Frank Arnot

Games Developer | Founder at Stormcloud Games Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Dundee Area, UK

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Experience

    • Games Developer | Founder
      • Sep 2012 - Present

      Dundee, United Kingdom Running my own studio means I am very hands-on and wear many hats. I generate all Stormcloud's game concepts, I pitch projects to publishers/clients, and undertake business development to find work-for-hire projects or sources of funding. On all Stormcloud's projects I undertake the game design, schedule and manage the project, I also hire and manage the internal development team and external contractors, and oversee the creative direction of the project, provide feedback and… Show more Running my own studio means I am very hands-on and wear many hats. I generate all Stormcloud's game concepts, I pitch projects to publishers/clients, and undertake business development to find work-for-hire projects or sources of funding. On all Stormcloud's projects I undertake the game design, schedule and manage the project, I also hire and manage the internal development team and external contractors, and oversee the creative direction of the project, provide feedback and liaise with the client or publisher throughout development cycle. - Island Saver, Financial Education Game for NatWest bank (PS4/XB1/Switch/PC/mobile) - They Came From Space, VR/Cloud Physics Game - dev support (VR) - Toybox, VR Game - devsupport (OculusVR) - Gruffalo: Puzzles, 2nd title based on bestselling children's book (mobile) - Brut@l, Original IP - hardcore 3D ASCII rogue-like (PlayStation4/PC) - Gruffalo Games, based on bestselling children's book (mobile) - Paper Pets, original IP, origami for younger children (mobile) - Paper Monsters, original IP (mobile) - LEGO: Chima (Flash/Web): conversion of iOS game. - LEGO: Star Wars Micro Fighters (Flash/Web): conversion of iOS game. - Room on the Broom: Games, based on bestselling children's book (mobile) - Paper Ocean, original IP (mobile) - Paper Zoo, original IP, origami meets tamagotchi for children (mobile) Awards: - TIGA Game Award, Best Casual Game (Paper Zoo, 2013) Nominations: - BAFTA Scotland Game Award Nomination (Brut@l, 2017) - BAFTA Children’s Award Nomination (Gruffalo Games, 2015) - BAFTA Children’s Award Nomination (Room on the Broom, 2014) - BAFTA Scotland Game Award Nomination (Paper Zoo, 2013) - TIGA Award Nomination, Best Educational or Serious Game (Island Saver, 2020) - TIGA Award Nomination, Best Game (Brut@l, 2016) - TIGA Award Nomination, Visual Design (Brut@l, 2016) - TIGA Award Nomination, Most Original Game (Paper Zoo, 2013) - TIGA Award Nomination, Best Debut Game (Paper Zoo, 2013) Show less

    • Strategic Management Services
    • 1 - 100 Employee
    • Studio Director | Producer | Game Designer
      • Apr 2005 - Aug 2012

      Founding member of 4J Studios. I built and managed the development team in the Dundee studio. I created game design pitches to secure projects, and was responsible for the design, production and project management of every original game released by 4J Studios. - Friends Reunited Games (Flash/Web) - a mixed portfolio of 12 games for now defunct UK social network, Friends Reunited. - Perfect Dark, classic N64 game upgraded (XBLA) - Banjo Tooie, classic N64 game upgraded (XBLA)… Show more Founding member of 4J Studios. I built and managed the development team in the Dundee studio. I created game design pitches to secure projects, and was responsible for the design, production and project management of every original game released by 4J Studios. - Friends Reunited Games (Flash/Web) - a mixed portfolio of 12 games for now defunct UK social network, Friends Reunited. - Perfect Dark, classic N64 game upgraded (XBLA) - Banjo Tooie, classic N64 game upgraded (XBLA) - Texas Wuggle, Poker Puzzle Game (iPhone) - Wuggle, Word Puzzle Game (iPhone) - Banjo Kazooie, classic N64 game upgraded (XBLA) - Overlord: Raising Hell (PS3 conversion) - Ducati Moto, Licensed Motorbike Racing, (Nintendo DS) - AMF Pinbusters! Bowling Game (Nintendo DS) - The Elder Scrolls: Oblivion (PS3 conversion) - Star Trek: Conquest, Space Strategy (Wii/PS2) - Star Trek: Encounters, Space Combat (PS2) - NTRA: World Thoroughbred Championships, Racing Sim (PS2/Xbox) Show less

    • United Kingdom
    • Computer Games
    • Game Director (Lead Game Designer) | Lead Programmer
      • May 2000 - Apr 2005

      As Lead Programmer on the Tom&Jerry project I wrote the TDD, scoped and created the code schedule, wrote a fast/efficient BSP tree plane-sphere collision system for character/landscape collisions, and the art tools to export the required data from Maya into the game. I also implemented the character animation/combat system and managed the code team. Subsequently I moved into the Game Director (Lead Design) role on the NARC project. I wrote the pitch that secured the game, designed all… Show more As Lead Programmer on the Tom&Jerry project I wrote the TDD, scoped and created the code schedule, wrote a fast/efficient BSP tree plane-sphere collision system for character/landscape collisions, and the art tools to export the required data from Maya into the game. I also implemented the character animation/combat system and managed the code team. Subsequently I moved into the Game Director (Lead Design) role on the NARC project. I wrote the pitch that secured the game, designed all elements of the game, and hired the design/mission scripting team, and worked closely with internal producer as well as external producer and design staff from Midway. When VIS went into administration in 2005, I founded a new developer, 4J Studios along with the ex-VIS CEO Chris van der Kuyl, and ex-VIS CTO Paddy Burns. - NARC. 3rd Person Shooter, (PS2/Xbox) - Tom and Jerry: War of the Whiskers, 3D Beat-em-up, (PS2/Xbox/GameCube) Show less

    • Israel
    • Medical Equipment Manufacturing
    • Senior Programmer
      • Apr 1999 - Jan 2000

      Gameplay programmer on this extremely popular, annually released series of racing game from Electronic Arts. Developed main game logic and flow, race logic for different modes, and created TV style replays. - F1:2000, 3D Motor racing sim (PlayStation)

    • Staffing and Recruiting
    • Lead Programmer | Studio Manager
      • Nov 1997 - Feb 1999

      Put together a team and set up a small satellite studio for respected UK developer/publisher Codemasters. Converted their classic hit Micro Machines from Playstation to Nintendo64 console. Lead Programmer on the project - scoped out project, wrote TDD, created project schedule, coded key parts of game/tools, managed team and liaised with external producer at Codemasters HQ. - Micros Machines Turbo, Top-down 3D Racer, (Nintendo64)

    • India
    • Hospitality
    • 1 - 100 Employee
    • Lead Programmer
      • Jul 1994 - Nov 1997

      My first experience in professional games development. Started by working on the global-hit franchise, Lemmings and was lucky enough to work with a number of super-talented developers at this great company. Lessons learnt here still stick with me today. - Body Harvest, 3rd Person Shooter/RPG (Nintendo 64) - Zenith, 3D Platformer (Nintendo64/Unreleased) - Lemmings 3 - 2D Puzzle Game (3DO)

Education

  • University of Dundee
    BSc [Hons], Computer Science
    1989 - 1993

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