Frédéric Gay
Producer at Eden Games- Claim this Profile
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Topline Score
Bio
Experience
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Eden Games
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France
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Computer Games
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1 - 100 Employee
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Producer
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Mar 2019 - Present
Lyon, Auvergne-Rhone-Alpes, France Console games: Gear.Club Unlimited 2 and not announced games - Planning, budget management and reporting - Tasks managment in conjunction with the leads - Jira & Confluence administration and process optimization - Main link with the publisher and the marketing
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Associate producer
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Apr 2012 - Present
Production management of innovative projects (biofeedback, new media consumption ways and inventive UIs) for PC, Mac, smartphones and tablets. In-depth knowledge of the production jobs (Game design, 2D, 3D, animation, development, sound design). - Definition of games milestones and macro planning with the team - Definition of the team sizing and human resource needs to respect the milestones - Identification of the project tasks and micro planning for the team (up to 30… Show more Production management of innovative projects (biofeedback, new media consumption ways and inventive UIs) for PC, Mac, smartphones and tablets. In-depth knowledge of the production jobs (Game design, 2D, 3D, animation, development, sound design). - Definition of games milestones and macro planning with the team - Definition of the team sizing and human resource needs to respect the milestones - Identification of the project tasks and micro planning for the team (up to 30 people) - Coordination, supervision and monitoring of the production including risks analysis and reporting - Debug scheduling with the quality control team - Coordination, supervision and monitoring of the debug process in conjunction with the team leaders - Analysis of the playtests returns in link with the game design team - Monitoring of the localization process - Regular tests of builds throughout the whole game production - Get builds ready for external events and internal or external presentations
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Associate lead developer
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Apr 2010 - Mar 2012
- Coordination of production teams up to 20 people - Supervision of the development team in conjunction with the Technical Director - Set up of the Agile Scrum method during pre-production
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Games and tools developer
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Oct 2009 - Mar 2010
- Game prototyping - Analysis, design and improvement of the project production pipelines - Design and implementation of tools for graphic designers, 2D animators and sound designers - Data management
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Developer
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Aug 2006 - Aug 2009
Paris Area, France - Development of rich media websites including videos, games and innovative UI - Development of high quality websites and games for renowned companies (L'Oreal, Dodge, TBWA)
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Developer
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Jul 2005 - Dec 2005
Rhone-Alpes, France - Development of high quality websites and games for renowned companies (TF1, Renault, Jean Paul Gaultier) - Development of a game module for Blizzard World of Warcraft website
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Lead Developer
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Apr 2004 - Jun 2005
Nord - Pas-De-Calais, France - Development of advanced websites - Production coordination with various 2D, 3D and video artists - Software development for experimental public exhibitions - Promotion of 2D and 3D graphic arts to the public
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Lead Developer
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Jun 2001 - Mar 2004
Lille Area, France - Lead developer on Banja, an innovative online game - Production coordination with various artists - Leading a team of 7 developers - Exhibitor at E3 2003 for the presentation of our game - Speaker at various occasions about Flash development (Flash Forward in Amsterdam, Centre Georges Pompidou in Paris)
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Developer
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Oct 1999 - Jun 2001
Lille Area, France - Development of games and websites for animated series
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Education
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Supinfocom
Multimedia design -
IUT Léonard de Vinci
DUIIC, University Diploma in Image, Computer Graphics and Communication -
IUT Léonard de Vinci
DUT, Computing