george bestelei
3D Artist at Orendt Studios GmbH- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Francais -
-
English -
Topline Score
Bio
Doru Dorneanu
Very high skilled 3d artist. Very good professional and mentor in 3D Art. As a teammate, he is hard worker, very addictive, proactive and supportive. Is always a pleasure and I'm feeling lucky and enriched to work with him.
Doru Dorneanu
Very high skilled 3d artist. Very good professional and mentor in 3D Art. As a teammate, he is hard worker, very addictive, proactive and supportive. Is always a pleasure and I'm feeling lucky and enriched to work with him.
Doru Dorneanu
Very high skilled 3d artist. Very good professional and mentor in 3D Art. As a teammate, he is hard worker, very addictive, proactive and supportive. Is always a pleasure and I'm feeling lucky and enriched to work with him.
Doru Dorneanu
Very high skilled 3d artist. Very good professional and mentor in 3D Art. As a teammate, he is hard worker, very addictive, proactive and supportive. Is always a pleasure and I'm feeling lucky and enriched to work with him.
Experience
-
Orendt Studios Holding GmbH
-
Germany
-
Media Production
-
1 - 100 Employee
-
3D Artist
-
Oct 2020 - Present
This role implies the highest quality standards for artistic output along with strict technical requirements. My daily tasks involve a holistic knowledge of 3d production and consist in the following: - photogrammetry post-processing (retopology, reconstruction by modeling/sculpting/solid CAD, PBR shading creation and procedural material authoring with Substance tool set) - 3d asset optimization targeted for real-time applications (automated with Simplygon/Instalod or SubDiv modeling) and offline rendering - demo animation for RT assets including the preparation of rigging, skinning + weight painting and shape keys (Blender) - lighting and rendering (Blender/Cycles or 3dsMax/Vray) - video editing and post-production of renders (After Effects) - asset integration for real-time engines (glTF to VR/AR or Unreal/Unity) - researching and setting up workflows and tools - documenting technical solutions and mentoring other team members Client companies and their projects cover a wide range of domains like sportswear, automotive, technology, furniture, retail, medical tech, luxury products, arts and entertainment. Show less
-
-
-
Blastproof Games
-
Romania
-
Computer Games
-
1 - 100 Employee
-
3D Artist
-
Jan 2020 - Oct 2020
Creating environment and gameplay 3d assets - modeling+texturing in PBR, realistic or stylized Implementation in game engine (Unreal / Unity) VFX and shaders (Unreal) Creating environment and gameplay 3d assets - modeling+texturing in PBR, realistic or stylized Implementation in game engine (Unreal / Unity) VFX and shaders (Unreal)
-
-
-
Self employed
-
Bucharest, Romania
-
3D Artist
-
Jul 2019 - Jan 2020
-
-
-
Big Blue Studios
-
Bucharest, Romania
-
3D Generalist
-
Apr 2015 - Jul 2019
3d for illustration & realtime, texturing, Cinematics & VFX ❖ 3D for illustration & realtime, texturing, Cinematics & VFX for various platforms. ❖ 3d assets (model+texture) and VFX for titles as Memories of Mars and Steel Rats. ❖ Cinematics, FX and characters expression morphs for Game House’s Delicious games ❖ 2D llustration and game assets for 2d casual games - 3d base environments and objects then overpainted and assisted implementation for titles as: Sea of Lies, Final Cut and Dead Reckoning, released by BigFish. Show less
-
-
-
RVL Games
-
Computer Games
-
1 - 100 Employee
-
Art Director/Generalist 2d/3d
-
Aug 2011 - Feb 2015
❖ Casual/adventure games art ❖ Creating concept art according to design. ❖ R&D for art style and establishment of workflow. ❖ Developing game art as 3d scenes and objects then using them as a base for the matte painting pass. - Creating cinematic sequences, animations and VFX for use in game and for marketing. ❖ Casual/adventure games art ❖ Creating concept art according to design. ❖ R&D for art style and establishment of workflow. ❖ Developing game art as 3d scenes and objects then using them as a base for the matte painting pass. - Creating cinematic sequences, animations and VFX for use in game and for marketing.
-
-
Education
-
University of Bucharest