Florian-Ciprian Ponea

Programmer at Tellence Technologies
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Contact Information
us****@****om
(386) 825-5501
Location
Bucharest, Romania, RO
Languages
  • Romanian Native or bilingual proficiency
  • English Professional working proficiency

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Experience

    • Romania
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Programmer
      • Jun 2020 - Present

    • Motor Vehicle Manufacturing
    • 700 & Above Employee
    • Programmer
      • Jul 2017 - Jun 2020

      Between December 2019 and June 2020 I was acting as "Function Owner" on "System-Functions" domain."Function Owner" responsibilities (from 'System-Functions' domain point of view):- interface with customer- task & ticket management (development, dev-testing & documentation)- development- traces/logs analysis- management of domain's deliveries- management & inter-domain meetings- reporting to managementDeveloper on Harman-BMW project (diagnosis team).Programming languages: C/C++, JavaIDE: Microsoft Visual Studio 2008-2015, Eclipse, NetBeansSource control: Perforce, SVNTask/Bug tracking: JiraTechnologies: Diagnosis/UDS, RPC (Remote Procedure Call)Platforms: Ms-Windows, Linux

    • Switzerland
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Programmer
      • Sep 2015 - Jun 2017

      Developer on Harman-BMW project (diagnosis team).Programming languages: C/C++, JavaIDE: Microsoft Visual Studio 2008-2015, Eclipse, NetBeansSource control: Perforce, SVNTask/Bug tracking: JiraTechnologies: Diagnosis/UDS, RPC (Remote Procedure Call)Platforms: Ms-Windows, Linux Developer on Harman-BMW project (diagnosis team).Programming languages: C/C++, JavaIDE: Microsoft Visual Studio 2008-2015, Eclipse, NetBeansSource control: Perforce, SVNTask/Bug tracking: JiraTechnologies: Diagnosis/UDS, RPC (Remote Procedure Call)Platforms: Ms-Windows, Linux

    • Programmer
      • Jan 2009 - Jan 2015

      Responsible with designing bridges between Java and C/C++ using JNI over an Android platform. I implemented a framework/engine porting from OpenGL ES 2.0 on Android/iOS platforms to Direct X 11.1 on Windows 8 platforms.I was responsible with the design and implementation of a drawing system using shaders, system developed using GLSL on OpenGL ES 2.0/3.0. Also I created a tool for generating/composing GLSL shaders from different parts, parts with dedicated functionalities. This system and tool were used on "Aevana:Unstoppable"​ project.I implemented the "Mad Tracks" application porting from Windows to Linux.Porting/development of small applications from/to various platforms.Programming languages: C/C++, Java, Objective-C, C#, GLSLIDE: Microsoft Visual Studio 2008-2011, Eclipse, XCodeSource control: SVNTask/Bug tracking: JiraTechnologies: OpenGL ES 2.0/3.0, DirectX 11.1, JNI, Win32 APIPlatforms: Ms-Windows, Android, iOS, Brew, Linux

    • Programmer
      • Apr 2003 - May 2008

      I was involved in the development of an internal application.The application was used for 3D modeling and it was similar with 3D Studio Max/Maya. I worked for developing an application component used in modeling 3D objects (editing geometry, UV mapping, skinning, vertex color) and a physics editor component.Programming languages: C/C++IDE: Microsoft Visual Studio 6Source control: Microsoft SourceSafeTask/Bug tracking: Jira, BugzillaTechnologies: Win32 API, Microsoft Foundation Classes MFCPlatforms: Ms-Windows

Education

  • University of Bucharest
    Master's degree, Information Technology
    2001 - 2003
  • University of Bucharest
    Bachelor's degree, Mathematics and Computer Science
    1997 - 2001

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