Gaurav Kumar

Sr. Character and creature artist at Avalanche Studios Group
  • Claim this Profile
Online Presence
Contact Information
Location
Stockholm, Stockholm County, Sweden, SE
Languages
  • English -
  • Hindi -

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
virendra pratap singh

Gaurav and me started my career with Vbeings Software, and he is very energetic artist with strong surface behavior detection quality, Gaurav has a great knowledge of rendering and environment creation. in last few years i saw few good AAA titles in his hands, i wish him for great success.

Varun Gupta

Gaurav is one of the cool lead artists that I have worked with. He has successfully lead the team of 3d and 2d artists at Lightningfish games since its inception. He has been the backbone of the art team here. His technical knowledge about all aspects of 3d assets have been really helpfull for the company. I am sure he will scale new heights. I have been working with him for more then 2 years and he has been the person whom I can rely upon for all art related tasks in the studio even when I am not there. II hope we will keep doing the good work together. Regards Varun

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Sr. Character and creature artist
      • May 2023 - Present
    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Senior Character Artist
      • Sep 2021 - Jun 2023

      Responsiblities: Produce high-quality 3D characters and creatures according to project needs Follow industry trends; ensure art quality Follow the charcter style needed for the game. Review the client's package with Art Director/producer to check if there are any problems with reference materials or requirements Cooperate with Art Director and Producer on various levels and estimate the time for the project Analyze the client's brief and workflow document, propose optimization suggestions, daily work according to this schedule and notice Producer about the risks and propose solutions Perform daily checks of work progress in order to find and eliminate any possible problems as soon as possible. Show less

    • Real Estate
    • 1 - 100 Employee
    • Freelance Character and Creature artist
      • Aug 2020 - Jun 2023
    • Costa Rica
    • Machinery Manufacturing
    • 1 - 100 Employee
    • Key Artist
      • Mar 2018 - Aug 2020

      Key Artist/sculptor for MPC. Worked on characters in award winning Hollywood movies. -Maleficent 2 (sculptor) -Dr Dolittle 2 ( character sculptor ) - Sonic (asset artist ) - The X-Men dark phoenix - 1917 (Oscar winning) - Into the Wild - The One and Only Ivan -Shazam! Key Artist/sculptor for MPC. Worked on characters in award winning Hollywood movies. -Maleficent 2 (sculptor) -Dr Dolittle 2 ( character sculptor ) - Sonic (asset artist ) - The X-Men dark phoenix - 1917 (Oscar winning) - Into the Wild - The One and Only Ivan -Shazam!

    • Animation and Post-production
    • 1 - 100 Employee
    • Sculptor
      • Feb 2018 - Mar 2018
    • India
    • Computer Games
    • 1 - 100 Employee
    • Experience Game Artist
      • Mar 2014 - Feb 2018

      I have worked on various projects and taken up the varieties of roles as an artist and lead. - Leading internal art teams (3 to over 10 artists) - Working on modeling/texturing assets for in-game, in a variety of pilots and projects. - Worked on Games like:- Halo 5: Guardians, Dead island 2(unreleased), I have worked on various projects and taken up the varieties of roles as an artist and lead. - Leading internal art teams (3 to over 10 artists) - Working on modeling/texturing assets for in-game, in a variety of pilots and projects. - Worked on Games like:- Halo 5: Guardians, Dead island 2(unreleased),

    • United Kingdom
    • E-Learning Providers
    • 3d Freelance Artist.
      • Feb 2013 - Feb 2014

      Working as a Freelance an environment and vehicle artist. Working as a Freelance an environment and vehicle artist.

    • Sr. Environment Artist, Team Lead
      • Jun 2010 - Nov 2012

      Game Title: Get Fit With Mel B, Let's Dance with Mel B, Adidas miCoach. Fluid Football. Role: • Led and managed the art team comprising 10 artists, including task assignments to team members. • Assessed and supervised art quality delivered by the art studio. • Played the role of Concept Artist and get basic concepts done in 3D prior to modeling. • Monitored timelines and delivery schedules. • Interfaced and co-ordinated with Art Director and other department heads. • Recruited and built a strong art team. • Motivated and encouraged art team to enhance quality benchmarks. Show less

    • Artist
      • Feb 2008 - Dec 2009

      Game Titles: Kwari, AMD Demo, Farcry-2(Mod), Reich, Clue( Hasbro games), Astrum. Role: Worked on all test projects – leading to new business acquisition. • Handled modeling and texturing of organic / inorganic high and low polygon models. Game Titles: Kwari, AMD Demo, Farcry-2(Mod), Reich, Clue( Hasbro games), Astrum. Role: Worked on all test projects – leading to new business acquisition. • Handled modeling and texturing of organic / inorganic high and low polygon models.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • 3D Artist
      • 2007 - 2008

      • My job at Vbeing was a result of winning a competition held in Delhi throughout Maya Academy of Advanced Cinematic. • Worked under the supervision of Angelo Bod (art director) having 20+years of game industry experience. • My work (vehicle) was set as a benchmark for other artist to match for Ford Off-road Game • My job at Vbeing was a result of winning a competition held in Delhi throughout Maya Academy of Advanced Cinematic. • Worked under the supervision of Angelo Bod (art director) having 20+years of game industry experience. • My work (vehicle) was set as a benchmark for other artist to match for Ford Off-road Game

    • Artist
      • Jan 2006 - Oct 2007

      Game Titles: Rail Simulation (Kuju), Moviestorm(Short fuze), Ford Off Road (Empire Interactive) Role: Creating the 3D assets Model and texture props, buildings and Vehicles. Game Titles: Rail Simulation (Kuju), Moviestorm(Short fuze), Ford Off Road (Empire Interactive) Role: Creating the 3D assets Model and texture props, buildings and Vehicles.

Education

  • Chaudhary Charan Singh University
    Bachlor of Business Education, Economics
    2001 - 2004
  • Bishop Cotton School, Shimla
    english, Sience, Maths
    1994 - 1999

Community

You need to have a working account to view this content. Click here to join now