Gabriel Dumitrescu

Senior Generative AI Researcher at Metaphysic.ai
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Contact Information
us****@****om
(386) 825-5501
Location
Bucharest, Romania, RO
Languages
  • Romanian Native or bilingual proficiency
  • English Full professional proficiency
  • French Elementary proficiency

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Marius Dorin Moraru

During our collaboration, Gabriel proved to be an important member of the team. He showed a real interest in the product and was always researching new, ingenious ways of using machine learning to solve real problems. I recommend him for his broad knowledge and passion for machine learning and his ability to implement them.

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Experience

    • United Kingdom
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Senior Generative AI Researcher
      • Mar 2022 - Present

      Developing temporally consistent AI methods for the generation of hyperreal synthetic media in the film industry, working closely with VFX professionals. Developing temporally consistent AI methods for the generation of hyperreal synthetic media in the film industry, working closely with VFX professionals.

  • Chess Mate
    • Bucharest, Romania
    • Founder
      • Nov 2021 - Jul 2022

      Lead technical and business development for a cross-platform mobile app targeted at professional chess players, using SOTA proprietary computer vision algorithms, in a team of 3. Conducted market research with forms and interviews with professional chess players, pivoted from original idea, improved business strategy and held multiple pitches in front large audiences with live broadcasting, during Innovation Labs, the largest startup accelerator program in Romania; Built on top of my earlier work to develop a computer vision algorithm for real-time parsing of chess moves from videos taken with the mobile app. It works on most standard chessboards, by self-calibrating on each individual chessboard and continuously learning throughout the game. Show less

    • Romania
    • Information Technology & Services
    • 1 - 100 Employee
    • Machine Learning Engineer
      • Jul 2020 - Jul 2021

      Early member of an AI startup where we developed a rep counting and posture-correcting fitness app from scratch. My focus was on developing and deploying a lightweight AI pipeline that processes videos in near-real time. I researched deep learning tasks & architectures (object detection and tracking, object segmentation with knowledge distillation, keypoint detection, and classification), gaining my first mentorship/management experience. I've also collaborated directly with the mobile development team to continuously integrate our research into the app. I worked on deploying the pipeline on a local server, using Flask and Cassandra. I scaled the deployment server with distributed queues and adapted it to use AWS services. Finally, I scaled the pipeline further with a serverless service. I developed a web application with CRUD operations over cloud databases and buckets, for semi-automatic video annotation by using self-supervised learning, computer vision and signal processing (Fourier Transform, Convolution, Autocorrelation). I built multiple computers for machine learning, including the initial server. Conducted technical interviews. Show less

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Machine Learning Engineer
      • Jul 2019 - Jun 2020

      Researched a date OCR algorithm with ~90% accuracy (Tesseract OCRhad 70%) , trained on ~800 images and artificial data, where I gained hands-on experience with GANs, autoencoders, EfficientNet CNNs, GRU & LSTM RNNs, transfer and multi-task learning; Implemented new features in a large Python codebase; Researched anddeveloped solutions for a data quality assurance and augmentationproject; Held a demo on Google Cloud AutoML; Researched time seriesforecasting algorithms and frameworks on COVID-19 data; Brieflyresearched recommender systems. Show less

    • Machine Learning Research Scholarship
      • Feb 2019 - Jul 2019

      Developed an AI pipeline for parsing chessboard states from single photos, composed of an algorithm for chessboard detection with 58% accuracy (SOTA had 24%) and one for chess piece recognition with 93% accuracy (SOTA had 87%), which used deep learning (image segmentation CNN, multi-task MobileNetV2), computer vision and traditional machine learning; Created large datasets (including images generated with video games), mostly annotated automatically; Used Google Cloud for training.

Education

  • University of Bucharest
    Master's degree, Artificial Intelligence
    2019 - 2021
  • Innovation Labs 2022
    Start-up Accelerator
    2022 - 2022
  • University of Bucharest
    Bachelor's degree, Computer Science
    2016 - 2019
  • Tudor Vianu National High School of Computer Science
    High School Diploma, Computer Science
    2012 - 2016

Community

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