fei wang

Visual Effects Artist at Playcorp Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Melbourne, Victoria, Australia, AU

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5.0

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Zhang Le

I worked with Fei Wang during the time when we were cooperating with the project Heros of Might Magic 6 in Virtuos Games. She was a talented VFX artist back then and contributed a lot of impressive artwork, I still have vivid memories of her unique creativity and hard work. Also, She is a thoughtful and conscientious artist who shows incredible concern about our project, our Art director had been spoken highly of her.

Nathan Thomas

I worked with Fei at GREE Melbourne and found her to be a very competent VFX artist with a quiet, positive attitude and good technical ability. She takes feedback well and I could rely on Fei to make quick iterations accurately and with zero fuss.

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Experience

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • Visual Effects Artist
      • Jan 2021 - Present

      Currently working on a Sci-Fi project Beyond Contact Currently working on a Sci-Fi project Beyond Contact

    • Australia
    • Technology, Information and Internet
    • 200 - 300 Employee
    • VFX Technical Artist
      • Nov 2018 - Mar 2019
    • Technology, Information and Internet
    • 200 - 300 Employee
    • VFX Artist
      • Feb 2017 - Sep 2017

      -Design and create captivating and highly performant VFX for a new mobile IP using Photoshop, Maya, Unity and in-game FX systems. -work collaboratively with the Technical, Design and Creative teams. -Work closely with Producers and Product Owners to ensure that VFX meet expected visual quality target, satisfy marketing goals and meet production schedules. -Collaborate and communicate with the Art Director, Designers and Project Managers for the creation of concepts, visual targets, project style-guides, implementation and final polish of VFX through the production cycle. -Designing and maintaining clear naming conventions and organization for asset files. -Proactively manage asset file size and monitor performance issues. Show less

    • Singapore
    • Computer Games
    • Senior vfx artist
      • Dec 2014 - Nov 2015

      Create and implement real-time particle effects and animated shaders in Unity3D making fx for environment, skill,character and UI. Create and implement real-time particle effects and animated shaders in Unity3D making fx for environment, skill,character and UI.

    • France
    • Computer Games
    • 700 & Above Employee
    • Game vfx artist
      • Dec 2013 - Nov 2014

      mobile games --《Dungeon Gems》 on iOS and Android --《Battle Odyssey》on iOS and Android --《Despicable Me 2: Minion Rush》on Android mobile games --《Dungeon Gems》 on iOS and Android --《Battle Odyssey》on iOS and Android --《Despicable Me 2: Minion Rush》on Android

    • Singapore
    • Computer Games
    • 500 - 600 Employee
    • Game vfx artist
      • Jan 2010 - Jan 2013

      R&D Senior VFX artist Make plan list and produce the game visual effects on multiple platforms, XBOX 360,PS3,Wii ,PC ,etc. Activation: -- 《Monster Jam - Path of Destruction》2010.1~2010.11 including engine effect, various surface effect, flash/flare effect, environment effect, fireworks effect ,dirt effect ,special prop effect ,etc. -- 《Generator Rex - Agent of Providence》( XBOX360,PS3,Wii platform),2011.4~2011.10 produce most of the effect in game, such as weapon effect, environment effect, vehicle effect, monster effect, skill effect, BOSS effect, collection object effect, QTE effect. Tencent -- 《The Viral Factor》(PC) 2011.11~2011.12 Including explode effect,missile effect, gunfire ,bullet effect,trap effect, prop effect. Ubisoft -- 《Heroes of Might & Magic VI》,2012.4~2013.1 building effect, creature effect, hero effect, hero skill effect, weapon effect, environment /event effect, BOSS effect , transforming effect,etc. Spare time: Responsible for 2K Game’s demo《Sid Meier's Pirates》 all effect on iOS platform and took part in porting project 《XCOM》’s vfx test and research on iOS platform Familiar with game engine such as Fork Particle,PS3 HDK,Davinci,Unity,Havok,UDK,Gamebryo.。 Show less

    • Online game VFX artist
      • May 2008 - Oct 2009

      --《Reverse world》MMORPG Game Responsible for the production of 3D effects in the game, including the weapon effect, prop effect, skill effects, environment effects, etc. Communicate with the concept artists, game designers and programmers to make the visual effects plan feasible. Work out the component needed in the special effects, including models, materials, animations, etc. Export the special effects to the game and solve the problems in the pipeline. --《Reverse world》MMORPG Game Responsible for the production of 3D effects in the game, including the weapon effect, prop effect, skill effects, environment effects, etc. Communicate with the concept artists, game designers and programmers to make the visual effects plan feasible. Work out the component needed in the special effects, including models, materials, animations, etc. Export the special effects to the game and solve the problems in the pipeline.

Education

  • Monash University
    Master of Design, Intermedia/Multimedia
    2018 - 2020
  • Shanghai Jiao Tong University
    MAYA 3D film& animation
    2005 - 2006
  • Shanghai Ocean University
    Bachelor's degree, Computer Software Engineering
    2001 - 2005

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