Federico Anselmi

Impulse Content - Producer at VRDays Europe
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Contact Information
us****@****om
(386) 825-5501
Location
Schio, Veneto, Italy, IT
Languages
  • Italiano Native or bilingual proficiency
  • English Full professional proficiency
  • French Elementary proficiency

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Experience

    • Netherlands
    • Events Services
    • 1 - 100 Employee
    • Impulse Content - Producer
      • Oct 2022 - Present

      • Reaching out to the VRDay’s Europe network to select a group of Decision Makers. • Being the first point of communication for both the selected projects and the Decision Makers. • Produce the pitching sessions, 1 to 1 meetings, panels, and keynotes/workshop sessions during the event. • Collection of the required materials for the Impulse Project booklet and website, structured in collaboration with the marketing team. • Reaching out to the VRDay’s Europe network to select a group of Decision Makers. • Being the first point of communication for both the selected projects and the Decision Makers. • Produce the pitching sessions, 1 to 1 meetings, panels, and keynotes/workshop sessions during the event. • Collection of the required materials for the Impulse Project booklet and website, structured in collaboration with the marketing team.

    • Italy
    • Performing Arts
    • 200 - 300 Employee
    • Venice Immersive - Coordinator
      • May 2021 - Sep 2023

      • Support to the research process of the Artistic Director's staff members for the Venice Immersive section through contacts with creators, producers, distribution companies and institutions. • Management of contacts with the invited projects, collection of the required materials (catalogue materials, project builds, etc.) and communications relating to the presentation of the selected projects on the Venice Immersive Island and distribution platforms (HTC Viveport, Meta, VRChat). • Supervision and coordination of all the communications related to the Venice Immersive section between the XR projects selected, partners, collaborators, and all the offices of La Biennale di Venezia. • Designing the Venice Immersive ticketing schedule for each selected project and installation, while taking into consideration technical breaks, docent intervals, and the specific needs of the creators, all aligned with the guidelines of the Venice International Film Festival's policies. • Management of relationships (communications, sending materials, etc.) with the institutions involved in the 78th VIFF Venice VR Expanded Satellite Program. • Support to the Accreditation Office in verifying the accreditation of the selected projects teams and of the Institutions belonging to the 78th VIFF Venice VR Expanded Satellite Program. Show less

    • Netherlands
    • Movies and Sound Recording
    • 1 - 100 Employee
    • IFFR Pro Hub - Producer
      • Dec 2022 - Feb 2023

      • Setting and confirming of Pro-Mentor meetings in Fiona (IFFR database) • Helping to prepare the roundtables meetings (Pro Encounters) for filmmakers with decision makers • Receiving P&I Screening reports from the Box Office and sending them to rights holders • Productional support with the Reality Check think-tank • Setting and confirming of Pro-Mentor meetings in Fiona (IFFR database) • Helping to prepare the roundtables meetings (Pro Encounters) for filmmakers with decision makers • Receiving P&I Screening reports from the Box Office and sending them to rights holders • Productional support with the Reality Check think-tank

    • Italy
    • Business Consulting and Services
    • 1 - 100 Employee
    • Immersive Technologist & XR Sound Designer
      • Feb 2021 - Oct 2022

      • Technical support for setup of VR space and mirroring on monitors during exhibitions. • Training for setup of VR space and mirroring on monitors during exhibitions. • Creation of sounds for immersive audio installations. • Organisation of audio files to be spatialized in sync through different speakers. • Technical support for setup of VR space and mirroring on monitors during exhibitions. • Training for setup of VR space and mirroring on monitors during exhibitions. • Creation of sounds for immersive audio installations. • Organisation of audio files to be spatialized in sync through different speakers.

    • Italy
    • Media Production
    • 1 - 100 Employee
    • XR Sound Designer
      • Dec 2020 - Feb 2022

      • Creation of gameplay sounds, music and recordings of ambience noises for a VR videogame commissioned by MUSE in Trento. • Organisation of audio files in multi instruments (sequential and random), spazialization, creation of parameters in FMOD and implementation of events in Unity 3D. • Creation of gameplay sounds, music and recordings of ambience noises for a VR videogame commissioned by MUSE in Trento. • Organisation of audio files in multi instruments (sequential and random), spazialization, creation of parameters in FMOD and implementation of events in Unity 3D.

    • United Kingdom
    • Government Administration
    • 700 & Above Employee
    • Tower Bridge - Client Service Officer
      • Jan 2019 - Sep 2020

      • Provide client support services including group bookings, ticketing, enquiries, emergency evacuations • Inform management about complex client issues and resolve service issues promptly • Maintain high level of professionalism and competence in client interaction and always work in compliance with company policies and procedures • Provide client support services including group bookings, ticketing, enquiries, emergency evacuations • Inform management about complex client issues and resolve service issues promptly • Maintain high level of professionalism and competence in client interaction and always work in compliance with company policies and procedures

Education

  • University of the Arts London
    MA Virtual Reality, Communication and Media Studies
    2018 - 2019
  • Università Iuav di Venezia
    Bachelor's degree, Multimedia Arts
    2014 - 2017
  • Liceo Scientifico
    2009 - 2014

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