François D.

Senior Technical Artist - Agents at Parallel Domain
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Contact Information
us****@****om
(386) 825-5501
Location
CA
Languages
  • French Native or bilingual proficiency
  • English Full professional proficiency
  • Vietnamese Professional working proficiency

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5.0

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Stefaan Dutoo

François worked under my supervision as an Animator from April 25, 2008, until March, 2009, on the tv productionThe Garfield Show. François is a skilled animator who is more than capable in handling the duties required of him. He was responsible for creating quality animation at a very aggressive pace (averaging 8 seconds a day). He was responsible for all acting animation on characters in his shots. François was a solid performer, turning in quality shots in a timely fashion. Overall, François is a very talented animator with a great work ethic. His work on Garfield was invaluable, and I am sad to see him leave. I strongly recommend François for a similar position on other animation projects.

Romain Reynoudt

It was a reel pleasure to work with Francois on a ambition season 2 of Samsam, 3D cartoon TV show. Francois is always focus on his work and try to improve his skills and the shots every day. With a full technic knoweldge of the pipe, he can solve many problems to follow the director's wishes and bring a good shot to the others departments. Good Luck, see ya. Romain.

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Senior Technical Artist - Agents
      • Jun 2022 - Present

      Developed and maintained a pipeline for efficient asset ingestion and verification utilizing Unreal Python and DCC Python scripting.Coordinated with engineering, product, and content creation teams to generate high-quality synthetic data for computer vision applications, resulting in improved performance and accuracy.Educated team members on Unreal Blueprints, internal pipelines, DCC usage and tools, resulting in increased efficiency and collaboration among team members.Integrated and developed interfaces for interaction with internal tools utilizing Unreal Engine's scripting capabilities. Show less

    • Technical Artist - Agents
      • Apr 2021 - Jun 2022

      Develop Animation and Retargeting pipeline for crowd and characters used in Synthetic Data, using Maya, Motionbuilder and Unreal Engine. Prototype and maintain procedural animation systems for characters and vehicles in Unreal Engine.

    • Canada
    • Computer Games
    • 500 - 600 Employee
    • Senior Technical Artist
      • Aug 2020 - Mar 2021

      Led a team of character artists, animators, technical artists, and VFX artists by developing processes, best practices, and mentoring senior artists and technical artists. Created onboarding plans, maintained and developed character pipeline tools using Python, QT, and C# to increase efficiency and quality. Coordinated with central engineering, game engineering, design, and production teams to develop new features, reduce pain points in production, improve game performance, and roll out new tools and artist training. Developed automated test protocols for VFX performance in-game, which were also used for approval process with IP partners Show less

    • Technical Artist
      • Jan 2018 - Aug 2020

      Responsible for providing technical support to artists, testing, and developing tools to enhance pipeline in Maya, Motionbuilder, Photoshop, and Unity. Also responsible for troubleshooting and integrating assets in Unity, resulting in improved workflow and asset management.

    • Animator
      • May 2016 - Jan 2018

      Started at Kabam as an Animator on the game "Transformers: Forged to Fight", responsible for creating in-game animations and in-game cinematics. Also responsible for integrating animation into Unity and updating character prefabs, contributing to the overall visual quality and player experience of the game.

    • Canada
    • Movies, Videos, and Sound
    • 200 - 300 Employee
    • Animator
      • Oct 2015 - May 2016

      Worked under the direction of the animation supervisor and animation lead to create high quality animation and previz/layout for the movie Final Fantasy the Kingsglaive and Final Fantasy XV cinematics. Worked under the direction of the animation supervisor and animation lead to create high quality animation and previz/layout for the movie Final Fantasy the Kingsglaive and Final Fantasy XV cinematics.

    • Canada
    • Animation and Post-production
    • 1 - 100 Employee
    • Animator
      • Feb 2013 - Oct 2015

      Work closely with the animation Lead to create believable animation with convincing performances and motion. Credits include 5 DVD features in the Barbie series and Open Season.

    • Shot Finaling Artist
      • Nov 2012 - Jan 2013

      Responsible for verifying all assets are available and are caching properly for final lighting, making necessary fixes to geometry to resolve issues such as intersections and penetrations; also animates background characters.

    • Graphic & Motion Design
      • Jan 2010 - Feb 2015

      Provided products to fit the multi-media needs of various organizations and small businesses. Work covers 3D animation, graphic & motion design. Select portfolio includes: Aloe Wellness: logo design for naturopathic health clinic Pho Hoa Restaurants: graphic design for international restaurant chain International Vietnamese Youth Network: website, motion, logo, and advertisement design Independent documentary on Vietnam: motion graphic design for title sequence Provided products to fit the multi-media needs of various organizations and small businesses. Work covers 3D animation, graphic & motion design. Select portfolio includes: Aloe Wellness: logo design for naturopathic health clinic Pho Hoa Restaurants: graphic design for international restaurant chain International Vietnamese Youth Network: website, motion, logo, and advertisement design Independent documentary on Vietnam: motion graphic design for title sequence

    • Movies and Sound Recording
    • 1 - 100 Employee
    • Animator
      • Sep 2010 - Jun 2011

      Worked on Minuscules, Season 2 using Maya; responsible for full episodes featuring CG insects, integrating live shots. http://www.nozon.com Worked on Minuscules, Season 2 using Maya; responsible for full episodes featuring CG insects, integrating live shots. http://www.nozon.com

    • France
    • Animation and Post-production
    • 100 - 200 Employee
    • Animator
      • Sep 2009 - Aug 2010

      Working with 3D Studio Max and began as a junior animator on Samsam, Season 2; responsible for character animation. Promoted to animator for Les P'tites Poules, Season 1. Working with 3D Studio Max and began as a junior animator on Samsam, Season 2; responsible for character animation. Promoted to animator for Les P'tites Poules, Season 1.

    • Belgium
    • Media Production
    • 1 - 100 Employee
    • Junior Animator
      • Apr 2008 - Mar 2009

      Worked on The Garfield Show, Season 1 using XSI. Worked on The Garfield Show, Season 1 using XSI.

    • France
    • Animation and Post-production
    • 100 - 200 Employee
    • Intern: Render Artist
      • Jan 2007 - Apr 2007

      Samsam, Season 1; responsible for rendering full episodes. Worked with the compositor to deliver the final product. Samsam, Season 1; responsible for rendering full episodes. Worked with the compositor to deliver the final product.

Education

  • Gobelins L'école de L'image
    Certificate, Character Animation
    2010 - 2010
  • iAnimate
    Workshop on Advanced Creature Animation
    2013 - 2014
  • Haute École Albert Jacquard
    Bachelor's Degree, Computer Graphics
    2003 - 2007

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