Franco Caltabiano
Technical Designer at Ubisoft Düsseldorf- Claim this Profile
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Bio
Experience
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Ubisoft Düsseldorf
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Germany
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Computer Games
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1 - 100 Employee
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Technical Designer
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Oct 2023 - Present
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Tech Owner
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Sep 2020 - Oct 2023
Düsseldorf, North Rhine-Westphalia, Germany Working on Assassin's Creed Nexus VR, some of my responsibilities have been: • Assessing feature requests and determining the most optimal implementation based on the project's architecture, framework, and engine. • Creating comprehensive Feature Sign-Offs (FSOs) for new features and presenting them to producers, Product Owners, and Tech Owners of other component teams to evaluate the project's impact. • Developing and implementing features and tools to facilitate content… Show more Working on Assassin's Creed Nexus VR, some of my responsibilities have been: • Assessing feature requests and determining the most optimal implementation based on the project's architecture, framework, and engine. • Creating comprehensive Feature Sign-Offs (FSOs) for new features and presenting them to producers, Product Owners, and Tech Owners of other component teams to evaluate the project's impact. • Developing and implementing features and tools to facilitate content implementation by designers. • Collaborating closely with directors, designers, and producers to evaluate the feasibility of new features and assess their potential impact. • Assisting in prioritizing tasks resulting from feature evaluations and assigning them to other developers on the team based on their strengths, preferences, and availability. • Thoroughly documenting each newly implemented feature and tool, including visual guides and step-by-step instructions as needed. • Mentoring team members of all seniority levels and aiding them in familiarizing themselves with the team's specific technologies and processes.
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Lead Technical Game Designer
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Jan 2011 - Jun 2020
Mendoza Province, Argentina Throughout my journey from Technical Designer to Lead Technical Designer, I accumulated a wealth of experience in game design, technical implementation, project management, and team leadership, allowing me to deliver high-quality games while maintaining a strong focus on creativity, innovation, and player satisfaction. My key responsibilities included: • Creation and maintenance of Game Design Documents, User Stories, and other related documentation to ensure clear communication… Show more Throughout my journey from Technical Designer to Lead Technical Designer, I accumulated a wealth of experience in game design, technical implementation, project management, and team leadership, allowing me to deliver high-quality games while maintaining a strong focus on creativity, innovation, and player satisfaction. My key responsibilities included: • Creation and maintenance of Game Design Documents, User Stories, and other related documentation to ensure clear communication and alignment among the team. • Leading brainstorming sessions and design discussions to ensure that each feature and gameplay element reinforced the core pillars and vision of the game. • Mentoring and providing guidance to direct reports, fostering their professional growth and ensuring their success. • Making informed decisions on selecting appropriate technologies and tools, taking into account project requirements and constraints. • Effectively conveying the project's vision to the development team, ensuring that everyone shared a common goal and worked collaboratively towards its achievement. • Designing various aspects of gameplay, including core gameplay elements, core feedback loops, player progression systems, UI/UX elements, tools, weapon systems, combat mechanics, enemy behavior, multiplayer components, multiple inputs support, localization systems, achievements, and metrics. • Implementing and carefully balancing content across all systems to create an engaging and enjoyable player experience. • Leading and providing support to the programming team in the development of all required features, focusing on rapid prototyping and iteration to validate concepts and refine features. • Managing multi-disciplinary teams by effectively coordinating and leveraging the skills of each individual. • Negotiating milestones with clients and publishers, setting up Agile development frameworks (Sprints), and conducting regular Scrum meetings to ensure project progress and timely delivery. Show less
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ITiers Business Technologies
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Argentina
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IT Services and IT Consulting
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1 - 100 Employee
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BI Consultant
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Sep 2010 - Jun 2011
Mendoza Province, Argentina BI Consultant for MicroStrategy.
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Software Developer
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May 2008 - Aug 2010
Mendoza Province, Argentina Software engineering, database administration, consulting, and solution designing.
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The Peaks Resort & Spa
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United States
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Hospitality
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1 - 100 Employee
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Banquet Server
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Nov 2004 - Feb 2005
Colorado, United States
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CLARK'S MARKET, INC
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United States
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Food and Beverage Services
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Cashier
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Nov 2004 - Feb 2005
Colorado, United States
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Education
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Universidad de Mendoza
Bachelor's degree, Game and Interactive Media Design -
Universidad de Mendoza
Computer Software Engineering