Fran Soriano Ruiz
Bootcamp - Análisis y elaboración de un plan de marketing digital at Fundación INCYDE- Claim this Profile
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Bio
Credentials
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Certificado B2 de Inglés
Cambridge Assessment EnglishOct, 2019- Nov, 2024
Experience
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Fundación INCYDE
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Spain
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Professional Training and Coaching
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1 - 100 Employee
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Bootcamp - Análisis y elaboración de un plan de marketing digital
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Feb 2022 - Present
Participación en un Bootcamp organizado por Fundación Incyde, Fundación Generation Spain y la Cámara de Comercio de Granada. En este Bootcamp realizamos un plan de marketing digital para una empresa real, partiendo de un análisis estratégico interno (marketing mix, target, propuesta de valor), externo (mercado, sector, competencia) y digital (SEO, SEM, redes sociales, DAFO) Participación en un Bootcamp organizado por Fundación Incyde, Fundación Generation Spain y la Cámara de Comercio de Granada. En este Bootcamp realizamos un plan de marketing digital para una empresa real, partiendo de un análisis estratégico interno (marketing mix, target, propuesta de valor), externo (mercado, sector, competencia) y digital (SEO, SEM, redes sociales, DAFO)
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Game developer
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Feb 2023 - Feb 2023
Prototype development for a Global Game Jam with a 3-person team (two developers and one designer). The Game Jam's theme was "Roots". I developed the character movement, materials and UI and SFX implementation in this project. We also had to prioritise and work under a tight deadline due to the Jam's duration (48 hours). It was my first Jam and was a fulfilling experience; I met my team, and we managed to deliver a well-ended game. Prototype development for a Global Game Jam with a 3-person team (two developers and one designer). The Game Jam's theme was "Roots". I developed the character movement, materials and UI and SFX implementation in this project. We also had to prioritise and work under a tight deadline due to the Jam's duration (48 hours). It was my first Jam and was a fulfilling experience; I met my team, and we managed to deliver a well-ended game.
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Tokio New Technology School
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Spain
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Technical and Vocational Training
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1 - 100 Employee
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Game designer
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Apr 2021 - Jun 2021
Mobile game development within a Tokio School students' team. Game developed for the streamer Paracetamore. In this project, I worked as part of the 2D design team, mainly focused on UI design but with some complementary tasks such as texture design. The project lasted for three months, and you can download the game from Itch.io or Google Play Store. Mobile game development within a Tokio School students' team. Game developed for the streamer Paracetamore. In this project, I worked as part of the 2D design team, mainly focused on UI design but with some complementary tasks such as texture design. The project lasted for three months, and you can download the game from Itch.io or Google Play Store.
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Education
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Tokio School
Máster en Programación de Videojuegos con Unreal, Videojuegos y programación -
Tokio School
Curso Superior de Diseño de Videojuegos, Diseño de videojuegos y contenido interactivo -
Granada University
Psychology Degree, Psychology