Fran Soriano Ruiz

Bootcamp - Análisis y elaboración de un plan de marketing digital at Fundación INCYDE
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Contact Information
us****@****om
(386) 825-5501
Location
ES

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Credentials

  • Certificado B2 de Inglés
    Cambridge Assessment English
    Oct, 2019
    - Nov, 2024

Experience

    • Spain
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Bootcamp - Análisis y elaboración de un plan de marketing digital
      • Feb 2022 - Present

      Participación en un Bootcamp organizado por Fundación Incyde, Fundación Generation Spain y la Cámara de Comercio de Granada. En este Bootcamp realizamos un plan de marketing digital para una empresa real, partiendo de un análisis estratégico interno (marketing mix, target, propuesta de valor), externo (mercado, sector, competencia) y digital (SEO, SEM, redes sociales, DAFO) Participación en un Bootcamp organizado por Fundación Incyde, Fundación Generation Spain y la Cámara de Comercio de Granada. En este Bootcamp realizamos un plan de marketing digital para una empresa real, partiendo de un análisis estratégico interno (marketing mix, target, propuesta de valor), externo (mercado, sector, competencia) y digital (SEO, SEM, redes sociales, DAFO)

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game developer
      • Feb 2023 - Feb 2023

      Prototype development for a Global Game Jam with a 3-person team (two developers and one designer). The Game Jam's theme was "Roots". I developed the character movement, materials and UI and SFX implementation in this project. We also had to prioritise and work under a tight deadline due to the Jam's duration (48 hours). It was my first Jam and was a fulfilling experience; I met my team, and we managed to deliver a well-ended game. Prototype development for a Global Game Jam with a 3-person team (two developers and one designer). The Game Jam's theme was "Roots". I developed the character movement, materials and UI and SFX implementation in this project. We also had to prioritise and work under a tight deadline due to the Jam's duration (48 hours). It was my first Jam and was a fulfilling experience; I met my team, and we managed to deliver a well-ended game.

    • Spain
    • Technical and Vocational Training
    • 1 - 100 Employee
    • Game designer
      • Apr 2021 - Jun 2021

      Mobile game development within a Tokio School students' team. Game developed for the streamer Paracetamore. In this project, I worked as part of the 2D design team, mainly focused on UI design but with some complementary tasks such as texture design. The project lasted for three months, and you can download the game from Itch.io or Google Play Store. Mobile game development within a Tokio School students' team. Game developed for the streamer Paracetamore. In this project, I worked as part of the 2D design team, mainly focused on UI design but with some complementary tasks such as texture design. The project lasted for three months, and you can download the game from Itch.io or Google Play Store.

Education

  • Tokio School
    Máster en Programación de Videojuegos con Unreal, Videojuegos y programación
    2020 - 2022
  • Tokio School
    Curso Superior de Diseño de Videojuegos, Diseño de videojuegos y contenido interactivo
    2020 - 2022
  • Granada University
    Psychology Degree, Psychology
    2014 - 2020

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