Felipe Carmona

Lead Outsourcing Development at Mad Mimic
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Contact Information
us****@****om
(386) 825-5501
Location
São Paulo, São Paulo, Brazil, BR
Languages
  • Portuguese Native or bilingual proficiency
  • English Full professional proficiency
  • Spanish Elementary proficiency

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Bio

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Experience

    • Brazil
    • Computer Games
    • 1 - 100 Employee
    • Lead Outsourcing Development
      • Jan 2022 - Present

    • Brazil
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Programmer
      • Jul 2020 - Nov 2021

      Continued my work on the Skydome IP, with the focus on Gameplay. During this period I was responsible for new features in the game such as the Tokens System, a new boss in the jungle called Erebus, the Invasion System (a PvP system inside a PvE game) and the creation of new abilities for the jungle minions. Also worked together with other programmers in the creation of 2 new heroes, and was I also tasked with the creation of the hero called Zakkar. My day-to-day tasks included the optmization and maintenance of code, bug correction and the tracking of tasks inside Clickup, an online task manager.

    • Junior Programmer
      • Apr 2018 - Jul 2020

      Worked on the original IP called Skydome, a competitive multiplayer PC game that mixes MOBA e Tower Defense, pitting two teams composed of 4 players in a desperate Wave Defense, while at the same time trying to disrupt the opposing team through the use of interventions and invasions.My entree job was as a Junior Programmer, my first task was to refactor the whole UI/UX, updating the game visuals and code. Also I was able to work in creating new mechanics, fixing bugs, code maintenance e the refactor of other systems.I was able to contribute in the update of heroes for the new systems and balancing being created. Also worked in the implementation of new entities, working together with the Art team in the diverse pipelines (3D, Animation, VFX and SFX). Developed the base for the VFX Pooling system aiming at improving the game performance, the Troop Spawn system, using the Game Design parameters, which in turn would facilitate the balancing through the use of visual tools. Aided the different Art, SFX and VFX pipelines, and the implementation of AI Behavior Trees.

    • Brazil
    • Computer Games
    • 1 - 100 Employee
    • Unity Developer
      • Nov 2016 - Apr 2018

      Generalist Game Programmer on a team of 9 people, responsible for areas like UI, Porting to Steam and Switch and Localization.Job:- Update and improve the UI for the game systems- Game Mechanics, implementing the features requested by the Game Designers.- Responsible for the prototype phase of a new IP, building a game from scratch and showing it to investors.- Porting to Steam and Switch, and responsible to adapt the code for each framework. Projects:Fofuuu (prototype phase) - https://fofuuu.com/No Heroes Here - http://store.steampowered.com/app/696140/No_Heroes_Here/

    • Brazil
    • Software Development
    • Front End Programmer
      • Nov 2016 - Feb 2017

      Front End Programmer on a Health/Fitness website, where the user would be able to check their appointments, health and fitness status and work on a tailored diet made by professionals. Responsabilities:- Easy user experience- Bridge between the Front and Back with AJAX- Languages: JS, HTML and CSS- Frameworks: AngularJS, jQuery, Bootstrap Front End Programmer on a Health/Fitness website, where the user would be able to check their appointments, health and fitness status and work on a tailored diet made by professionals. Responsabilities:- Easy user experience- Bridge between the Front and Back with AJAX- Languages: JS, HTML and CSS- Frameworks: AngularJS, jQuery, Bootstrap

    • Junior Graphic Designer
      • Oct 2012 - Feb 2015

      I've worked with branding and creation of graphical pieces for diverse companies in Brazil. From logos, to printed manuals and folders, I've worked in both digital and printed medias. I've worked with branding and creation of graphical pieces for diverse companies in Brazil. From logos, to printed manuals and folders, I've worked in both digital and printed medias.

    • Retail
    • 1 - 100 Employee
    • Graphic Designer
      • Aug 2011 - Dec 2011

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Web Designer
      • Jan 2011 - Jul 2011

Education

  • Vancouver Film School
    Bachelor’s Degree, Programming
    2015 - 2016
  • Pontifícia Universidade Católica do Rio de Janeiro
    Bachelor’s Degree, Graphic Design
    2008 - 2012

Community

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