Felipe Roberto Mioto
Unity Game Developer at FM Games at FM GAMES- Claim this Profile
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English Native or bilingual proficiency
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Portuguese Native or bilingual proficiency
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Experience
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FM GAMES
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Cyprus
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Mobile Gaming Apps
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1 - 100 Employee
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Unity Game Developer at FM Games
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Sep 2021 - Present
Working mainly with AI for Android and iOS card games. Working mainly with AI for Android and iOS card games.
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Hydra Systems Inc
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Brazil
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IT Services and IT Consulting
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1 - 100 Employee
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Unity Developer
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Sep 2020 - Sep 2021
Develop C#/Unity gameplay code across several games for the US gambling market. Develop C#/Unity gameplay code across several games for the US gambling market.
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UnderFire Team
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IT Services and IT Consulting
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Game Director
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Oct 2018 - Aug 2020
Worked on the inception and development of the original IP “Dave’s Mind” using Unity/C#. Operated in every aspect of the game, but mainly coding and design. Game: https://gamejolt.com/games/davesmind/451557 Worked on the inception and development of the original IP “Dave’s Mind” using Unity/C#. Operated in every aspect of the game, but mainly coding and design. Game: https://gamejolt.com/games/davesmind/451557
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Birmingham City University
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United Kingdom
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Higher Education
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700 & Above Employee
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Game Workshop Developer
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Sep 2017 - Aug 2018
BCU’s full time games workshop. Worked on several projects among the other students operating in several roles. Mainly stuck outside my comfort zone in Design/Production areas, but coded in C++/Cocos2d, C++/Unreal and C#/Unity. BCU’s full time games workshop. Worked on several projects among the other students operating in several roles. Mainly stuck outside my comfort zone in Design/Production areas, but coded in C++/Cocos2d, C++/Unreal and C#/Unity.
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Freelancer
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Software Development
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1 - 100 Employee
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Programmer and Designer
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Mar 2016 - Nov 2017
Worked on demand as a freelancer for several companies and individuals of whom I had met along my years in the industry. I mainly stuck to Java, Unity and C++ on mostly software projects, with the occasional game development participation. Worked on demand as a freelancer for several companies and individuals of whom I had met along my years in the industry. I mainly stuck to Java, Unity and C++ on mostly software projects, with the occasional game development participation.
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Step Software Tecnologia e Projetos
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Brazil
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Software Development
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Analyst Programmer
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Jul 2015 - Feb 2016
An audio and video technology company. Worked almost exclusively with high performance C++ 14 code for the PC platform. An audio and video technology company. Worked almost exclusively with high performance C++ 14 code for the PC platform.
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ASAPP / Smart Publishing Platform
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Software Development
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1 - 100 Employee
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Game Programmer
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Jun 2014 - May 2015
A game and app developer. Worked on several published projects for the platforms of iOS, Android and WEB. Mainly used Unity/C# and Java/Xcode (depending). A game and app developer. Worked on several published projects for the platforms of iOS, Android and WEB. Mainly used Unity/C# and Java/Xcode (depending).
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Tectoy
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Brazil
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Manufacturing
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300 - 400 Employee
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Lead Programmer
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Apr 2013 - Apr 2014
As Lead Programmer, I was charged with the Agile management of our small team of 5 coders on top of my regular work as a Developer. It was my job to make sure our projects were optimized to best take advantage of our technical capacity. As Lead Programmer, I was charged with the Agile management of our small team of 5 coders on top of my regular work as a Developer. It was my job to make sure our projects were optimized to best take advantage of our technical capacity.
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Game Programmer
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Sep 2011 - Feb 2012
Game developer with a focus on advergames. Unity/C# were the main technologies used, generally accompanied with an integrated online server where we used html/php/JS/SQL. The platforms where mostly: iOS (with plenty of Xcode/Bash), Android and WEB. Game developer with a focus on advergames. Unity/C# were the main technologies used, generally accompanied with an integrated online server where we used html/php/JS/SQL. The platforms where mostly: iOS (with plenty of Xcode/Bash), Android and WEB.
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Teacher
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Mar 2009 - Aug 2011
I was hired as a teacher at the school (known as data3D at the time) sometime after having completed some of its game related courses as a student. I was charged with heading the basic game development courses, these ones utilizing mainly C/C++ with no engine. I was hired as a teacher at the school (known as data3D at the time) sometime after having completed some of its game related courses as a student. I was charged with heading the basic game development courses, these ones utilizing mainly C/C++ with no engine.
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Education
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Birmingham City University
Masters in Video Game Enterprise, Production and Design -
Universidade do Sul de Santa Catarina
Bachelor of Computer Science -
Data3D
Game design and art for games -
Data3D
Game programming 2D (Allegro and C++) and 3D (OpenGL)