François CARRIERE

Team Manager at Aduneo
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Paris Metropolitan Region, FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Full professional proficiency
  • Espagnol Limited working proficiency

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Thibault LLORET

Insightful and thorough, François is dedicated to deliver the very best to the customer. He is also smart, outspoken and cultivated, able to acquire technical skills very fast as well as draw parallels between products and situations. Whatever he is on to, he will have a deep understanding of the inner workings of it and gets to the bottom of things. He is a major asset for his team.

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Experience

    • France
    • Computer and Network Security
    • 1 - 100 Employee
    • Team Manager
      • Apr 2019 - Present

      Making everyone’s priorities straight, and myself available as needed. I ensure : • the vision of the project is clear and the status is up to date • people have the right information and contacts. They can focus on being efficient. • there is as little as possible preventing the team from doing their work in good conditions. To provide the highest result for the clients and end users.

    • Consultant
      • May 2018 - Apr 2019

    • France
    • Research Services
    • 700 & Above Employee
    • Junior Data Scientist
      • May 2017 - Oct 2017

      > Prototyping toward industrialization of research results > Processing Mass Spectrometry Data > Exploratory Analysis and pattern recognition > Define metric for Unsupervised Machine Learning (based on Support Vector Machines) > Prototyping toward industrialization of research results > Processing Mass Spectrometry Data > Exploratory Analysis and pattern recognition > Define metric for Unsupervised Machine Learning (based on Support Vector Machines)

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Game Data Scientist
      • Apr 2016 - Sep 2016

      Point person regarding the Mathematical or Data part of the product. > Design, Monitor and Analyze relevant KPI. > Bridge between BI and Production teams Make sense out of game activity data in order to : > Optimize existing gameplay > Improve monetization. Product Improvement > produce functional and technical doc and recommendations Point person regarding the Mathematical or Data part of the product. > Design, Monitor and Analyze relevant KPI. > Bridge between BI and Production teams Make sense out of game activity data in order to : > Optimize existing gameplay > Improve monetization. Product Improvement > produce functional and technical doc and recommendations

    • Computer Games
    • 1 - 100 Employee
    • Senior Game Designer
      • Jul 2015 - Jan 2016

      Design and produce core gameplay elements Redesign matchmaking system Full design and overseeing of a "Craft" feature : > Define scope and focus > Produce Specs > Point person during development, tests, and post launch feedback Maintain, Adapt, Improve current state of documentation and GD work Design and produce core gameplay elements Redesign matchmaking system Full design and overseeing of a "Craft" feature : > Define scope and focus > Produce Specs > Point person during development, tests, and post launch feedback Maintain, Adapt, Improve current state of documentation and GD work

    • France
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • May 2011 - Apr 2014

      Development of Eredan, online strategy card game. Production > Tight schedule, managing cross-functional team (dev, art, storyline). > Game production from high level GD loop to delivery. > Redaction of GD documentation, and technical specs. > Monetization Create and Manage open beta-testing Ingame Economy Design > Benchmark, application of theoretical concepts (inflation, supply and demand, monopoly...). > Extraction and analysis of… Show more Development of Eredan, online strategy card game. Production > Tight schedule, managing cross-functional team (dev, art, storyline). > Game production from high level GD loop to delivery. > Redaction of GD documentation, and technical specs. > Monetization Create and Manage open beta-testing Ingame Economy Design > Benchmark, application of theoretical concepts (inflation, supply and demand, monopoly...). > Extraction and analysis of relevant data. > Proposal and documentation of new market rules. Product improvement : > Game balance (pvp) -> Design of the metric, reporting. -> Creation of an algorithm to fine-tune the game : measure game balance, target and address issues, check results. -> Outstanding results (> 600% improvement) > Fairplay system > Rules Improvements > Create and maintain design documentation Specific ingame events : > Complete design of week-long events Competitive Intelligence: Gameplay, Monetization. Show less Development of Eredan, online strategy card game. Production > Tight schedule, managing cross-functional team (dev, art, storyline). > Game production from high level GD loop to delivery. > Redaction of GD documentation, and technical specs. > Monetization Create and Manage open beta-testing Ingame Economy Design > Benchmark, application of theoretical concepts (inflation, supply and demand, monopoly...). > Extraction and analysis of… Show more Development of Eredan, online strategy card game. Production > Tight schedule, managing cross-functional team (dev, art, storyline). > Game production from high level GD loop to delivery. > Redaction of GD documentation, and technical specs. > Monetization Create and Manage open beta-testing Ingame Economy Design > Benchmark, application of theoretical concepts (inflation, supply and demand, monopoly...). > Extraction and analysis of relevant data. > Proposal and documentation of new market rules. Product improvement : > Game balance (pvp) -> Design of the metric, reporting. -> Creation of an algorithm to fine-tune the game : measure game balance, target and address issues, check results. -> Outstanding results (> 600% improvement) > Fairplay system > Rules Improvements > Create and maintain design documentation Specific ingame events : > Complete design of week-long events Competitive Intelligence: Gameplay, Monetization. Show less

    • France
    • Government Administration
    • 700 & Above Employee
    • Maths Professor
      • Sep 2006 - May 2011

      Working environments and experiences : > Frequent changes of work environment : yearly assignments, all school levels and different pupils profiles. > Head teacher (professeur principal) and school board member. Professor activities at different levels: > Personnal work : planing the syllabus, adapting curriculum to calendar, school constraints, and pupils' level. > Team work : with other math professors and professors involved with the same classes. Organization… Show more Working environments and experiences : > Frequent changes of work environment : yearly assignments, all school levels and different pupils profiles. > Head teacher (professeur principal) and school board member. Professor activities at different levels: > Personnal work : planing the syllabus, adapting curriculum to calendar, school constraints, and pupils' level. > Team work : with other math professors and professors involved with the same classes. Organization of exams. > Class work : managing time, adapting message to every specific type of public, resolution of conflicts. Show less Working environments and experiences : > Frequent changes of work environment : yearly assignments, all school levels and different pupils profiles. > Head teacher (professeur principal) and school board member. Professor activities at different levels: > Personnal work : planing the syllabus, adapting curriculum to calendar, school constraints, and pupils' level. > Team work : with other math professors and professors involved with the same classes. Organization… Show more Working environments and experiences : > Frequent changes of work environment : yearly assignments, all school levels and different pupils profiles. > Head teacher (professeur principal) and school board member. Professor activities at different levels: > Personnal work : planing the syllabus, adapting curriculum to calendar, school constraints, and pupils' level. > Team work : with other math professors and professors involved with the same classes. Organization of exams. > Class work : managing time, adapting message to every specific type of public, resolution of conflicts. Show less

    • France
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Consultant S.A.P
      • Apr 2003 - Oct 2003

      - Internship - Documentation and test, change management, user training, server admin, development of specific functionalities. - Internship - Documentation and test, change management, user training, server admin, development of specific functionalities.

Education

  • Ecole Centrale Paris
    Master's degree, Mathematics and Computer Science
    2000 - 2003
  • Université Paris Sud (Paris XI)
    Mathematics and Computer Science, C.A.P.E.S
    2004 - 2006
  • Lycée Henri IV
    Mathematics
    1997 - 2000

Community

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