Garrett Hoyos

Head of Innvoation at Flow City
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  • English Native or bilingual proficiency
  • Spanish Native or bilingual proficiency

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Credentials

  • Strengths Resume
    Scoutible
    Oct, 2020
    - Sep, 2024

Experience

    • Brazil
    • Leasing Real Estate
    • Head of Innvoation
      • Jan 2023 - Present

      I’m an innovator - visionary - artist. People started calling me “Flo” and I just went with the… 🌀. Our moonshot goal is to connect half a billion people to their true lovers by integrating flow science, hedonic engineering, gamification, and multisensory experiences. We aim to revolutionize love connections by crafting a human-centered approach that blends the principles of flow and joy with innovative gaming and sensory techniques. Collaborating with global experts in… Show more I’m an innovator - visionary - artist. People started calling me “Flo” and I just went with the… 🌀. Our moonshot goal is to connect half a billion people to their true lovers by integrating flow science, hedonic engineering, gamification, and multisensory experiences. We aim to revolutionize love connections by crafting a human-centered approach that blends the principles of flow and joy with innovative gaming and sensory techniques. Collaborating with global experts in psychology, technology, and art, we will design unique platforms that transform the way people connect with their destined lovers and best friends. We believe everyone on Earth 🌎🌍🌏 deserves a best friend. Our strategy includes scaling these concepts to diverse cultures and communities, making love connections accessible to all, and continuously evaluating and refining our art, neuroscience backed game based approach. Through this fusion of science, pleasure, challenge, and rich experience, we seek to illuminate a new path to love, uniting half a billion people with their perfect partner(s).

    • CEO at Flow City
      • Aug 2019 - Aug 2023

      https://flowcity.xyz AuthentiCITY VR LLC : End Human Disconnection. Flow City: Business Operations All the things… We built a lot of products that never took off. Couples Body Paint experiences. An AI product using VQGAN+CLIP. A web3 NFT product that minted art automatically on Ethereum. Many metaverse worlds across diversity of platforms. AR, VR projects. Ultimately I fired myself as an entrepreneur and went full creative artist.

    • United States
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Entrepreneur In Residence
      • Aug 2020 - Nov 2020

      Aspiring Founders Program Our team started with five members learning the Lean Stack methodology in a collaborative and competitive landscape of five teams attempting to go from idea to traction through customer validation a product/service with $10,000,000 in revenue within three years. We ended up with just two of us by the end with our team with a mentor and coach. We learned customer discovery and validation, lean sprints, strategy, sales, right action-right time, reducing… Show more Aspiring Founders Program Our team started with five members learning the Lean Stack methodology in a collaborative and competitive landscape of five teams attempting to go from idea to traction through customer validation a product/service with $10,000,000 in revenue within three years. We ended up with just two of us by the end with our team with a mentor and coach. We learned customer discovery and validation, lean sprints, strategy, sales, right action-right time, reducing risk for startup failure. We took a back of the napkin idea to have a conversation with yourself as a mirror self-feedback technology to an ever changing lean canvas. Through countless customer discovery interviews (50+) speaking with sales managers, directors, and VP of sales. We found problems sales teams were having and sought to build a well-being / mental health solution. We discovered the cutting edge artificial intelligence software companies using chatbots, natural language processing, and digital humans. We also explored sentiment analysis and tools to build confidence and empathy. We discovered the feasibility of having a conversation with a personal digital avatar is not possible currently but likely will be within 3-5 years and will revolutionize many industries from therapy to sales and coaching. We learned how to pivot from idea to idea seeking customer problem and product market fit. We set up our own customer factory to validate $10,000,000 ARR (annual recurring revenue). I learned how to use Webflow, build a website a few hours, built several iterations of video demos, assembled a mafia offer and created a lifetime of lessons for how to succeed as an early stage startup. We ultimately ended up with a demo called AI mirror, or mirror AI which allows you to remove limiting beliefs and see yourself through a new lens in just 5 minutes a day by looking at life through the lens of your personal heroes but failed to achieve product market fit in time. Show less Aspiring Founders Program Our team started with five members learning the Lean Stack methodology in a collaborative and competitive landscape of five teams attempting to go from idea to traction through customer validation a product/service with $10,000,000 in revenue within three years. We ended up with just two of us by the end with our team with a mentor and coach. We learned customer discovery and validation, lean sprints, strategy, sales, right action-right time, reducing… Show more Aspiring Founders Program Our team started with five members learning the Lean Stack methodology in a collaborative and competitive landscape of five teams attempting to go from idea to traction through customer validation a product/service with $10,000,000 in revenue within three years. We ended up with just two of us by the end with our team with a mentor and coach. We learned customer discovery and validation, lean sprints, strategy, sales, right action-right time, reducing risk for startup failure. We took a back of the napkin idea to have a conversation with yourself as a mirror self-feedback technology to an ever changing lean canvas. Through countless customer discovery interviews (50+) speaking with sales managers, directors, and VP of sales. We found problems sales teams were having and sought to build a well-being / mental health solution. We discovered the cutting edge artificial intelligence software companies using chatbots, natural language processing, and digital humans. We also explored sentiment analysis and tools to build confidence and empathy. We discovered the feasibility of having a conversation with a personal digital avatar is not possible currently but likely will be within 3-5 years and will revolutionize many industries from therapy to sales and coaching. We learned how to pivot from idea to idea seeking customer problem and product market fit. We set up our own customer factory to validate $10,000,000 ARR (annual recurring revenue). I learned how to use Webflow, build a website a few hours, built several iterations of video demos, assembled a mafia offer and created a lifetime of lessons for how to succeed as an early stage startup. We ultimately ended up with a demo called AI mirror, or mirror AI which allows you to remove limiting beliefs and see yourself through a new lens in just 5 minutes a day by looking at life through the lens of your personal heroes but failed to achieve product market fit in time. Show less

