Furkan Kursav

Junior Gameplay Programmer at Elysium Game Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Istanbul, Turkey, TR
Languages
  • English Elementary proficiency

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Bio

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Credentials

  • Unreal VR Dev: Make VR Experiences with Unreal Engine in C++
    Udemy
    Sep, 2022
    - Nov, 2024
  • Professional Game Development in C++ and Unreal Engine
    Tom Looman
    Aug, 2022
    - Nov, 2024
  • Unreal Engine Training
    Google Developer Student Clubs Turkey
    May, 2021
    - Nov, 2024

Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Junior Gameplay Programmer
      • Feb 2023 - Present

      Implementing, testing and optimizing gameplay mechanics and game systems of Neo Berlin 2087 using with C++ in Unreal Engine 5. Implementing, testing and optimizing gameplay mechanics and game systems of Neo Berlin 2087 using with C++ in Unreal Engine 5.

    • Türkiye
    • Computer Games
    • 1 - 100 Employee
    • Junior Unreal Engine Game Developer
      • Oct 2021 - Oct 2022

      I usually took over jobs in the general game system and AI areas. I used Blueprint and C++ on Unreal Engine 4/5 for the following tasks: • I implemented Aim Offset for Third Person Character using 2-D blendspaces. I also added dynamics used while shooting, such as gun recoil, camera shake etc. • I wrote an interface on the C++ side so that the player can interact with the actors on the map (opening door, doing stealth kills the enemy, picking up item etc.) and I exposed this interface to Blueprints for the designers can use it easily. • I used Behavior Trees and Gameplay Ability System to manage idle and alert behavior of enemy AIs. I also had them patrol after a combat situation. • In C++, I made an armor system that can be attached to different parts of the body (like head, torso) for Enemy AI. It was increasing the defense and jumped over when its health was zero. • I used Editor Utility Widget for debugging the AI in Unreal Editor. • I used UMG for creating widgets like enemy awareness indicator, damage indicator, bomb nearby indicator. Show less

    • Türkiye
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Junior Game Programmer
      • Jul 2021 - Oct 2021

      During my 3.5 month internship period, I performed the following works on Unreal Engine 4 using Blueprint: • I made a simple interaction system using blueprint interaces. • I made a simple magic system using blueprint. I've edited the animation blueprint and inputs for spells that are used differently (such as a tornado spell that continues while holding the attack handle, or a projectile that is fired once). • I have made improvements to the inventory system that has already been made. During my 3.5 month internship period, I performed the following works on Unreal Engine 4 using Blueprint: • I made a simple interaction system using blueprint interaces. • I made a simple magic system using blueprint. I've edited the animation blueprint and inputs for spells that are used differently (such as a tornado spell that continues while holding the attack handle, or a projectile that is fired once). • I have made improvements to the inventory system that has already been made.

Education

  • Marmara University
    Bachelor’s Degree, Computer Engineering
    2018 - 2024
  • Sedat Akdogan Basic High School
    High School Diploma, Student
    2017 - 2018
  • Aksemseddin Anatolian High School
    High School, Student
    2014 - 2017

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