Frédéric Fourcade

Tech Producer at Arkane Studios
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Contact Information
Location
Écouen, Île-de-France, France, FR
Languages
  • English Full professional proficiency
  • French Native or bilingual proficiency
  • Allemand Elementary proficiency
  • Espagnol Elementary proficiency

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Emma Unucic

I had the opportunity to work with Frédéric Fourcade during my internship at Dontnod. His experience, organizational skills and pedagogy made him an asset to the company and highly facilitated my integration to the project.

Pierre-Etienne Travers

J'ai eu grand plaisir a travailler avec Fréderic, ses compétence en production ont été d'une grande efficacité!

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Tech Producer
      • Jul 2020 - Present
    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Scrum master
      • Oct 2019 - Jul 2020

      After a great mission as a Associate Producer (Scrum Master) for DONTNOD (working with a team of 40 people), I am a freelancer again, looking to help projects in need of moving to AGILE methodology. With a strong expertise as a Scrum Master, but also previously as a software engineer, I realized that being agile is a philosophy prior to being a methodology and that Scrum is no turnkey solution for every project management problems. If the methodology itself is not agile, then the application of it cannot guarantee any complete success. Show less

    • Freelance Game Designer for Pedagogical Games
      • Sep 2019 - Oct 2019

      My great interest for education and learning, which led me to cofound the company Didask, combined with my passion for games has brought me to a new direction in my career : becoming a game creator to help people get a better and more efficient experience at learning, whatever the age and the field.

    • Lead Associate Producer
      • Oct 2017 - May 2019

      In charge of designing new production process, long-term planification and staff-planing on project Twin Mirror: • AGILE organisation of production on Twin Mirror (40 people, 10 different jobs) • long- and short-term schedule • External QA and localization management • Manager of the executive production team (3 associate producers) In charge of designing new production process, long-term planification and staff-planing on project Twin Mirror: • AGILE organisation of production on Twin Mirror (40 people, 10 different jobs) • long- and short-term schedule • External QA and localization management • Manager of the executive production team (3 associate producers)

    • Associate Producer
      • Jan 2017 - Jul 2017

      Associate Producer (Scrum Master) on Battlecrew Space Pirates (during the Early Access phase). • Managing the early access development phase • Handling relationship with external contractors and publishers (Valve, Sony) • Budgets follow-up (contractors, salaries) Associate Producer (Scrum Master) on Battlecrew Space Pirates (during the Early Access phase). • Managing the early access development phase • Handling relationship with external contractors and publishers (Valve, Sony) • Budgets follow-up (contractors, salaries)

    • France
    • E-Learning Providers
    • 1 - 100 Employee
    • Scrum Master & Web developer
      • Sep 2016 - Dec 2016

      Organizing project development using Agile methodologies Developing new features for our pedagogical platform Didask (http://www.didask.com). Python (Flask), Javascript (Backbone) Organizing project development using Agile methodologies Developing new features for our pedagogical platform Didask (http://www.didask.com). Python (Flask), Javascript (Backbone)

    • France
    • Computer Games
    • 1 - 100 Employee
    • Game Producer, Designer, Developer
      • Mar 2016 - Sep 2016

      Game design, producing et lead development of Vikings: An Archer's Journey (iOS/Unity). Creation of game concepts and prototypes for various external projects. Follow-up and suggestions regarding game-design of existing games. In charge of AGILE methodologies implementation. Game design, producing et lead development of Vikings: An Archer's Journey (iOS/Unity). Creation of game concepts and prototypes for various external projects. Follow-up and suggestions regarding game-design of existing games. In charge of AGILE methodologies implementation.

    • Scrum Master, web developer, Game Designer
      • Dec 2013 - Jan 2016

      In addition to having co-founded the company and being part of every strategic decision about it, I was front-end (and a little back-end) and Android developer. I was managing the application of AGILE methodologies in our projects, for which I acted as Scrum Master. Moreover, I was in charge of the design of an education-oriented game. In addition to having co-founded the company and being part of every strategic decision about it, I was front-end (and a little back-end) and Android developer. I was managing the application of AGILE methodologies in our projects, for which I acted as Scrum Master. Moreover, I was in charge of the design of an education-oriented game.

