Frans Kasper

Technical Producer at Moon Studios GmbH
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Germany, DE
Languages
  • English Native or bilingual proficiency
  • Dutch Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Software Development
    • 1 - 100 Employee
    • Technical Producer
      • May 2019 - Present

    • Finland
    • Computer Games
    • 200 - 300 Employee
    • Technical Producer
      • Feb 2018 - Apr 2019

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • Producer
      • Dec 2016 - Jan 2018

      Producer, Product Owner and Team Lead on interdisciplinary teams of 10-15 developers working on co-development projects for external partners. Main Point-of-Contact for our clients and development partners.● Citadel: Forged With Fire★ PC● ARK: Survival Evolved - Aberration (DLC) ★ PC / PS4● 428: Shibuya Scramble ★ PC / PS4● Agony ★ PS4 / Xbox One

    • Lead Programmer
      • May 2011 - Dec 2016

      During my time at Abstraction Games I've been involved in the following projects as a programmer:● Citadel: Forged With Fire★ PC● Danganronpa 1.2 Reload ★ PS4● 140 ★ Xbox One/PS4/WiiU● Deadlight: Director's Cut ★ Xbox One/PS4/PC● Danganronpa 2: Goodbye Despair ★ PC/Mac/Linux● Danganronpa: Trigger Happy Havoc ★ PC/Mac/Linux● Gods Will Be Watching ★ Android/iOS● Gunpoint ★ PC/Mac/Linux● Hotline Miami 2: Wrong Number ★ PS3/PS4/PSVita/PC/Mac/Linux/Android● Duke Nukem 3D: Megaton Edition ★ PSVita/PS3● Double Dragon Neon ★ PC● Hotline Miami ★ PS3/PS4/PSVita/PC/Mac/Linux/Android● Knytt Underground ★ PSVita/PS3● Angry Birds ★ PlayStation MiniAdditionally, I have shown a knack and passion for developing tools and utilities used by the team at Abstraction Games. These include:● A unified build/content processing system (NAnt-alike, C#).● Various iterations of graphical interfaces and frontends for the Build Tool and CI integrations (Jenkins, C#, WPF).● An intranet site used to keep track of projects, teams, deadlines and more (node.js).● A unified localization system (C#).● Specialized tools and libraries to aid cross-platform development with Unity (C#).In addition to using and developing our internal technology I have participated in projects using various external libraries and engines.● Unity3D● PhyreEngine● Unreal Engine 3● Unreal Engine 4Finally, for a number of projects (Hotline Miami 1 & 2, Gunpoint and Danganronpa 1 & 2 in particular) I have also been responsible for maintaining communication between Abstraction Games and our externally located developers, clients, QA partners and end-users. I have worked as a lead programmer on these titles. There was usually a mix of 3-6 other developers involved in these projects as well, about half of which were external to our studio.

    • Computer Games
    • 1 - 100 Employee
    • Engineering Intern
      • Aug 2009 - Feb 2010

      Intern position in the Fairytale Fights Engineering team at Playlogic Game Factory B.V. Intern position in the Fairytale Fights Engineering team at Playlogic Game Factory B.V.

    • Software Developer Intern
      • Nov 2004 - Jan 2005

      Participated in the development of customized business software using the ProvideX language and IDE. Participated in the development of customized business software using the ProvideX language and IDE.

    • Netherlands
    • Computers and Electronics Manufacturing
    • 100 - 200 Employee
    • IT Management Intern
      • 2003 - 2003

      Worked the in-house helpdesk, provided first line support and various other IT management tasks. Worked the in-house helpdesk, provided first line support and various other IT management tasks.

Education

  • NHTV Internationale Hogeschool Breda
    BEng, Video Game Programming
    2006 - 2013
  • ICT academie Utrecht
    Ict beheerder Niveau 4
    2002 - 2004

Community

You need to have a working account to view this content. Click here to join now