Gabriel Valderramos

General TD at Walt Disney Animation Studios
  • Claim this Profile
Contact Information
Location
Burnaby, CA

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • United States
    • Animation and Post-production
    • 700 & Above Employee
    • General TD
      • Mar 2023 - 10 months

      Vancouver, British Columbia, Canada

    • United Kingdom
    • Animation and Post-production
    • 700 & Above Employee
    • Software Developer
      • Dec 2021 - Mar 2023

      Vancouver, British Columbia, Canada Performance - Crowd team: - Responsible for maintaining and developing new features for proprietary crowd tools. - Improve legacy tools looking for possible memory issues (Vtune and Vagrant profiling system).

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • Pipeline TD
      • Apr 2021 - Nov 2021

      remote - DCC's Tools (e.g. Maya and Houdini) - Process tools (most part coded in Python, Nodejs, and Golang) - RenderFarm scripts (Deadline) - Services architecture (I'm researching and developing one way to work remotely using cloud services).

    • Brazil
    • Movies and Sound Recording
    • 100 - 200 Employee
    • Software Developer
      • Sep 2018 - Mar 2021

      São Paulo e Região, Brasil - Develop 3D pipeline tools. - Implement the Shotgun Pipeline toolkit. - R&D of new technologies.

    • Brazil
    • Animation and Post-production
    • 1 - 100 Employee
    • Rigger TD / Pipeline TD
      • Mar 2018 - Sep 2018

      São Paulo, São Paulo, Brazil - Create character and props riggings - Create 3D pipeline tools - Implement the Shotgun pipeline toolkit

    • Brazil
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Designer
      • Feb 2016 - Feb 2018

      São Paulo - Create 3D models and rigging of environments, characters, and props - Animate motion graphics compositions - Edit 2D comps (after effects)

    • Belgium
    • Wholesale Building Materials
    • 1 - 100 Employee
    • 3D Designer
      • May 2014 - Dec 2015

      São Paulo, Brazil - 3D modeling and rendering of HVAC equipment and electric panels. - Create building management system (BMS) layout design. - Develop VisualBasic scripts for the BMS system.

    • Construction
    • 1 - 100 Employee
    • Automation Technician
      • May 2009 - Dec 2013

      São Paulo, Brazil - 3D modeling and rendering of HVAC equipment and electric panels. - Create building management system design. - Develop VisualBasic scripts for the building management system. - Develop and build a microcontroller routine. - Implement the Honeywell EBI system.

Education

  • FIAP
    MBA Software engineering
    2019 - 2020
  • Agit Informatica Ltda
    Qt framework
    2018 - 2018
  • Agit Informatica Ltda
    C++
    2018 - 2018
  • Centro Universitário Anhangüera
    Bachelor's degree, Graphic Design
    2012 - 2016
  • Melies
    3D Texturing and Ilumination (Illuminata)
    2013 - 2014

Community

You need to have a working account to view this content. Click here to join now