Florian-Ciprian Ponea
Programmer at Tellence Technologies- Claim this Profile
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Romanian Native or bilingual proficiency
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English Professional working proficiency
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Bio
Experience
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Orion Innovation Romania
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Romania
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IT Services and IT Consulting
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1 - 100 Employee
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Programmer
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Jun 2020 - Present
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Harman/Becker Automotive Systems
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Motor Vehicle Manufacturing
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700 & Above Employee
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Programmer
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Jul 2017 - Jun 2020
Between December 2019 and June 2020 I was acting as "Function Owner" on "System-Functions" domain."Function Owner" responsibilities (from 'System-Functions' domain point of view):- interface with customer- task & ticket management (development, dev-testing & documentation)- development- traces/logs analysis- management of domain's deliveries- management & inter-domain meetings- reporting to managementDeveloper on Harman-BMW project (diagnosis team).Programming languages: C/C++, JavaIDE: Microsoft Visual Studio 2008-2015, Eclipse, NetBeansSource control: Perforce, SVNTask/Bug tracking: JiraTechnologies: Diagnosis/UDS, RPC (Remote Procedure Call)Platforms: Ms-Windows, Linux
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Luxoft
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Switzerland
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IT Services and IT Consulting
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700 & Above Employee
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Programmer
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Sep 2015 - Jun 2017
Developer on Harman-BMW project (diagnosis team).Programming languages: C/C++, JavaIDE: Microsoft Visual Studio 2008-2015, Eclipse, NetBeansSource control: Perforce, SVNTask/Bug tracking: JiraTechnologies: Diagnosis/UDS, RPC (Remote Procedure Call)Platforms: Ms-Windows, Linux Developer on Harman-BMW project (diagnosis team).Programming languages: C/C++, JavaIDE: Microsoft Visual Studio 2008-2015, Eclipse, NetBeansSource control: Perforce, SVNTask/Bug tracking: JiraTechnologies: Diagnosis/UDS, RPC (Remote Procedure Call)Platforms: Ms-Windows, Linux
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Programmer
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Jan 2009 - Jan 2015
Responsible with designing bridges between Java and C/C++ using JNI over an Android platform. I implemented a framework/engine porting from OpenGL ES 2.0 on Android/iOS platforms to Direct X 11.1 on Windows 8 platforms.I was responsible with the design and implementation of a drawing system using shaders, system developed using GLSL on OpenGL ES 2.0/3.0. Also I created a tool for generating/composing GLSL shaders from different parts, parts with dedicated functionalities. This system and tool were used on "Aevana:Unstoppable" project.I implemented the "Mad Tracks" application porting from Windows to Linux.Porting/development of small applications from/to various platforms.Programming languages: C/C++, Java, Objective-C, C#, GLSLIDE: Microsoft Visual Studio 2008-2011, Eclipse, XCodeSource control: SVNTask/Bug tracking: JiraTechnologies: OpenGL ES 2.0/3.0, DirectX 11.1, JNI, Win32 APIPlatforms: Ms-Windows, Android, iOS, Brew, Linux
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Programmer
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Apr 2003 - May 2008
I was involved in the development of an internal application.The application was used for 3D modeling and it was similar with 3D Studio Max/Maya. I worked for developing an application component used in modeling 3D objects (editing geometry, UV mapping, skinning, vertex color) and a physics editor component.Programming languages: C/C++IDE: Microsoft Visual Studio 6Source control: Microsoft SourceSafeTask/Bug tracking: Jira, BugzillaTechnologies: Win32 API, Microsoft Foundation Classes MFCPlatforms: Ms-Windows
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Education
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University of Bucharest
Master's degree, Information Technology -
University of Bucharest
Bachelor's degree, Mathematics and Computer Science