    • Canada
    • Movies and Sound Recording
    • Visual Effects 3D Environment Artist/Generalist
      • Jan 2017 - Aug 2019

      Narcos Hawaii Five-O Walking Dead Orange is the New Black American Housewife Macgyver NCIS New Orleans The Rookie The Kominksy Method Beacon Fear of the Walking Dead I work in 3DS Max, Substance Painter, Mari, Zbrush, Houdini, Nuke, Maya, Photoshop, and any other software it takes to get the job done. 3D Environments, Assets, Lighting, Shots Narcos Hawaii Five-O Walking Dead Orange is the New Black American Housewife Macgyver NCIS New Orleans The Rookie The Kominksy Method Beacon Fear of the Walking Dead I work in 3DS Max, Substance Painter, Mari, Zbrush, Houdini, Nuke, Maya, Photoshop, and any other software it takes to get the job done. 3D Environments, Assets, Lighting, Shots

    • VFX Lighting Artist
      • Aug 2015 - Jul 2016

      Ben-Hur (2016) Penny Dreadful Season 3(2016) The Strain Season 3 (2016) Resident Evil: The Final Chapter (2017) - Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots. - Create scripts to make 3D Lighting faster and simple for teams of artists. - Engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development. - Optimize and troubleshoot… Show more Ben-Hur (2016) Penny Dreadful Season 3(2016) The Strain Season 3 (2016) Resident Evil: The Final Chapter (2017) - Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots. - Create scripts to make 3D Lighting faster and simple for teams of artists. - Engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development. - Optimize and troubleshoot lighting and rendering problems in a fast paced environment. - Get feedback from CG Supervisors to determine best approach to solve 3D challenges and develop final look. - Work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates. Show less Ben-Hur (2016) Penny Dreadful Season 3(2016) The Strain Season 3 (2016) Resident Evil: The Final Chapter (2017) - Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots. - Create scripts to make 3D Lighting faster and simple for teams of artists. - Engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development. - Optimize and troubleshoot… Show more Ben-Hur (2016) Penny Dreadful Season 3(2016) The Strain Season 3 (2016) Resident Evil: The Final Chapter (2017) - Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots. - Create scripts to make 3D Lighting faster and simple for teams of artists. - Engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development. - Optimize and troubleshoot lighting and rendering problems in a fast paced environment. - Get feedback from CG Supervisors to determine best approach to solve 3D challenges and develop final look. - Work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates. Show less

    • United States
    • Animation and Post-production
    • 200 - 300 Employee
    • Lighting & Compositing Intern
      • Jun 2015 - Aug 2015

      The Peanuts Movie (2015) - Take direction from Lighting Leads to create master lighting to learn lighting and compositing pipeline - Explore shot look development with assets from upcoming films - Learned Proprietary Renderer and learned production workflow The Peanuts Movie (2015) - Take direction from Lighting Leads to create master lighting to learn lighting and compositing pipeline - Explore shot look development with assets from upcoming films - Learned Proprietary Renderer and learned production workflow

