Fredrik Kihlander
Engine Programmer at Avalanche Studios- Claim this Profile
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Bio
Hans-Emil Skogh
Fredrik is a skilled programmer who excels in attention to detail and producing highly efficient, functional and beautiful source code. He is very open minded and over all a pleasure to have in your team!
Lars Sjödin
Fredrik takes on assignments at any technical level without hesitation or delay and assumes responsibility for his creations. He can compromise and implement a working solution fast, while still caring about what the "most correct" solution would be. He is also a very social collegue who adds life to the workplace.
Hans-Emil Skogh
Fredrik is a skilled programmer who excels in attention to detail and producing highly efficient, functional and beautiful source code. He is very open minded and over all a pleasure to have in your team!
Lars Sjödin
Fredrik takes on assignments at any technical level without hesitation or delay and assumes responsibility for his creations. He can compromise and implement a working solution fast, while still caring about what the "most correct" solution would be. He is also a very social collegue who adds life to the workplace.
Hans-Emil Skogh
Fredrik is a skilled programmer who excels in attention to detail and producing highly efficient, functional and beautiful source code. He is very open minded and over all a pleasure to have in your team!
Lars Sjödin
Fredrik takes on assignments at any technical level without hesitation or delay and assumes responsibility for his creations. He can compromise and implement a working solution fast, while still caring about what the "most correct" solution would be. He is also a very social collegue who adds life to the workplace.
Hans-Emil Skogh
Fredrik is a skilled programmer who excels in attention to detail and producing highly efficient, functional and beautiful source code. He is very open minded and over all a pleasure to have in your team!
Lars Sjödin
Fredrik takes on assignments at any technical level without hesitation or delay and assumes responsibility for his creations. He can compromise and implement a working solution fast, while still caring about what the "most correct" solution would be. He is also a very social collegue who adds life to the workplace.
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Experience
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Avalanche Studios
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United States
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Movies, Videos, and Sound
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1 - 100 Employee
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Engine Programmer
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Mar 2012 - Present
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Systems programmer
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Aug 2010 - Present
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Starbreeze
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United States
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Investment Management
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Engine Programmer
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Sep 2009 - Aug 2010
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Lowlevel programmer
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Aug 2007 - Sep 2009
Core-systems and engine tech for PlayStation3, Xbox360 and PC. Core-systems and engine tech for PlayStation3, Xbox360 and PC.
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Thesis Work.
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Jan 2007 - Jun 2007
Did my masters-thesis together with my good friend Erik Sandström themed "Executing CG-shaders on the SPU-units of the Cell Broadband Engine Architecture." Available at: http://www.kihlander.net/files/?content=doc&sort=name&dir=MastersThesis Did my masters-thesis together with my good friend Erik Sandström themed "Executing CG-shaders on the SPU-units of the Cell Broadband Engine Architecture." Available at: http://www.kihlander.net/files/?content=doc&sort=name&dir=MastersThesis
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Content Manager
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May 2006 - Dec 2006
Development and support of build-system for java based on Maven2 and luntbuild. Development and support of build-system for java based on Maven2 and luntbuild.
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Education
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Luleå University of Technology
Master of Science in Engineering, Computer science