Gabriel Boccato
System and Game Designer at BAPBAP- Claim this Profile
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Portuguese Native or bilingual proficiency
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English Full professional proficiency
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Bio
Experience
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BAPBAP
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Canada
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Computer Games
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1 - 100 Employee
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System and Game Designer
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Apr 2022 - Present
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Rally Cry
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United States
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Entertainment Providers
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1 - 100 Employee
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League Operations Manager
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Apr 2020 - Feb 2023
- Scope tournament-related features. - Perform end to end league operations for 15+ games across multiple genres. - Act as the esports point of contact for internal and external stakeholders. - Scope tournament-related features. - Perform end to end league operations for 15+ games across multiple genres. - Act as the esports point of contact for internal and external stakeholders.
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Hidden Leaf Games
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United States
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Entertainment Providers
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1 - 100 Employee
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Game Designer
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Feb 2021 - Feb 2022
- End to end ownership of three characters (Brutus, Fiorne, Ethryn) in the game Fangs. Each character featured 7 abilities and 12+ items. - Collaborate with engineering, audio, animation, visual effects to deliver abilities and systems that pushed the creative vision of the game. - Design, prototype and implement abilities & augments/items. - Meticulous frame by frame game feel tweaks (cast & post-cast times, camera shake, movement, projectile speed and such). - Gameplay balance tweaks. - Create clear design documentation that can be evaluated and implemented by designers and non-designers. Show less
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Wildlife Studios
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Brazil
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Mobile Gaming Apps
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700 & Above Employee
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Beta Testing Community Lead
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Jul 2019 - Dec 2020
- Communicate data-informed vision and design rationale to multi-discipline stakeholders. - Collect and analyze qualitative and quantitative player data to deeply understand players behaviors. - Perform community driven quality assurance programs, including player labs, surveys and feedback groups. - Communicate data-informed vision and design rationale to multi-discipline stakeholders. - Collect and analyze qualitative and quantitative player data to deeply understand players behaviors. - Perform community driven quality assurance programs, including player labs, surveys and feedback groups.
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Stunlock Studios
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Sweden
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Computer Games
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1 - 100 Employee
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Esports Coordinator
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Feb 2018 - Jun 2019
- Designed and executed the Battlerite World Championship. Over 1000 teams participated across Europe, Asia, North America and South America.- Organized the tournament finals, live on Dreamhack Summer 2018 in Sweden.- Managed esports vendors such as production studios, tournament platforms and marketing partners.
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Regional Manager
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Oct 2016 - Jun 2019
- One-man publishing team for Brazil and South America in Battlerite. The game peaked at 45.000 CCU and top 8 in Steam.- Kickstarted the entire brand and operations for Stunlock Studios in South America. Brazil reached the #2 spot in unique players.- Successfully managed Youtube & Twitch campaigns, with three of the influencers I managed being among the top 5 performances in ROI world wide.- Acted as the face of the company for South America. Rated 9.3 out of 10 on a performance survey sent out the community.Game titles:Battlerite Royale - #1 Steam Global Sales Chart (2018)Battlerite - #1 Steam Global Sales Chart (2016) // #8 Steam Most Played Games (2017) Show less
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Battlefy
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Canada
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Technology, Information and Internet
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1 - 100 Employee
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Business and Community Development
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Jul 2015 - Oct 2016
- Mentored and supported over 300 tournament organizers across multiple genres. - First member of the international team operation in Battlefy. - Kickstarted Battlefy's brand on South America. Some organizers in Brazil hosted single day tournaments for over 1200 teams. - Developed and executed strategies/projects to increase unique and recurring users. Some of the projects proceeded to be used in Europe and North America. - Mentored and supported over 300 tournament organizers across multiple genres. - First member of the international team operation in Battlefy. - Kickstarted Battlefy's brand on South America. Some organizers in Brazil hosted single day tournaments for over 1200 teams. - Developed and executed strategies/projects to increase unique and recurring users. Some of the projects proceeded to be used in Europe and North America.
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