Evan Wu

Game Programmer at Paradox Interactive
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Location
Stockholm, Stockholm County, Sweden, SE
Languages
  • Chinese Native or bilingual proficiency
  • English Native or bilingual proficiency

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5.0

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Klarinda G. Widjanarko

I have been working with Evan for almost 3 years in Autodesk. He is a friendly person that gets along well with everyone in the team. He shows a lot of initiative and enthusiasm, he is also eager to learn, responsible, and passionate about the work that he does. He started in Autodesk as SQA engineer to set up testing automation framework in MotionBuilder which greatly improves the quality of MotionBuilder as it catches defects in the software. He then became a scrum master and software developer. As a scrum master, he facilitates the team in achieving milestones such as delivering customer requested features, meeting quality metrics and software release. As a software developer, he made improvements and fix defects related to User Interface. Overall, working with Evan is a pleasant experience and I look forward to working with him again in the future.

Hsiao Ming Chia

Evan is highly-motivated and enthusiastic. Never shying away from a challenge, Evan has consistently demonstrated a willingness to go the extra mile. He regularly leads side projects/assignments in which he demonstrates excellent interpersonal skills and significant leadership qualities. I found it a pleasure to work with Evan and would gladly recommend him.

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Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Game Programmer
      • Feb 2019 - Present
    • France
    • Computer Games
    • 700 & Above Employee
    • Associate Lead UI Programmer
      • Jan 2019 - Feb 2019

    • UI Programmer
      • May 2016 - Dec 2018

      Facilitate swift UI design iteration by developing flexible UI Features for Skull and BonesDesign UI systems to interface with backend services for smooth asynchronous accessCoordinate with UX designers, artists and gameplay programmers to deliver AAA quality UIDevelop UI Frameworks and tools for AAA game production

    • India
    • Software Development
    • 1 - 100 Employee
    • Software Engineer (MotionBuilder)
      • Feb 2015 - Mar 2016

      Develop features and GUI enhancements for MotionBuilder using C++ and the Qt frameworkServed as ScrumMaster for the development team

    • SQA Engineer (MotionBuilder and Maya)
      • Apr 2013 - Feb 2015

      Used software development tools to create and execute test strategies, testing the code quality of the MotionBuilder APIDeveloped test automation framework and test reporting webpage using AngularJS and Node.js for Autodesk MayaSetup and configure per-changelist builds build machines in Windows and Linux build environments for continuous integrationExposed Maya's API to Windows accessibility framework to enable GUI automation Help the team to remove obstacles, resolve conflicts and meet Sprint commitments as ScrumMaster Show less

    • Retail
    • 1 - 100 Employee
    • Software Engineer (Server Side application)
      • Oct 2011 - Apr 2013

      Lead developer on C++ server side application providing Aircraft Conflict Detection and Resolution service Introduced GoogleTest(C++) as a unit test framework for use on existing applications Presented and educated development team on the correct use and development of unit tests Systems Administrator(Linux) in charge of rolling out development tools and automated scripts for the development team Developed a software prototype using Unity 3D that was showcased at Singapore Airshow 2012 by ST Electronics as part of the Future Airport Command and Control System Demo Integrated 3D assets and scripted a real time mini-map using C# in Unity3D Show less

    • United States
    • Computer Hardware Manufacturing
    • 700 & Above Employee
    • QA Engineer (PhysX Plugin for Maya and 3DS Max)
      • Mar 2010 - Aug 2011

      Lead development of MEL/Maxscript unit tests in Maya and 3DS Max for Physics simulation Proven ability to adapt quickly to new platforms and develop functional unit tests in 2 weeks Created extensible and modular test framework capable of automatically loading multiple Windows OS using Visual Basic and Python Create bindings between C++ Application and Javascript using Google V8, allowing unit tests to be run on a C++ application from Javascript Coordinated with Developers, Artists and Product designers across time zones to create, plan and prioritize test cases Scripted an interactive PhysX demo in Maya showcased by Nvidia at SIGGRAPH 2011 Show less

    • Trinidad and Tobago
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Intern
      • Jun 2009 - Aug 2009

      Conducted research on Enterprise Content Management Conducted research on Enterprise Content Management

    • Freelance Developer and 3D Artist (Casino Game in C#)
      • May 2009 - Aug 2009

      Developed a high performance Casino Game application that connects with a Oracle server Created and animated a fluid Roulette table in 3DS Max Integrated Flash, 3D animation and Windows Forms into fully interactive game with minimal system requirements Developed a high performance Casino Game application that connects with a Oracle server Created and animated a fluid Roulette table in 3DS Max Integrated Flash, 3D animation and Windows Forms into fully interactive game with minimal system requirements

    • Singapore
    • Financial Services
    • 1 - 100 Employee
    • Software Tester
      • May 2007 - Aug 2007

      Worked directly with Dr. Jeffrey C.K. Lim, (Managing Director) to develop test cases and debug for propriety risk management software created in Visual Basic Wrote macros for Excel that automated testing of financial risk assessment software and highlights anomalies automatically, reducing the testing effort and turnaround time Worked directly with Dr. Jeffrey C.K. Lim, (Managing Director) to develop test cases and debug for propriety risk management software created in Visual Basic Wrote macros for Excel that automated testing of financial risk assessment software and highlights anomalies automatically, reducing the testing effort and turnaround time

    • Software Tester
      • Jan 2004 - Jun 2004

      Created test cases for proprietary risk assessment software. Documented test cases. Conducted testing with Excel VBA scripts Created test cases for proprietary risk assessment software. Documented test cases. Conducted testing with Excel VBA scripts

Education

  • National University of Singapore
    Computing, Information Systems
    2006 - 2009
  • Singapore Polytechnic
    Diploma, Multimedia Technology
    2001 - 2004

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