    • Environment Artist Intern
      • Nov 2014 - May 2015

      Star Wars The Force Awakens (2015) Disney Infinity 3.0 - Created models, materials, textures, and lighting for Star Wars Disney Infinity 3.0 - Solved problems and worked within PBR Real Time Rendering Engine - Implement feedback from game designer, lead artists, and art director Software used: Maya, Photoshop, Zbrush, Avalanche Software (Much like Unity) Star Wars The Force Awakens (2015) Disney Infinity 3.0 - Created models, materials, textures, and lighting for Star Wars Disney Infinity 3.0 - Solved problems and worked within PBR Real Time Rendering Engine - Implement feedback from game designer, lead artists, and art director Software used: Maya, Photoshop, Zbrush, Avalanche Software (Much like Unity)

    • United States
    • Higher Education
    • 700 & Above Employee
    • BFA in Computer Animation
      • Jan 2010 - Apr 2015

    • Teacher and Research Assistant
      • Oct 2012 - Dec 2014

      Engaged in helping students in class and on group projects Taught workshops in modeling, texturing, shading, lighting, rendering, and compositing

    • Surfacing / LookDev/ Lighting and Rendering
      • Jan 2013 - Dec 2013

      Responsible for surfacing characters and environments in Mari, Mudbox, and Houdini. Created assets and helped look dev, tools, and rendering. Won 1st Place Emmy at the College Television Awards Won Gold Medal Oscar at the Student Academy Awards

    • Surfacing Artist, Render Wrangler
      • Oct 2012 - Apr 2013

      Shaded main character's boots, rendered shots.

    • Texture Artist, Modeler
      • Oct 2011 - Mar 2012

      Modeled and textured assets in Photoshop and Maya “Best Student Project” in Siggraph Electronic Theatre 1st place in College Television Awards

    • CG Supervisor / Producer
      • Jan 2014 - Jan 2015

      - Oversaw film's production from start to finish over the course of one year. - Collaborated with director, art director, and editor to flush out story and visual elements. - Ensured deadlines were met by direct communication with Team Leads and Production Assistants. - Taught team how to Shade, Texture, Light & Render and Composite - Co-created pipeline for lighting/compositing and saw that each department worked hand in hand. - Won Student Emmy at the College Television… Show more - Oversaw film's production from start to finish over the course of one year. - Collaborated with director, art director, and editor to flush out story and visual elements. - Ensured deadlines were met by direct communication with Team Leads and Production Assistants. - Taught team how to Shade, Texture, Light & Render and Composite - Co-created pipeline for lighting/compositing and saw that each department worked hand in hand. - Won Student Emmy at the College Television Awards in Animation - Made Final 7 films in the Student Academy Awards in Animation Show less - Oversaw film's production from start to finish over the course of one year. - Collaborated with director, art director, and editor to flush out story and visual elements. - Ensured deadlines were met by direct communication with Team Leads and Production Assistants. - Taught team how to Shade, Texture, Light & Render and Composite - Co-created pipeline for lighting/compositing and saw that each department worked hand in hand. - Won Student Emmy at the College Television… Show more - Oversaw film's production from start to finish over the course of one year. - Collaborated with director, art director, and editor to flush out story and visual elements. - Ensured deadlines were met by direct communication with Team Leads and Production Assistants. - Taught team how to Shade, Texture, Light & Render and Composite - Co-created pipeline for lighting/compositing and saw that each department worked hand in hand. - Won Student Emmy at the College Television Awards in Animation - Made Final 7 films in the Student Academy Awards in Animation Show less

    • CG Generalist Intern
      • Jun 2014 - Aug 2014

      Created a 40 second CGI cinematic trailer for the Chevy Chaparral (car debuted at the LA Auto Show 2014) - All aspects of 3D in Maya using V-Ray. Created a 40 second CGI cinematic trailer for the Chevy Chaparral (car debuted at the LA Auto Show 2014) - All aspects of 3D in Maya using V-Ray.

    • CG Freelance Artist
      • Jan 2014 - Mar 2014

      Shading, texturing, and animating a TV commercial for Blender Bottle Shading, texturing, and animating a TV commercial for Blender Bottle

    • United States
    • Manufacturing
    • 1 - 100 Employee
    • CG Freelance Artist
      • Jun 2013 - Aug 2013

      Lit, textured, and rendered on a TV commercial using Houdini for medical company Lit, textured, and rendered on a TV commercial using Houdini for medical company

Education

  • Brigham Young University
    BFA Animation, Animation, Interactive Technology, Video Graphics and Special Effects
    2010 - 2015
  • Brigham Young University
    Animation, 3D Animation
    2010 - 2014

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