Fredrik Lindner

Software Engineer at Epidemic Sound
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Stockholm Metropolitan Area, SE
Languages
  • Swedish Native or bilingual proficiency
  • English Full professional proficiency

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Bio

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Experience

    • Sweden
    • Musicians
    • 400 - 500 Employee
    • Software Engineer
      • Feb 2022 - Present

    • Platform Lead, epidemicsound.com
      • May 2020 - Feb 2022

      Working on and leading the development of epidemicsound.com with multiple teams spanning different domains. Some technologies include Python, Django, React, Kubernetes, Docker.

    • Full-stack developer
      • Oct 2015 - May 2020

      Building and maintaining epidemicsound.com as a full-stack developer.Outside of development I also coached other developers and acted as a release manager.

  • Znaptag
    • Stockholm, Sweden
    • Software Engineer
      • Sep 2014 - Oct 2015

      Worked as a "full-stack" developer, primarily developing the application that manages traffic and ads operation, reporting and statistics. Worked as a "full-stack" developer, primarily developing the application that manages traffic and ads operation, reporting and statistics.

    • Sweden
    • Industrial Machinery Manufacturing
    • 700 & Above Employee
    • Android/iOS Developer
      • Jun 2014 - Aug 2014

      During the summer of 2014 I developed an application for both iOS and Android for the brand management department at SKF. I also integrated handwriting recognition for SKFs calculator app on Android. During the summer of 2014 I developed an application for both iOS and Android for the brand management department at SKF. I also integrated handwriting recognition for SKFs calculator app on Android.

    • Denmark
    • Entertainment
    • 1 - 100 Employee
    • 2D/3D Artist
      • Jan 2010 - Oct 2010

      I worked on the feature film "The Great Bear" as a 2D/3D generalist. Later in the production I handled some of the renderfarms. I worked on the feature film "The Great Bear" as a 2D/3D generalist. Later in the production I handled some of the renderfarms.

  • Ratloop Asia
    • Singapore
    • 2D Artist
      • Feb 2009 - Apr 2009

      During this internship I did level design and level art for the 2D game Rocketbirds Revolution. During this internship I did level design and level art for the 2D game Rocketbirds Revolution.

Education

  • The Institute of Technology at Linköping University
    Master of Science (MSc), Media Technology & Engineering
    2011 - 2016
  • SOFE - School of Future Entertainment
    Digital Graphics
    2008 - 2010
  • Florence Academy of Art
    Classical painting
    2008 - 2008

Community

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