Fuadz Kassim

3D Artist at HEPHAESTUS TECHNOLOGIES PTE. LTD.
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Singapore, SG

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Experience

    • Singapore
    • Software Development
    • 1 - 100 Employee
    • 3D Artist
      • Dec 2021 - Present

      I'm tasked with creating 3D assets such as interior space and furnitures for use in virtual spaces. - Modeled interior spaces based on available floor and elevation plans; designed them based on client's preference; port them over in Unreal Engine to set them up for lighting, texturing and set-dressing - Modeled photorealistic and dimensionally-accurate 3D furnitures with the aid of photogrammetry in 3DS Max and ZBrush, textured them in Substance Painter and port them over to Unreal Engine to set them up - Generated 3D photogrammetry meshes in Agisoft using photographs, to aid in modeling - Utilised GitHub to work with my team - Aided in quality control checks for outsourced models and also 3D pipeline problem solving Show less

    • Singapore
    • Higher Education
    • 700 & Above Employee
    • Research Assistant (3D Specialist)
      • Jul 2017 - Jan 2021

      I’m in the Virtual NUS team assisting as a 3D generalist/specialist in various research projects. - Operated FARO laser scanner and scanned exterior and interior spaces all over NUS to gather point cloud data - Assisted drone pilots as a drone spotter while they collected drone photography to be processed as photogrammetry - Using the point cloud data collected as an aid, modeled the 3D spaces using SketchUp - Experimented with texture baking in 3DS Max using SketchUp files for a VR project in Unity - Involved in several 3D research projects dealing with 3D modeling, texturing and rendering as well as animation - Ad hoc creative duties for research, from photoshop works to ZBrush sculpting Show less

    • Singapore
    • Software Development
    • 1 - 100 Employee
    • CG Artist
      • Nov 2015 - Jul 2017

      I was in the 3D team working on 3D assets and characters doing modeling, texturing and weighting. I’ve worked on video games such as Final Fantasy Dissidia Arcade, Berserk Musou and Fire Emblem Warrior. 3D Software used are Softimage, Maya and ZBrush. Officially credited titles: - Berserk and the Band of the Hawk (2017) - Blue Reflection (2017) - Fire Emblem: Warriors (2017) - Warriors All-Stars (2017) I was in the 3D team working on 3D assets and characters doing modeling, texturing and weighting. I’ve worked on video games such as Final Fantasy Dissidia Arcade, Berserk Musou and Fire Emblem Warrior. 3D Software used are Softimage, Maya and ZBrush. Officially credited titles: - Berserk and the Band of the Hawk (2017) - Blue Reflection (2017) - Fire Emblem: Warriors (2017) - Warriors All-Stars (2017)

    • Singapore
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Modeler
      • Dec 2013 - Oct 2015

      Worked on hard surface modeling and texturing of architectural interior and buildings for clients such as Housing Development Board (HDB) of Singapore - Modeled from available floor and elevation plans, tapping my knowledge from Diploma in Interior Design and Architecture - Modeled exclusively in 3DS Max (with the aid of several plugins) and sometimes Maya - Rendered shots in Corona Worked on hard surface modeling and texturing of architectural interior and buildings for clients such as Housing Development Board (HDB) of Singapore - Modeled from available floor and elevation plans, tapping my knowledge from Diploma in Interior Design and Architecture - Modeled exclusively in 3DS Max (with the aid of several plugins) and sometimes Maya - Rendered shots in Corona

    • United States
    • Retail Health and Personal Care Products
    • Graphic Designer
      • Jun 2010 - Jan 2011

      Did promotional posters and EDMs using Photoshop and Illustrator as well as on-site retail display design. Did promotional posters and EDMs using Photoshop and Illustrator as well as on-site retail display design.

    • France
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Animation Intern
      • Dec 2009 - Apr 2010

      Worked on Monkey Island 2: Special Edition (and officially credited). Worked on 3D animation, 2D sprite animation, some 3D mesh adjustments, some illustration and correcting art-related bugs. Worked on Monkey Island 2: Special Edition (and officially credited). Worked on 3D animation, 2D sprite animation, some 3D mesh adjustments, some illustration and correcting art-related bugs.

    • Singapore
    • Law Enforcement
    • 700 & Above Employee
    • Police National Serviceman
      • Jun 2004 - Aug 2006

      Served national service in the Singapore Police Force as an NPCO in Sembawang NPC. Assisted regular officers in patrols, did sentry duty in sensitive areas and various administrative duties. Trained in Police Defensive Tactics, usage of .38 Taurus revolver and HK MP5 submachine gun. Completed my 10-year reservist duty in Police PROCOM. Served national service in the Singapore Police Force as an NPCO in Sembawang NPC. Assisted regular officers in patrols, did sentry duty in sensitive areas and various administrative duties. Trained in Police Defensive Tactics, usage of .38 Taurus revolver and HK MP5 submachine gun. Completed my 10-year reservist duty in Police PROCOM.

    • Architecture and Planning
    • 1 - 100 Employee
    • Architectural Intern
      • Apr 2003 - Jun 2003

      Mainly tasked with drafting floor plans using AutoCAD Mainly tasked with drafting floor plans using AutoCAD

Education

  • DigiPen Institute of Technology
    Bachelor of Fine Arts (B.F.A.), Digital Arts and Animation
    2011 - 2013
  • Nanyang Polytechnic
    Diploma in Digital Media Design, with Merit
    2007 - 2010
  • Temasek Polytechnic
    Diploma in Interior Architecture and Design
    2001 - 2004

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