Gábor Szalóki

Rendering Engineer at Embark Studios
  • Claim this Profile
Online Presence
Contact Information
Location
Stockholm, Stockholm County, Sweden, SE

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Sweden
    • Computer Games
    • 200 - 300 Employee
    • Rendering Engineer
      • Sep 2022 - Present

      Currently I work as a Rendering Engineer at Embark, supporting THE FINALS and ARC Raiders. Currently I work as a Rendering Engineer at Embark, supporting THE FINALS and ARC Raiders.

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Senior Graphics Programmer
      • Sep 2021 - Sep 2022

      I worked as a Senior Graphics Programmer on Contraband. My responsibilities were implementing and maintaining rendering features and low-level engine features serving Contraband in our proprietary engine, and mentoring colleagues with less experience. I worked as a Senior Graphics Programmer on Contraband. My responsibilities were implementing and maintaining rendering features and low-level engine features serving Contraband in our proprietary engine, and mentoring colleagues with less experience.

    • Hungary
    • Computer Games
    • 100 - 200 Employee
      • Mar 2021 - Jun 2021

      Apart from my development duties I also helped out as a leader of the team of graphics programmers in the Budapest office. This consisted of interviewing new candidates, helping in the onboarding of new employees, actively cooperating with other teams, taking part in the planning of our work, and generally making sure everyone at the Budapest team has everything they need to work efficiently.

      • Jul 2019 - Feb 2021

      I worked at the Budapest office of Gaijin Entertainment.I spent most of my time working on our in-house engine developing and maintaining core and rendering features supporting Enlisted, CRSED and War Thunder.

    • Hungary
    • Computer Games
    • 1 - 100 Employee
    • Technical Programmer
      • Oct 2015 - Jun 2019

      I worked at Kite Games, a Budapest based game studio specialized in RTS games. I was working on Sudden Strike 4 for over 3 years. I took a considerable part in developing graphics features, level building tools, build pipeline, UI systems and additional under-the-hood systems for the game. I was also responsible for the Xbox One version of Sudden Strike 4 and participated in a lot of CPU/GPU optimization work. During this time I became professional in tricking Unity to do what I want. I was part of the team responsible for the remastering of S.W.I.N.E., a rabbits vs. pigs themed strategy game back from 2001. Unlike Sudden Strike 4, S.W.I.N.E. HD Remaster has a fully custom engine written with D3D in C++, so I also got the chance to polish my C++ skills in a professional environment. Show less

Education

  • Budapest University of Technology and Economics
    Master’s Degree, Computer Science Engineering
    2014 - 2016
  • Budapest University of Technology and Economics
    Bachelor’s Degree, Computer Science Engineering
    2010 - 2014

Community

You need to have a working account to view this content. Click here to join now