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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • CEO | CTO | Founder
      • Sep 2020 - Present

      biobrx is a virtual and real-world creative platform and system, for building and collaborating in the Metaverse. Biobrx will also be available as a physical product, with similar properties to the award winning Atollo toy system. biobrx is a virtual and real-world creative platform and system, for building and collaborating in the Metaverse. Biobrx will also be available as a physical product, with similar properties to the award winning Atollo toy system.

    • Entertainment Providers
    • Chief Innovation Officer
      • Jun 2021 - Jan 2022

      Build your own Virtual Metaverse! InfiniteWorld creates state of the art NFT real and virtual worlds and marketplaces for brands and creators that enable them to achieve elevated consumer experiences. https://www.coindesk.com/business/2021/12/13/metaverse-company-infiniteworld-to-go-public-in-700m-spac-merger/ Build your own Virtual Metaverse! InfiniteWorld creates state of the art NFT real and virtual worlds and marketplaces for brands and creators that enable them to achieve elevated consumer experiences. https://www.coindesk.com/business/2021/12/13/metaverse-company-infiniteworld-to-go-public-in-700m-spac-merger/

    • United States
    • Biotechnology Research
    • CEO | CTO | Co-Founder
      • Apr 2018 - May 2021

      DreamView was founded by veteran CGI visionaries with 100+ years combined experience in creating CGI & Visual Effects for blockbuster movies, AAA games, commercials, and eCommerce products, hailing from companies such as Disney, Industrial Light & Magic, Pixar, and Electronic Arts. The DreamView™ cloud software and production services help e-commerce business create, manage, and distribute photoreal and AR CGI assets and media for eCommerce platforms and clients. Virtual product and… Show more DreamView was founded by veteran CGI visionaries with 100+ years combined experience in creating CGI & Visual Effects for blockbuster movies, AAA games, commercials, and eCommerce products, hailing from companies such as Disney, Industrial Light & Magic, Pixar, and Electronic Arts. The DreamView™ cloud software and production services help e-commerce business create, manage, and distribute photoreal and AR CGI assets and media for eCommerce platforms and clients. Virtual product and lifestyle scene creation is not only faster and less costly than traditional set design and layout, but also provides infinitely reusable 3D CGI assets and media. The company’s proprietary process also facilitates visualization and market testing of virtual product color and texture variations, and is globally scalable. Yes, we are hiring! -> https://recruitable.breezy.hr/ Show less DreamView was founded by veteran CGI visionaries with 100+ years combined experience in creating CGI & Visual Effects for blockbuster movies, AAA games, commercials, and eCommerce products, hailing from companies such as Disney, Industrial Light & Magic, Pixar, and Electronic Arts. The DreamView™ cloud software and production services help e-commerce business create, manage, and distribute photoreal and AR CGI assets and media for eCommerce platforms and clients. Virtual product and… Show more DreamView was founded by veteran CGI visionaries with 100+ years combined experience in creating CGI & Visual Effects for blockbuster movies, AAA games, commercials, and eCommerce products, hailing from companies such as Disney, Industrial Light & Magic, Pixar, and Electronic Arts. The DreamView™ cloud software and production services help e-commerce business create, manage, and distribute photoreal and AR CGI assets and media for eCommerce platforms and clients. Virtual product and lifestyle scene creation is not only faster and less costly than traditional set design and layout, but also provides infinitely reusable 3D CGI assets and media. The company’s proprietary process also facilitates visualization and market testing of virtual product color and texture variations, and is globally scalable. Yes, we are hiring! -> https://recruitable.breezy.hr/ Show less

    • United States
    • Media Production
    • CEO | Founder
      • Mar 2016 - Apr 2021

      Creating virtual 3D/360 interactive experiences for a variety of use cases including real estate, and rental or business property owners. Using state of the art technology, including MatterPort cameras for interactive 3D/360 experiences on numerous platforms including VR. http://DreamView-tours.com Creating virtual 3D/360 interactive experiences for a variety of use cases including real estate, and rental or business property owners. Using state of the art technology, including MatterPort cameras for interactive 3D/360 experiences on numerous platforms including VR. http://DreamView-tours.com

    • United Kingdom
    • Advertising Services
    • 300 - 400 Employee
    • CGI Consultant & Principal
      • Dec 2018 - May 2019

      We produce advertising and other marketing communications for our clients across all media and all languages. Our production expertise coupled with our powerful workflow and asset management technology delivers quality, control and savings for global brands. We produce advertising and other marketing communications for our clients across all media and all languages. Our production expertise coupled with our powerful workflow and asset management technology delivers quality, control and savings for global brands.

