501
Location
Bucharest Metropolitan Area, RO
Languages
  • Francais -
  • English -

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Doru Dorneanu

Very high skilled 3d artist. Very good professional and mentor in 3D Art. As a teammate, he is hard worker, very addictive, proactive and supportive. Is always a pleasure and I'm feeling lucky and enriched to work with him.

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Experience

    • Germany
    • Media Production
    • 1 - 100 Employee
    • 3D Artist
      • Oct 2020 - Present

      This role implies the highest quality standards for artistic output along with strict technical requirements. My daily tasks involve a holistic knowledge of 3d production and consist in the following: - photogrammetry post-processing (retopology, reconstruction by modeling/sculpting/solid CAD, PBR shading creation and procedural material authoring with Substance tool set) - 3d asset optimization targeted for real-time applications (automated with Simplygon/Instalod or SubDiv modeling) and offline rendering - demo animation for RT assets including the preparation of rigging, skinning + weight painting and shape keys (Blender) - lighting and rendering (Blender/Cycles or 3dsMax/Vray) - video editing and post-production of renders (After Effects) - asset integration for real-time engines (glTF to VR/AR or Unreal/Unity) - researching and setting up workflows and tools - documenting technical solutions and mentoring other team members Client companies and their projects cover a wide range of domains like sportswear, automotive, technology, furniture, retail, medical tech, luxury products, arts and entertainment. Show less

    • Romania
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2020 - Oct 2020

      Creating environment and gameplay 3d assets - modeling+texturing in PBR, realistic or stylized Implementation in game engine (Unreal / Unity) VFX and shaders (Unreal) Creating environment and gameplay 3d assets - modeling+texturing in PBR, realistic or stylized Implementation in game engine (Unreal / Unity) VFX and shaders (Unreal)

  • Self employed
    • Bucharest, Romania
    • 3D Artist
      • Jul 2019 - Jan 2020

  • Big Blue Studios
    • Bucharest, Romania
    • 3D Generalist
      • Apr 2015 - Jul 2019

      3d for illustration & realtime, texturing, Cinematics & VFX ❖ 3D for illustration & realtime, texturing, Cinematics & VFX for various platforms. ❖ 3d assets (model+texture) and VFX for titles as Memories of Mars and Steel Rats. ❖ Cinematics, FX and characters expression morphs for Game House’s Delicious games ❖ 2D llustration and game assets for 2d casual games - 3d base environments and objects then overpainted and assisted implementation for titles as: Sea of Lies, Final Cut and Dead Reckoning, released by BigFish. Show less

    • Computer Games
    • 1 - 100 Employee
    • Art Director/Generalist 2d/3d
      • Aug 2011 - Feb 2015

      ❖ Casual/adventure games art ❖ Creating concept art according to design. ❖ R&D for art style and establishment of workflow. ❖ Developing game art as 3d scenes and objects then using them as a base for the matte painting pass. - Creating cinematic sequences, animations and VFX for use in game and for marketing. ❖ Casual/adventure games art ❖ Creating concept art according to design. ❖ R&D for art style and establishment of workflow. ❖ Developing game art as 3d scenes and objects then using them as a base for the matte painting pass. - Creating cinematic sequences, animations and VFX for use in game and for marketing.

Education

  • University of Bucharest

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