Felipe Roberto Mioto

Unity Game Developer at FM Games at FM GAMES
  • Claim this Profile
Contact Information
Location
Florianópolis, Santa Catarina, Brazil, BR
Languages
  • English Native or bilingual proficiency
  • Portuguese Native or bilingual proficiency

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Cyprus
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Unity Game Developer at FM Games
      • Sep 2021 - Present

      Working mainly with AI for Android and iOS card games. Working mainly with AI for Android and iOS card games.

    • Brazil
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Unity Developer
      • Sep 2020 - Sep 2021

      Develop C#/Unity gameplay code across several games for the US gambling market. Develop C#/Unity gameplay code across several games for the US gambling market.

    • IT Services and IT Consulting
    • Game Director
      • Oct 2018 - Aug 2020

      Worked on the inception and development of the original IP “Dave’s Mind” using Unity/C#. Operated in every aspect of the game, but mainly coding and design. Game: https://gamejolt.com/games/davesmind/451557 Worked on the inception and development of the original IP “Dave’s Mind” using Unity/C#. Operated in every aspect of the game, but mainly coding and design. Game: https://gamejolt.com/games/davesmind/451557

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Game Workshop Developer
      • Sep 2017 - Aug 2018

      BCU’s full time games workshop. Worked on several projects among the other students operating in several roles. Mainly stuck outside my comfort zone in Design/Production areas, but coded in C++/Cocos2d, C++/Unreal and C#/Unity. BCU’s full time games workshop. Worked on several projects among the other students operating in several roles. Mainly stuck outside my comfort zone in Design/Production areas, but coded in C++/Cocos2d, C++/Unreal and C#/Unity.

    • Software Development
    • 1 - 100 Employee
    • Programmer and Designer
      • Mar 2016 - Nov 2017

      Worked on demand as a freelancer for several companies and individuals of whom I had met along my years in the industry. I mainly stuck to Java, Unity and C++ on mostly software projects, with the occasional game development participation. Worked on demand as a freelancer for several companies and individuals of whom I had met along my years in the industry. I mainly stuck to Java, Unity and C++ on mostly software projects, with the occasional game development participation.

    • Brazil
    • Software Development
    • Analyst Programmer
      • Jul 2015 - Feb 2016

      An audio and video technology company. Worked almost exclusively with high performance C++ 14 code for the PC platform. An audio and video technology company. Worked almost exclusively with high performance C++ 14 code for the PC platform.

    • Software Development
    • 1 - 100 Employee
    • Game Programmer
      • Jun 2014 - May 2015

      A game and app developer. Worked on several published projects for the platforms of iOS, Android and WEB. Mainly used Unity/C# and Java/Xcode (depending). A game and app developer. Worked on several published projects for the platforms of iOS, Android and WEB. Mainly used Unity/C# and Java/Xcode (depending).

    • Brazil
    • Manufacturing
    • 300 - 400 Employee
    • Lead Programmer
      • Apr 2013 - Apr 2014

      As Lead Programmer, I was charged with the Agile management of our small team of 5 coders on top of my regular work as a Developer. It was my job to make sure our projects were optimized to best take advantage of our technical capacity. As Lead Programmer, I was charged with the Agile management of our small team of 5 coders on top of my regular work as a Developer. It was my job to make sure our projects were optimized to best take advantage of our technical capacity.

    • Game Programmer
      • Sep 2011 - Feb 2012

      Game developer with a focus on advergames. Unity/C# were the main technologies used, generally accompanied with an integrated online server where we used html/php/JS/SQL. The platforms where mostly: iOS (with plenty of Xcode/Bash), Android and WEB. Game developer with a focus on advergames. Unity/C# were the main technologies used, generally accompanied with an integrated online server where we used html/php/JS/SQL. The platforms where mostly: iOS (with plenty of Xcode/Bash), Android and WEB.

    • Teacher
      • Mar 2009 - Aug 2011

      I was hired as a teacher at the school (known as data3D at the time) sometime after having completed some of its game related courses as a student. I was charged with heading the basic game development courses, these ones utilizing mainly C/C++ with no engine. I was hired as a teacher at the school (known as data3D at the time) sometime after having completed some of its game related courses as a student. I was charged with heading the basic game development courses, these ones utilizing mainly C/C++ with no engine.

Education

  • Birmingham City University
    Masters in Video Game Enterprise, Production and Design
    2017 - 2018
  • Universidade do Sul de Santa Catarina
    Bachelor of Computer Science
    2006 - 2011
  • Data3D
    Game design and art for games
    2009 - 2009
  • Data3D
    Game programming 2D (Allegro and C++) and 3D (OpenGL)
    2008 - 2009

Community

You need to have a working account to view this content. Click here to join now