Felix Juwono

Technical Product Manager at Ayoconnect
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Cimahi Selatan, West Java, Indonesia, ID

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Software Product Management Specialization
    Coursera
    Jul, 2021
    - Nov, 2024

Experience

    • Indonesia
    • Technology, Information and Internet
    • 200 - 300 Employee
    • Technical Product Manager
      • Jan 2022 - Present

      • Working closely with lead PM and Legal team to do UAT audit for “Ayopop” app. As the result, we successfully obtain license to publish our own digital money from Bank Indonesia. • Successfully published 2 and supported 3 B2C products as part of Ayopop App. • Brainstorm and design UI/UX wireframes & user journey for Ayoconnect products. • Participate meetings with partners in order to elicit product requirements. • Devise product requirement documents for multiple products. • Build alignment with development team by leading backlog grooming for potential products to launch. • Working closely with lead PM to discuss and asses impact, prioritize new features/requirement to be implemented either during sprint cycles or quarterly according to the roadmap given. Show less

    • Indonesia
    • Computer Games
    • 200 - 300 Employee
    • Game Programmer
      • Jan 2015 - Oct 2020

      • Participated in daily scrum meetings, and work together with other engineers to solve product problems from technical side. • Frequently had brainstorming sessions with product managers and game designers in order to find the most critical problem to solve, gather ideas to find solution and prioritize solutions altogether. • Created diagrams, drawings and written instructional manual to help B2B clients understand game applications better. • Collaborated with studio assistant to ensure internal talent development program for game engineers was held properly every week resulting in knowledge bank where engineers can use to broaden their knowledge. • Brainstorming with head technical regarding the talent development topics. • Moderate the talent development program to ensure presenter and participants discussions stay on topics • Became a mentor in a mentoring program for university students called "DiLo Game Academy • Coach university students related to technical side of game developments • Oversaw “DiLo Game Jam” where my key responsibility includes guiding and giving clear feedbacks to game jam participants Show less

    • Engineer Intern
      • Feb 2013 - Aug 2014

      Supported lead programmer for building flash mobile apps and researching viability for 3D environment for flash platform. Supported lead programmer for building flash mobile apps and researching viability for 3D environment for flash platform.

Education

  • Multimedia University
    Bachelor of Multimedia (Hon), Software Engineering and Games Design
    2009 - 2014

Community

You need to have a working account to view this content. Click here to join now