Eugenie Shakutyeva

Junior Game Designer at Starkit Studio
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Contact Information
Location
St Petersburg, St Petersburg City, Russia, RU

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Credentials

  • Unreal: Blueprint
    LinkedIn
    Mar, 2022
    - Sep, 2024
  • Programming Foundations: Real-World Examples
    LinkedIn
    Oct, 2021
    - Sep, 2024
  • Software Testing: Tools
    LinkedIn
    Oct, 2021
    - Sep, 2024
  • Test Automation Foundations
    LinkedIn
    Oct, 2021
    - Sep, 2024
  • 2D Game Design and Development Essential Training
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Become a Programmer: Foundations
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Careers in the Game Industry
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Game Design Foundations: 2 Systems, Chance, and Strategy
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Game Design Foundations: 3 Pitch, Propose, and Practice
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Game Development Foundations: Game-Related Math
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Programming Foundations: Secure Coding
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Programming Foundations: Software Testing/QA
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Programming Foundations: Test-Driven Development
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Programming Foundations: Web Security
    LinkedIn
    Sep, 2021
    - Sep, 2024
  • Programming Foundations: APIs and Web Services
    LinkedIn
    Aug, 2021
    - Sep, 2024
  • Programming Foundations: Data Structures
    LinkedIn
    Aug, 2021
    - Sep, 2024
  • Programming Foundations: Databases
    LinkedIn
    Aug, 2021
    - Sep, 2024
  • Programming Foundations: Algorithms
    LinkedIn
    Jul, 2021
    - Sep, 2024
  • Programming Foundations: Design Patterns
    LinkedIn
    Jul, 2021
    - Sep, 2024
  • Programming Foundations: Object-Oriented Design
    LinkedIn
    Jul, 2021
    - Sep, 2024
  • Learning Python
    LinkedIn
    Jun, 2021
    - Sep, 2024
  • Programming Foundations: Beyond the Fundamentals
    LinkedIn
    Jun, 2021
    - Sep, 2024
  • Programming Foundations: Fundamentals
    LinkedIn
    Jun, 2021
    - Sep, 2024
  • Programming Foundations: Fuzzy Logic
    LinkedIn
    Jun, 2021
    - Sep, 2024
  • Introduction to AI with Blueprint
    Epic Games
    Jan, 2021
    - Sep, 2024
  • Introduction to Packaging Projects
    Epic Games
    Jan, 2021
    - Sep, 2024
  • Unreal Editor Fundamentals - Editor Introduction
    Epic Games
    Jan, 2021
    - Sep, 2024
  • Using Enumerations in Blueprints
    Epic Games
    Jan, 2021
    - Sep, 2024
  • Building Better Pipelines
    Epic Games
    Dec, 2020
    - Sep, 2024
  • Comprehending Projects and File Structure
    Epic Games
    Dec, 2020
    - Sep, 2024
  • Getting Started in Unreal Engine
    Epic Games
    Dec, 2020
    - Sep, 2024
  • Introducing Unreal Engine
    Epic Games
    Dec, 2020
    - Sep, 2024
  • Unreal Engine Kickstarter for Developers - Introduction
    Epic Games
    Dec, 2020
    - Sep, 2024
  • World Building Kickstart
    Epic Games
    Dec, 2020
    - Sep, 2024
  • Your First Hour with UMG
    Epic Games
    Dec, 2020
    - Sep, 2024
  • Blueprint Kickstart
    Epic Games
    Nov, 2020
    - Sep, 2024
  • Blueprints - Essential Concepts
    Epic Games
    Nov, 2020
    - Sep, 2024
  • Unreal Editor Fundamentals - Actors and Blueprints
    Epic Games
    Nov, 2020
    - Sep, 2024
  • Your First Hour with Unreal Engine
    Epic Games
    Nov, 2020
    - Sep, 2024
  • EF SET English Certificate 75/100 (C2 Proficient)
    EF Standard English Test (EF SET)

Experience

    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Junior Game Designer
      • Nov 2021 - Present
    • Game Designer
      • Jun 2021 - Present

      Designer in the playable ad production. My job responsibilities: - creation of playable ad concepts that meet customer requirements - writing scripts for playable ads - design of playable ads - creation and maintenance of design documents - participation in development and testing - adjusting the script and design of the playable ad for changes of initial requirements and production reasons Designer in the playable ad production. My job responsibilities: - creation of playable ad concepts that meet customer requirements - writing scripts for playable ads - design of playable ads - creation and maintenance of design documents - participation in development and testing - adjusting the script and design of the playable ad for changes of initial requirements and production reasons

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Scriptwriter in games
      • Dec 2020 - Sep 2021
    • IT Services and IT Consulting
    • 200 - 300 Employee
    • Independent Writer
      • Dec 2020 - Jun 2021
    • Продавец
      • Jul 2019 - Dec 2020

Community

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