Garrett Metcalf

Senior Level Designer on Apex Legends at Respawn Entertainment
  • Claim this Profile
Online Presence
Contact Information
Location
Vancouver, British Columbia, Canada, CA

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Senior Level Designer on Apex Legends
      • Jul 2020 - Present

      - Creating and owning large-scale multiplayer maps iterating through gameplay blockouts in a live playtest environment - Working closely with all disciplines – code, art, design, audio, animation, FX – to creating fully playable maps - Working within pre-defined metrics of an established game world with a growing set of competitive gameplay mechanics in a live environment - Forward-thinking and pro-active in terms of finding ways to improve the players experience through map design with minimal direction - Championing a gameplay first mentality while helping realize the creative vision for taking players to new worlds - Establishing best practices for the level design team and lead by example Show less

    • Canada
    • Entertainment Providers
    • 100 - 200 Employee
    • Senior Multiplayer Level Designer on Gears of War 5
      • Oct 2016 - Jul 2020

      - Designed, owned and shipped 6 engaging PVP/PVE maps from concept to the final stages of polish- Communicated and pitched concepts for multiplayer maps - Created in-engine prototypes of levels and gameplay ideas within Unreal Engine 4- Performed extensive play-testing and iteration from blockout to final shipping state- Incorporated feedback from playtests and user research- Worked with art, animation, audio, engineers to create memorable, re-playable gameplay experiences and to execute the vision for the maps- Collaborated with the game designers, to use our gameplay systems smartly and find inspiring ways to make the game/maps shine- Minor meshing to improve the overall gameplay- Implemented the overall architecture and theme throughout blockout Game Design: Arcade Game Mode- Designed and shipped all hero classes from concept to the final stages of polish- Contributed to the overall design of the brand new jump-in / jump-out Versus experience in Gears 5 featuring Heroes with unique abilities- Communicated and pitched concepts of character abilities- Performed extensive play-testing and iteration on characters- Tuned and tweaked character weapon trees and abilities Show less

    • Jr. Multiplayer Level Designer on Gears of War 4
      • Oct 2014 - Oct 2016

      - Shipped 5 engaging multiplayer levels from concept to building and tuning.- Performed extensive play-testing and iteration from blockout to final shipping state.- Created in-engine prototypes of levels and gameplay ideas.- Worked collaboratively with art, animation, audio, engineering, and design to create memorable experiences.- Worked with parties in order to execute the vision for the levels.- Communicated and pitched the concept for multiplayer levels.- Worked with the Level Design Lead to create metrics and standards for play.- Collaborated with the game designers, to use our gameplay systems smartly and find inspiring ways to make the game/level shine.- Incorporated feedback from playtests and user research. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Quality Assurance Tester | FIFA 14
      • May 2013 - Oct 2013

      -Tested video games for functionality and usability -Tracked, recorded and verified discrepancies -Worked with others to help find and solve technical problems, and followed recommended quality assurance procedures -Tested video games for functionality and usability -Tracked, recorded and verified discrepancies -Worked with others to help find and solve technical problems, and followed recommended quality assurance procedures

    • Canada
    • Higher Education
    • 300 - 400 Employee
    • Level Designer, Environment Artist on Fragment
      • Oct 2012 - Apr 2013

      ​I was responsible for the overall design of the level and boss level. I brought them from their early concept and whiteboxed stages into final. I focused on player flow, composition, mood, and fun. ​I built/textured modular sets of environmental assets that allowed me to rapidly iterate the level when needed.

    • Student- Game Design
      • May 2012 - Apr 2013

      VFS took me from concept to alpha to beta to final in just one year. I worked closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as a team and I designed, produced, and presented a fully playable game.

Education

  • Vancouver Film School
    Diploma, Game Design
    2012 - 2013
  • Vancouver Film School
    Diploma, Visual Art and Design
    2011 - 2012

Community

You need to have a working account to view this content. Click here to join now