François-Xavier Delmotte

Managing Director at Ubisoft Nadeo
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Paris Metropolitan Region, FR
Languages
  • English -

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Experience

    • Computer Games
    • 1 - 100 Employee
    • Managing Director
      • Apr 2022 - Present

    • Environments Creative Director
      • Jan 2015 - Present

      -Management of the production of the environments assets used in our Maniaplanet system, following the global Creative direction and plannings :-Search and setup of visual databases used as graphical references by the artists.-Translation of the Global Creative Direction (gameplay and visual) into bloc logic/designs.-Definition and harmonization of the nomenclature, grammar, and logic of the blocs' sets.-Management of the production files storage, sharing rules, and backup.-Team and Planning management-Hiring and Training new staff members.-Outsourcing-Definition of production tools and workflow; Technical survey-Assets review, in engine integration and creation-Bug reporting to the technical team Show less

    • Artist
      • Feb 2003 - Apr 2022

      3D modelling2D texturing PhotogrammetryPBR renderingArt Assets Engine integrationSpecial effectsHDR LightingRendering R&DOutsourcingLevel DesignInterface and MenusOutros editingScreenshots and movies captures.3ds Max, Autodesk Recap, 123D, sketchupPhotoshop, crazybump, Allegorythmic's substance suiteManiaplanet

    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Graphic Artist
      • May 2002 - Aug 2002

      -Creation and Integration of graphical assets for the game Virtual skipper 2 -2D Texturing -3D Modelling -Environment Modelling -Tweaking of the Shaders and Special effects (foam, rain) -Tweaking of the Water rendering/Animation -360 Skies -Tweaking of the Day-Night cycle's lighting -Tweaking the different weathers (physics and rendering) -Design and integration of the boat UI -Creation and Integration of graphical assets for the game Virtual skipper 2 -2D Texturing -3D Modelling -Environment Modelling -Tweaking of the Shaders and Special effects (foam, rain) -Tweaking of the Water rendering/Animation -360 Skies -Tweaking of the Day-Night cycle's lighting -Tweaking the different weathers (physics and rendering) -Design and integration of the boat UI

    • France
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Jan 2002 - Apr 2002

      In charge of setting up and balancing Dinosaurs, shops and customers and attributes for the game Dino Island. In charge of setting up and balancing Dinosaurs, shops and customers and attributes for the game Dino Island.

    • Artist - Level Designer
      • May 2000 - Jun 2001

      -Level Design, texture Editing, special fx and shaders in the quake 3 engine. -Game Design -Management of the team producing the documents (Artwork, scenario, gamedesign) for selling the game "the metabarons" (based on the comic books) to editors at E3. -Level Design, texture Editing, special fx and shaders in the quake 3 engine. -Game Design -Management of the team producing the documents (Artwork, scenario, gamedesign) for selling the game "the metabarons" (based on the comic books) to editors at E3.

    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Game Designer
      • 1999 - 2000

      -Level Designer on the game Virtual skipper. Learned Regatta and wind mechanics. -Tool Designer - UI improvements, Enhancements of Production Workflow. -Game Designer : writing of synopsis of new concepts using the best of the Mendel technology -Level Designer on the game Virtual skipper. Learned Regatta and wind mechanics. -Tool Designer - UI improvements, Enhancements of Production Workflow. -Game Designer : writing of synopsis of new concepts using the best of the Mendel technology

    • Producer
      • 1998 - 1999

      Production of the gameboy game "antz" (adaptation of the movie from dream works, developed by Magic pockets) Production of the gameboy game "antz" (adaptation of the movie from dream works, developed by Magic pockets)

Education

  • IIM
    1996 - 1998

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