Garett Bass

Senior Software Engineer at Rec Room
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Contact Information
us****@****om
(386) 825-5501
Location
Seattle, Washington, United States, US

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5.0

/5.0
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Mathias Takacs

I have worked with Garett across multiple projects over the past few years. Garetts wizardry has streamlined artists workflow and made production faster, easier and more effective. In all the time that I have know Garett, I have never seen him get frustrated even under tight deadlines and stressful situations. His personality makes him an absolute pleasure to work with. Garett really knows how to bring a team together and make it feel like a family, and that is critical to any team or studios success. I would love to work with Garett again one day.

Aaron Bossert

Working with Garett on a central tech team over the last 5 years has been such a blessing. He is known for applying liberal amounts of common sense, and puns, to any situation he faces. He’s extremely well liked by everyone from designers and artists to software developers alike because of his ability to take an ugly problem set and chop it into a beautiful set of maintainable features. After 15 years as an engineer he has become a role model for the craft. From the lowest levels of his code all the way up to the user facing GUI, everything is simple, neat, and an extreme pleasure to work with to work with. Just like Garett.

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Experience

    • United States
    • Software Development
    • 100 - 200 Employee
    • Senior Software Engineer
      • Apr 2020 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Software Engineer
      • Apr 2019 - Apr 2020

      Engine and Tools Development Engine and Tools Development

  • Z2
    • Greater Seattle Area
    • Senior Software Engineer
      • May 2013 - Apr 2019

      Engine and tools development in support of our game teams. Engine and tools development in support of our game teams.

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Software Engineer
      • May 2013 - Apr 2019

      I build data-driven game engine systems and streamlined editor workflows for artists and designers. I build data-driven game engine systems and streamlined editor workflows for artists and designers.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Software Engineer
      • Aug 2007 - May 2013

      I have implemented designer tools and runtime code for AI (finite state machines and behavior trees), and content tools for text localization and voice over. I have implemented designer tools and runtime code for AI (finite state machines and behavior trees), and content tools for text localization and voice over.

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer
      • May 2005 - Aug 2007

Education

  • The University of Texas at Austin
    Bachelor of Science, Computer Science
    2004 - 2006

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