Fabio Brea
Computer Vision Engineer at Brevetti-CEA Spa- Claim this Profile
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Italian Native or bilingual proficiency
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English -
Topline Score
Bio
Luca Neri
Fabio is a complete programmer, a computer vision expert with an excellent problem solving ability, fundamental in our sector. Suitable for both self-employment and team work, he shines in versatility so much that can also be applied in the videogame industry.
Luca Neri
Fabio is a complete programmer, a computer vision expert with an excellent problem solving ability, fundamental in our sector. Suitable for both self-employment and team work, he shines in versatility so much that can also be applied in the videogame industry.
Luca Neri
Fabio is a complete programmer, a computer vision expert with an excellent problem solving ability, fundamental in our sector. Suitable for both self-employment and team work, he shines in versatility so much that can also be applied in the videogame industry.
Luca Neri
Fabio is a complete programmer, a computer vision expert with an excellent problem solving ability, fundamental in our sector. Suitable for both self-employment and team work, he shines in versatility so much that can also be applied in the videogame industry.
Credentials
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React - The Complete Guide (incl Hooks, React Router, Redux)
UdemyMar, 2022- Nov, 2024 -
Azure Deep Dive: Complete Virtual Machine (VM) Course
UdemyFeb, 2022- Nov, 2024 -
DevOps , CI/CD(Continuous Integration/Delivery for Beginners
UdemyFeb, 2022- Nov, 2024 -
Qt 5 C++ GUI Development For Beginners : The Fundamentals
UdemyAug, 2020- Nov, 2024 -
Introduction to Python
UdemyMay, 2020- Nov, 2024 -
TAL B2
University of PadovaJun, 2012- Nov, 2024 -
AWS Certified Developer – Associate
Amazon Web Services (AWS)Mar, 2023- Nov, 2024 -
IELTS (International English Language Testing System) (CEFR C1)
British CouncilNov, 2016- Nov, 2024 -
EFSET 63 Advanced (CEFR C1)
EF Education First
Experience
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Brevetti-CEA Spa
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Italy
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Machinery Manufacturing
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1 - 100 Employee
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Computer Vision Engineer
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May 2018 - Present
- Created C++ programs to find defects in/on a vial or a syringe. - Developed an internal tool using C# and WPF. It allows the user to check the memory usage of a process to detect possible memory leaks in the long run. - Envisioned and developed in C++, C#, and WPF, a software tool for internal and commercial use by leading a team of four. - Developed a tool in C++, C#, and WPF that allows the users to remotely parametrize the computer vision algorithms without being on the physical machine and perform tests much faster (1200%) than in the machine. - Created SQL to SQLite converter to get the data from the physical machine; this made it possible to create a proprietary file with the current status and information of the device, runnable from everywhere outside the machine. - Built a machine learning tool using C# and WPF, allowing users to annotate images, train, evaluate, and finetune a model. This tool works coupled with an external server, written in Python, that does the actual inference and evaluation. - Developed a program in Python using PyQt5 that allows the user to manage data by uploading and downloading to an internal platform or annotating and converting images in different formats. - Built a viewer for a proprietary file-type image in WPF, Qt, and PyQt5. - Developed and implemented a suite of internal-use software utilizing C#, .NET Core, and WPF, leading a team of three. These auto-updatable and customizable tools integrate with a MariaDB database on a QNAP, enhancing workflow efficiency. Show less
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Eggon
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Italy
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IT Services and IT Consulting
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1 - 100 Employee
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Virtual/Augmented Reality Researcher
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Aug 2017 - Apr 2018
- Created a 3D reconstruction tool using the Kinect One to acquire the point cloud and C++ code for the reconstruction. The optimized code for reconstruction allowed a new 3D model to be generated in seconds. - Developed an Android demo application to show the above-mentioned 3D reconstruction using ARCore. - Designed an online and offline saving data system, in C# and Unity, for Lost In The Dungeon to allow users to have the saved data updated even if playing cross-platform on Android, iOS, or Steam. - Reviewed the Unity and C# codebase of Lost In The Dungeon to improve the game's overall quality. The performance improvement allowed the game to run smoothly at 60 FPS, while it was stuck at 40 FPS before. - Developed and maintained the projects by keeping track of the issues using Jira and committing to GitHub or Bitbucket, depending on the project. Show less
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MBM Italia S.r.l.
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Italy
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IT Services and IT Consulting
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1 - 100 Employee
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Software Engineer
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Nov 2016 - Aug 2017
- Maintained and improved existing Java libraries for the resource planner software, the customer core business. - Improved the performance of a Java desktop application drastically, with a time reduction of 70 to 80%, by using multithreading and simplifying time-consuming tasks. - Migrated existing programs from COBOL to Java for specific small to medium businesses, including banks, fashion, and transport. This led to an improvement in performance and easier maintenance. - Created and supported customization modules for specific clients' industries by editing XHTML, HTML, and JavaScript files. - Wrote automation scripts in Shell and Bash regularly to speed up colleagues' work. Maintained and improved the existing codebase using SVN. Show less
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Education
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Università degli Studi di Padova
Master's degree, Computer Engineering -
Università degli Studi di Padova
Bachelor of Engineering (B.E.), Information Engineering -
Liceo Scientifico Leonardo Da Vinci, Arzignano
High School, Scientific-Technological Lyceum