Fredrik Kihlander

Engine Programmer at Avalanche Studios
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Location
Greater Stockholm Metropolitan Area, SE

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Hans-Emil Skogh

Fredrik is a skilled programmer who excels in attention to detail and producing highly efficient, functional and beautiful source code. He is very open minded and over all a pleasure to have in your team!

Lars Sjödin

Fredrik takes on assignments at any technical level without hesitation or delay and assumes responsibility for his creations. He can compromise and implement a working solution fast, while still caring about what the "most correct" solution would be. He is also a very social collegue who adds life to the workplace.

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Experience

    • United States
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Engine Programmer
      • Mar 2012 - Present

    • Systems programmer
      • Aug 2010 - Present

    • United States
    • Investment Management
    • Engine Programmer
      • Sep 2009 - Aug 2010
    • Lowlevel programmer
      • Aug 2007 - Sep 2009

      Core-systems and engine tech for PlayStation3, Xbox360 and PC. Core-systems and engine tech for PlayStation3, Xbox360 and PC.

    • Thesis Work.
      • Jan 2007 - Jun 2007

      Did my masters-thesis together with my good friend Erik Sandström themed "Executing CG-shaders on the SPU-units of the Cell Broadband Engine Architecture." Available at: http://www.kihlander.net/files/?content=doc&sort=name&dir=MastersThesis Did my masters-thesis together with my good friend Erik Sandström themed "Executing CG-shaders on the SPU-units of the Cell Broadband Engine Architecture." Available at: http://www.kihlander.net/files/?content=doc&sort=name&dir=MastersThesis

    • Content Manager
      • May 2006 - Dec 2006

      Development and support of build-system for java based on Maven2 and luntbuild. Development and support of build-system for java based on Maven2 and luntbuild.

Education

  • Luleå University of Technology
    Master of Science in Engineering, Computer science
    2002 - 2007

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