    • France
    • Technology, Information and Internet
    • Mobile developer AS3 with AIR + Starling on ShareGame
      • Nov 2014 - Dec 2014

      Development of a mobile platform game, including an in-game content editor (assets and levels). Development with AS3 with AIR + Starling framework and Citrus Engine Development of a mobile platform game, including an in-game content editor (assets and levels). Development with AS3 with AIR + Starling framework and Citrus Engine

    • Freelance AS3 Developer for the Faculté Ouverte de Paris
      • Sep 2013 - Mar 2014

      Actionscript developer of an online course editor, including rich-text, live video and drawing recording, audio recording and creation of various exercise templates. Actionscript developer of an online course editor, including rich-text, live video and drawing recording, audio recording and creation of various exercise templates.

    • Freelance AS3 Developer
      • May 2013 - Jul 2013

      Development of user interfaces on Set-Top Box embedded systems for TV. Development of user interfaces on Set-Top Box embedded systems for TV.

    • Computer Games
    • 1 - 100 Employee
    • Indie Developer
      • Jan 2013 - May 2013

      Architecture, front-end (AS 3.0) and back-end (PHP5, Symfony2) development. Unity3D development (C#) Game-Design and graphical assets creation. Architecture, front-end (AS 3.0) and back-end (PHP5, Symfony2) development. Unity3D development (C#) Game-Design and graphical assets creation.

    • Freelance Lead Flash Developer for MXP4/Bopler
      • Sep 2012 - Dec 2012

      Lead Developer on Facebook games (Flash). Use of hardware accelerated frameworks (Starling, AxGL, Stage3D). Modular development in AS 3.0. Lead Developer on Facebook games (Flash). Use of hardware accelerated frameworks (Starling, AxGL, Stage3D). Modular development in AS 3.0.

    • Lead Flash Developer
      • Sep 2011 - Sep 2012

      Lead Developer on Facebook games (Flash). Modular development in AS 3.0 (architecture, frameworks, tools). AGILE Development. Lead Developer on Facebook games (Flash). Modular development in AS 3.0 (architecture, frameworks, tools). AGILE Development.

    • Poland
    • Program Development
    • 1 - 100 Employee
    • Lead Flash Developer
      • Jan 2010 - Aug 2011

      Team Lead and Lead Developer on various Facebook games (Flash). Managing dev teams up to 6 people in Poland and Vietnam. ActionScript and Java (SmartFoxServer) development. Team Lead and Lead Developer on various Facebook games (Flash). Managing dev teams up to 6 people in Poland and Vietnam. ActionScript and Java (SmartFoxServer) development.

    • Hungary
    • Appliances, Electrical, and Electronics Manufacturing
    • Senior Flash Developer
      • Apr 2007 - Nov 2009

      Lead Developpeur Flash sur les jeux du portail commercial de la FDJ. Unique développeur client d'un prototype de jeu de Poker multi-joueurs en ligne. Développement en ActionScript 2 et 3 et Java. Lead Developpeur Flash sur les jeux du portail commercial de la FDJ. Unique développeur client d'un prototype de jeu de Poker multi-joueurs en ligne. Développement en ActionScript 2 et 3 et Java.

    • Object Oriented Developer (C++)
      • Jan 2003 - Apr 2007

      Développement de logiciels de gestion en C++ (Visual C++ 6), VB. Développement de logiciels de gestion en C++ (Visual C++ 6), VB.

Education

  • Université de Technologie de Compiègne (UTC)
    Engineer's degree, Computer Sciences
    1997 - 2002
  • Scrum.org
    PSMI certification, Scrum Master
    2020 - 2020

Community

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