Forrest Smith
Software Engineer - Graphics at BigBox VR- Claim this Profile
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English Native or bilingual proficiency
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Bio
Experience
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BigBox VR
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United States
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Entertainment Providers
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1 - 100 Employee
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Software Engineer - Graphics
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Nov 2021 - Present
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343 Industries
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United States
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Computer Games
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200 - 300 Employee
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Software Engineer - Graphics
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Jul 2019 - Oct 2021
-Worked on shader batching system for UI Elements -Implemented varying shader effects for the UI including Bokeh Blur and Masking -GPU Optimizations for drawing UI elements -Worked on shader batching system for UI Elements -Implemented varying shader effects for the UI including Bokeh Blur and Masking -GPU Optimizations for drawing UI elements
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Huawei Consumer Business Group
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China
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Computers and Electronics Manufacturing
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700 & Above Employee
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Software Engineer - Graphics
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Jan 2019 - Jun 2019
-Implemented multiple PBR material shaders, including hair lighting -Helped with optimization for existing PBR shaders targeting performance on mobile devices -Developed system to allow for shader uniform data to be programmatically exposed to our proprietary studio environment to allow easier adjusting of shaders for artists -Implemented state cache machine in OpenGL-based graphics engine to help improve performance on mobile devices -Added further UI elements to in-house graphics studio to expose physics and material properties on objects -Worked with art team in creating demo scenes to showcase material shaders Show less
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Zulily
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United States
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Retail
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700 & Above Employee
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Business Analyst
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Mar 2018 - Dec 2018
-Facilitated company-wide adoption of Coupa, a new procurement software -Worked with tech, studio, and facilities teams throughout the company to identify efficient and effective procurement users -Weekly data analysis and reports of company spending including trends and forecasts -Led trainings for new procurement users and supported procurement needs in offices and facility centers across the country -Facilitated company-wide adoption of Coupa, a new procurement software -Worked with tech, studio, and facilities teams throughout the company to identify efficient and effective procurement users -Weekly data analysis and reports of company spending including trends and forecasts -Led trainings for new procurement users and supported procurement needs in offices and facility centers across the country
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RR Donnelley
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United States
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Advertising Services
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700 & Above Employee
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Business Analyst
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Feb 2013 - Feb 2018
- Managed the creation, documentation, and execution of new projects. - Trained clients and oversaw their use of the Document Automation Tool. DAT is a proprietary web based application to allow clients to build custom documents to be printed in RR Donnelley’s facilities and then shipped to the client’s customers. - Managed databases of our client’s customer’s data to be dynamically inserted when printing. - Implemented variable logic and HTML edits to client’s documents within the Document Automation Tool. Show less
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Emergency Reporting by ESO
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United States
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IT Services and IT Consulting
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1 - 100 Employee
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Software Engineer - Mobile
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Jan 2012 - Dec 2012
As part of a team of three interns, I developed and shipped Apple iOS and Android versions of the Emergency Reporting software used by thousands of Fire Departments and Emergency Responders around the world. I was solely responsible for the initial release of the iOS application, and continue to develop ongoing enhancements. As part of my responsibilities there I worked with web services, SQLite design and implementation, encryption to meet Department of Defense standards, and learned agile development methods. After starting as an intern I was then hired on full-time. Show less
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Education
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Western Washington University
Bachelor of Science (BS), Computer Science