Ferran Adzarà Hernández

Art Production Lead at MindArk
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Contact Information
us****@****om
(386) 825-5501
Location
Gothenburg, Vastra Gotaland County, Sweden, SE
Languages
  • Inglés Full professional proficiency
  • Español Native or bilingual proficiency
  • Catalán Native or bilingual proficiency

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5.0

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Nacho Yagüe

I had the pleasure of working with Ferran during the development of Asphalt 9 : Legends. He is a very organized and talented 3D Artist, he has a cooperative attitude towards any situation and very receptive and open to feedback. He will be a good asset to any 3D Art Team.

Miguel Martin

I would like to recommend Ferran Adzara. His performance working as a 3D Environment and props artist for Digital Legends, was highly valuable addition for the company. Ferran did an excellent job in this position and was an asset to our organization during his tenure with the office. He has excellent art and technical skills, is extremely organized, can work independently and is able to follow through to ensure that the job gets done, with really high quality standards. I would rank him as one of the best environment artist we have ever had. During his tenure with Digital Legends Ferran distinguished himself by consistently submitting exceptionally detailed art. Ferran is highly analytical and has technical and artistic skills.

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Art Production Lead
      • May 2020 - Present

  • Autónomo
    • Barcelona y alrededores, España
    • Environment & Prop Artist (Personal Project and Art / Software Training)
      • May 2019 - Dec 2019

      I chose to leave my former job in order to create this personal project to improve my art portfolio. Selected one of the most emblematic rooms from the Doom3 videogame and remastered it with modern PBR standards /poly-count. Learned the follwing tools and boosted the following skills: -Unreal Engine 4 -Substance Painter -Substance Designer -Hard Surface modelling -ZBrush sculpting -Lighting (2nd UV Channels for Lightmaps) I chose to leave my former job in order to create this personal project to improve my art portfolio. Selected one of the most emblematic rooms from the Doom3 videogame and remastered it with modern PBR standards /poly-count. Learned the follwing tools and boosted the following skills: -Unreal Engine 4 -Substance Painter -Substance Designer -Hard Surface modelling -ZBrush sculpting -Lighting (2nd UV Channels for Lightmaps)

    • France
    • Computer Games
    • 700 & Above Employee
    • Senior 3D Environment Artist
      • Dec 2016 - May 2019

      Asphalt 9 Legends is an arcade racing game hand tailored for mobile devices, both for Android, iOS systems and Windows (PC). I worked as a Senior Environment Artist in 7 different levels along with more artists. I developped the following tasks: Terrain/ Structure/ Prop modelling and Texturing, Level set-dressing, Lightmap UV set up, Art Outsourcing Management, QA Bug Fixing and Level Optimizations. I was responsible for the final quality and optimization pass over Scotland Level and assumed the rol of Principal Terrain Artist over the Caribbean Level. Show less

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Environment Artist
      • Sep 2015 - Nov 2016

      Worked on Afterpulse as an Environment Artist. Worked on this high-end mobile project (iOs/Android mobile devices) creating in-game levels with AAA console graphic quality. Worked on Afterpulse as an Environment Artist. Worked on this high-end mobile project (iOs/Android mobile devices) creating in-game levels with AAA console graphic quality.

    • United Kingdom
    • Entertainment Providers
    • 100 - 200 Employee
    • Environment Artist
      • Apr 2015 - Aug 2015

      Worked for the tripple AAA "Homefront: The Revolution" (PS4, XBOXONE and PC) Created the breakable objects of the game with physicalized features. I did a lot of optimization work creating several LODs. Furthermore I was responsible for RedZone Midtown Tile 13 and 17 creating terrains, environment props and set dressing for in-game levels. Worked for the tripple AAA "Homefront: The Revolution" (PS4, XBOXONE and PC) Created the breakable objects of the game with physicalized features. I did a lot of optimization work creating several LODs. Furthermore I was responsible for RedZone Midtown Tile 13 and 17 creating terrains, environment props and set dressing for in-game levels.

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Asset & Environment Artist
      • Apr 2014 - Apr 2015

      I began to work on Afterpulse since April 2014. This is a game for iOS/Adroid devices with advanced real-time rendering reaching AAA console quality. These are the tasks that I did in the project till May 2015: -Asset and Environment Art Production -Modeling props, weapons, terrains and architectural structures with normal-mapped textures for in-game levels. -Art Outsourcing Management I began to work on Afterpulse since April 2014. This is a game for iOS/Adroid devices with advanced real-time rendering reaching AAA console quality. These are the tasks that I did in the project till May 2015: -Asset and Environment Art Production -Modeling props, weapons, terrains and architectural structures with normal-mapped textures for in-game levels. -Art Outsourcing Management

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • 3D Game Artist
      • May 2013 - Apr 2014

      I have worked for the AAA title "Sniper Elite 3" (Rebellion Oxford, UK). I worked creating assets such as props, textures, architectural structures and set dressing for in-game environments. In addition, I helped the Art Team with constant Outsourcing Management providing feedback and documentation to external production art companies. This game has been released for XBOX 360, PS3, PS4, XBOXONE and PC. I have worked for the AAA title "Sniper Elite 3" (Rebellion Oxford, UK). I worked creating assets such as props, textures, architectural structures and set dressing for in-game environments. In addition, I helped the Art Team with constant Outsourcing Management providing feedback and documentation to external production art companies. This game has been released for XBOX 360, PS3, PS4, XBOXONE and PC.

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Junior 3D Environment Artist
      • Mar 2011 - Feb 2012

      I worked as an Environment Artist creating various sceneries for a multi-sport project designed by Adidas (Sport Brand). As well, I had to create lighting for several backgrounds developing lighting maps with V-Ray. This game has been released for Apple iOS devices. (I-phones and tablets) I worked as an Environment Artist creating various sceneries for a multi-sport project designed by Adidas (Sport Brand). As well, I had to create lighting for several backgrounds developing lighting maps with V-Ray. This game has been released for Apple iOS devices. (I-phones and tablets)

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • 3D Prop and VFX Junior Artist
      • Jun 2010 - Dec 2010

      I worked on this ptoject as a Prop and FX Artist developing Torrente Online: Freak Wars for PC: a Multiplayer FPS game. Mostly, I had to create several special effects like weapon muzzle flashes and bullet impacts. Also, one of my duties in this project was to create various props for the game levels. I worked on this ptoject as a Prop and FX Artist developing Torrente Online: Freak Wars for PC: a Multiplayer FPS game. Mostly, I had to create several special effects like weapon muzzle flashes and bullet impacts. Also, one of my duties in this project was to create various props for the game levels.

Education

  • UPC Tech, Barcelona, Spain
    Post-degree, Video Game Design and Development
    2007 - 2008
  • 9ZEROS
    Private animation and multimedia studies: Softimage XSI special course, 3D Design
    2004 - 2007

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