Fredrik Lindner
Software Engineer at Epidemic Sound- Claim this Profile
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Swedish Native or bilingual proficiency
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English Full professional proficiency
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Bio
Experience
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Epidemic Sound
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Sweden
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Musicians
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400 - 500 Employee
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Software Engineer
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Feb 2022 - Present
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Platform Lead, epidemicsound.com
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May 2020 - Feb 2022
Working on and leading the development of epidemicsound.com with multiple teams spanning different domains. Some technologies include Python, Django, React, Kubernetes, Docker.
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Full-stack developer
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Oct 2015 - May 2020
Building and maintaining epidemicsound.com as a full-stack developer.Outside of development I also coached other developers and acted as a release manager.
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Znaptag
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Stockholm, Sweden
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Software Engineer
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Sep 2014 - Oct 2015
Worked as a "full-stack" developer, primarily developing the application that manages traffic and ads operation, reporting and statistics. Worked as a "full-stack" developer, primarily developing the application that manages traffic and ads operation, reporting and statistics.
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SKF Group
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Sweden
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Industrial Machinery Manufacturing
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700 & Above Employee
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Android/iOS Developer
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Jun 2014 - Aug 2014
During the summer of 2014 I developed an application for both iOS and Android for the brand management department at SKF. I also integrated handwriting recognition for SKFs calculator app on Android. During the summer of 2014 I developed an application for both iOS and Android for the brand management department at SKF. I also integrated handwriting recognition for SKFs calculator app on Android.
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Copenhagen Bombay Productions
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Denmark
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Entertainment
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1 - 100 Employee
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2D/3D Artist
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Jan 2010 - Oct 2010
I worked on the feature film "The Great Bear" as a 2D/3D generalist. Later in the production I handled some of the renderfarms. I worked on the feature film "The Great Bear" as a 2D/3D generalist. Later in the production I handled some of the renderfarms.
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Ratloop Asia
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Singapore
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2D Artist
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Feb 2009 - Apr 2009
During this internship I did level design and level art for the 2D game Rocketbirds Revolution. During this internship I did level design and level art for the 2D game Rocketbirds Revolution.
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Education
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The Institute of Technology at Linköping University
Master of Science (MSc), Media Technology & Engineering -
SOFE - School of Future Entertainment
Digital Graphics -
Florence Academy of Art
Classical painting