Forrest Smith

Software Engineer - Graphics at BigBox VR
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Seattle Area
Languages
  • English Native or bilingual proficiency

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Bio

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Software Engineer - Graphics
      • Nov 2021 - Present

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Software Engineer - Graphics
      • Jul 2019 - Oct 2021

      -Worked on shader batching system for UI Elements -Implemented varying shader effects for the UI including Bokeh Blur and Masking -GPU Optimizations for drawing UI elements -Worked on shader batching system for UI Elements -Implemented varying shader effects for the UI including Bokeh Blur and Masking -GPU Optimizations for drawing UI elements

    • China
    • Computers and Electronics Manufacturing
    • 700 & Above Employee
    • Software Engineer - Graphics
      • Jan 2019 - Jun 2019

      -Implemented multiple PBR material shaders, including hair lighting -Helped with optimization for existing PBR shaders targeting performance on mobile devices -Developed system to allow for shader uniform data to be programmatically exposed to our proprietary studio environment to allow easier adjusting of shaders for artists -Implemented state cache machine in OpenGL-based graphics engine to help improve performance on mobile devices -Added further UI elements to in-house graphics studio to expose physics and material properties on objects -Worked with art team in creating demo scenes to showcase material shaders Show less

    • United States
    • Retail
    • 700 & Above Employee
    • Business Analyst
      • Mar 2018 - Dec 2018

      -Facilitated company-wide adoption of Coupa, a new procurement software -Worked with tech, studio, and facilities teams throughout the company to identify efficient and effective procurement users -Weekly data analysis and reports of company spending including trends and forecasts -Led trainings for new procurement users and supported procurement needs in offices and facility centers across the country -Facilitated company-wide adoption of Coupa, a new procurement software -Worked with tech, studio, and facilities teams throughout the company to identify efficient and effective procurement users -Weekly data analysis and reports of company spending including trends and forecasts -Led trainings for new procurement users and supported procurement needs in offices and facility centers across the country

    • United States
    • Advertising Services
    • 700 & Above Employee
    • Business Analyst
      • Feb 2013 - Feb 2018

      - Managed the creation, documentation, and execution of new projects. - Trained clients and oversaw their use of the Document Automation Tool. DAT is a proprietary web based application to allow clients to build custom documents to be printed in RR Donnelley’s facilities and then shipped to the client’s customers. - Managed databases of our client’s customer’s data to be dynamically inserted when printing. - Implemented variable logic and HTML edits to client’s documents within the Document Automation Tool. Show less

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Software Engineer - Mobile
      • Jan 2012 - Dec 2012

      As part of a team of three interns, I developed and shipped Apple iOS and Android versions of the Emergency Reporting software used by thousands of Fire Departments and Emergency Responders around the world. I was solely responsible for the initial release of the iOS application, and continue to develop ongoing enhancements. As part of my responsibilities there I worked with web services, SQLite design and implementation, encryption to meet Department of Defense standards, and learned agile development methods. After starting as an intern I was then hired on full-time. Show less

Education

  • Western Washington University
    Bachelor of Science (BS), Computer Science
    2008 - 2012

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