Geoffrey Golden

Narrative Designer at DJ2 Entertainment Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
US

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5.0

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ZW Buckley

Geoffrey is an incredible writer and collaborator whose words are engaging, effortless, and infinitely enjoyable. If you want writing that captivates your audience and elevates your project then you most definitely need to hire Geoffrey as soon as you finish reading this sentence.

Michael Kosaka

I certainly struck "gold" when I started working with Geoffrey a number of years ago. He always brings his stellar writing skills and unmatched creativity to realize any writing challenge, large or small. Along with his consistent on-time deliveries and steady "can do" attitude, he is the consummate professional. A true joy to work with!

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Narrative Designer
      • Jul 2022 - Present

      Currently collaborating on an upcoming release as part of a multi-disciplinary team. I'm designing interactive narrative sequences throughout the game, as well as contributing to the game's overall story structure, character arcs, narrative design principles and workflow. Currently collaborating on an upcoming release as part of a multi-disciplinary team. I'm designing interactive narrative sequences throughout the game, as well as contributing to the game's overall story structure, character arcs, narrative design principles and workflow.

    • Ukraine
    • Computer Games
    • 1 - 100 Employee
    • Lead Narrative Designer
      • May 2021 - May 2022

      Oversaw all aspects of story and worldbuilding on a game project currently in development. This included writing the game's lore, character biographies, narrative themes, dialogue, cutscene scripts, and terminology, as well as developing story-related concept pitches. Oversaw all aspects of story and worldbuilding on a game project currently in development. This included writing the game's lore, character biographies, narrative themes, dialogue, cutscene scripts, and terminology, as well as developing story-related concept pitches.

    • Lithuania
    • Computer Games
    • 100 - 200 Employee
    • Game Writer
      • Mar 2020 - Jun 2021

      Murder in the Alps is an award-winning mystery game on mobile platforms. My responsibilities as game writer included reviewing outlines for each chapter, writing character dialogue, blocking scenes, shaping character personalities, and making plot notes. Murder in the Alps is an award-winning mystery game on mobile platforms. My responsibilities as game writer included reviewing outlines for each chapter, writing character dialogue, blocking scenes, shaping character personalities, and making plot notes.

    • Armenia
    • Computer Games
    • 1 - 100 Employee
    • Narrative Designer
      • Jan 2020 - May 2021

      Sandship is a sci-fi strategy game on mobile platforms. As the narrative designer, I wrote quest text, developed the game's main story arc, concepted new locations and characters, collaborated with the art team on designs, and expanded the game's lore. Sandship is a sci-fi strategy game on mobile platforms. As the narrative designer, I wrote quest text, developed the game's main story arc, concepted new locations and characters, collaborated with the art team on designs, and expanded the game's lore.

  • YummyYummyTummy Inc.
    • Los Angeles, California, United States
    • Narrative Director
      • Jun 2018 - May 2020

      Fallen Legion Revenants is an action RPG for Nintendo Switch and PlayStation 4. After contributing to the story of the first game in the series, I was brought on as narrative director to oversee all aspects of FLR's story. I developed the game's narrative arc, shaped character personalities, wrote branching dialogue, collaborated with the game director and art team, and wrote voice over barks. Fallen Legion Revenants is an action RPG for Nintendo Switch and PlayStation 4. After contributing to the story of the first game in the series, I was brought on as narrative director to oversee all aspects of FLR's story. I developed the game's narrative arc, shaped character personalities, wrote branching dialogue, collaborated with the game director and art team, and wrote voice over barks.

    • India
    • Software Development
    • 1 - 100 Employee
    • Staff Writer
      • Mar 2016 - Sep 2019

      Joyride was a live game show app, which allowed players to compete for cash prizes in a variety of challenges. As a staff writer, I wrote trivia questions and host banter for Joyride’s most popular games, such as Quizzo, Top Pop, and Film Frenzy. In total, I wrote over 450 show scripts! Prior to Joyride, I wrote and designed three interactive fiction Facebook games for Kiwi. Miss Match and Kasey's Night Out are original games centered around the dating exploits of a professional matchmaker. Now You See Me: Join the Eye is an official adventure/puzzle game based on the magician action films. Show less

    • United Arab Emirates
    • Professional Training and Coaching
    • 100 - 200 Employee
    • Copywriter
      • Jun 2013 - Dec 2018

      As a copywriter, I wrote videos, interactive content, and social media posts for clients in the entertainment industry, especially in the game space. * GOOD PEOPLE (LA) - I pitched concepts and wrote copy for cross-platform social media campaigns. Clients included Ubisoft, Square Enix, Hulu, and CBS Films. * ICHI WORLDWIDE (LA) - Scripted commercials and social content for Disney's Emoji Blitz and Jumanji: Welcome to the Jungle. * BLKBX CREATIVE GROUP (LA) – Wrote social media copy for Looney Tunes, Scooby Doo, Uglydolls, and Tom & Jerry. * TANE DIGITAL VIDEO (NYC) – Scripted a series of animated ads for Old Spice ("School of Swagger"), along with videos for Kingsford Coal, Amobee, and Takeda Pharmaceuticals. Show less

    • United States
    • Computers and Electronics Manufacturing
    • 1 - 100 Employee
    • Narrative Designer
      • Oct 2017 - Jan 2018

      Cue the Cleverbot is a robot toy designed to teach kids programming fundamentals. I wrote and designed a series of downloadable games for Cue. These interactive fiction adventures feature branching paths and audio animatronics. Cue acts out stories told through a corresponding mobile app in real time. For example, when Cue gets “hacked,” I directed the robot to move erratically and flash its red lights. Cue the Cleverbot is a robot toy designed to teach kids programming fundamentals. I wrote and designed a series of downloadable games for Cue. These interactive fiction adventures feature branching paths and audio animatronics. Cue acts out stories told through a corresponding mobile app in real time. For example, when Cue gets “hacked,” I directed the robot to move erratically and flash its red lights.

Education

  • Emerson College
    Television Production, Video Production, Screenwriting, English
    2001 - 2005

Community

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