    • United States
    • Entertainment Providers
    • CEO | CTO | Co-Founder
      • May 2015 - Sep 2018

      Holor Media is a creative team located in the San Francisco Bay Area and Los Angeles, California. Producing and providing services and products to facilitate the creation and distribution of VR experiences and immersive video, to various platforms including Desktop & Mobile devices, the HTC Vive, The Oculus Rift and the Samsung GearVR mobile display. We develop and produce engaging and entertaining experiences, technology & apps that combine digital content, Augmented & Virtual Reality… Show more Holor Media is a creative team located in the San Francisco Bay Area and Los Angeles, California. Producing and providing services and products to facilitate the creation and distribution of VR experiences and immersive video, to various platforms including Desktop & Mobile devices, the HTC Vive, The Oculus Rift and the Samsung GearVR mobile display. We develop and produce engaging and entertaining experiences, technology & apps that combine digital content, Augmented & Virtual Reality technologies, with CGI & visual effects. Show less Holor Media is a creative team located in the San Francisco Bay Area and Los Angeles, California. Producing and providing services and products to facilitate the creation and distribution of VR experiences and immersive video, to various platforms including Desktop & Mobile devices, the HTC Vive, The Oculus Rift and the Samsung GearVR mobile display. We develop and produce engaging and entertaining experiences, technology & apps that combine digital content, Augmented & Virtual Reality… Show more Holor Media is a creative team located in the San Francisco Bay Area and Los Angeles, California. Producing and providing services and products to facilitate the creation and distribution of VR experiences and immersive video, to various platforms including Desktop & Mobile devices, the HTC Vive, The Oculus Rift and the Samsung GearVR mobile display. We develop and produce engaging and entertaining experiences, technology & apps that combine digital content, Augmented & Virtual Reality technologies, with CGI & visual effects. Show less

    • United States
    • 1 - 100 Employee
    • VR Production Pipeline Consultant
      • Feb 2015 - Apr 2015

      Assisting the talented team at Jaunt VR to create a world class Cinematic Virtual Reality production pipeline to quickly and easily bring stereoscopic 360 VR films, using their camera technology and tools, to multiple VR viewing platforms, including the Samsung GearVR, Oculus and Google Cardboard headsets. Assisting the talented team at Jaunt VR to create a world class Cinematic Virtual Reality production pipeline to quickly and easily bring stereoscopic 360 VR films, using their camera technology and tools, to multiple VR viewing platforms, including the Samsung GearVR, Oculus and Google Cardboard headsets.

    • United States
    • Media Production
    • CEO | Co-Founder
      • Jul 2014 - Apr 2015

      Innovative and immersive experiences for AR & VR platforms. Innovative and immersive experiences for AR & VR platforms.

    • Co-Founder | VirtualReality(VR) Supervisor
      • Jun 2014 - Dec 2014

      VR Supervisor for The Recruit: R U In featured on the MilkVR app by Samsung on the Gear VR. Specializing in high end Virtual Reality experiences, featuring VFX and 3D 360 video, for the Oculus Rift and other VR platforms. VR Supervisor for The Recruit: R U In featured on the MilkVR app by Samsung on the Gear VR. Specializing in high end Virtual Reality experiences, featuring VFX and 3D 360 video, for the Oculus Rift and other VR platforms.

    • Entertainment
    • CEO | Co-Founder
      • Feb 2013 - Jun 2014

      CEO & Co-Founder of SuperTales Inc, high tech, innovative and ground breaking digital entertainment. Introducing MashFX, a mobile app enabling users to enhance their mobile device camera and record videos with augmented reality 3D Characters and visual Effects in real-time. CEO & Co-Founder of SuperTales Inc, high tech, innovative and ground breaking digital entertainment. Introducing MashFX, a mobile app enabling users to enhance their mobile device camera and record videos with augmented reality 3D Characters and visual Effects in real-time.

    • United States
    • Entertainment Providers
    • CEO | Co-Founder
      • Feb 2013 - Mar 2014

      CEO & Co-Founder of Happy Pals Inc. The Happy Pals, is a growing brand of online fun and whacky interactive 3D animated characters, featured in numerous evolving entertainment apps on iOS and Android mobile devices, and on Facebook. http://facebook.com/thehappypals Happy Pals apps are currently on iOS, with a 5M+ install base. Happy Pals Inc. is a fully owned subsidiary of SuperTales Incorporated. CEO & Co-Founder of Happy Pals Inc. The Happy Pals, is a growing brand of online fun and whacky interactive 3D animated characters, featured in numerous evolving entertainment apps on iOS and Android mobile devices, and on Facebook. http://facebook.com/thehappypals Happy Pals apps are currently on iOS, with a 5M+ install base. Happy Pals Inc. is a fully owned subsidiary of SuperTales Incorporated.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • CEO & Creative Director
      • Jun 2009 - Jan 2013

      Co-Founder of SiXiTS. Providing overall direction for SiXiTS an innovative and creative new media and technology company. Collaborated on numerous projects with companies such as Legend 3D, Crowdstar, Qualcomm, ARM & Ubisoft. Produced and create the Happy Pals brand and series of Talking interactive 3D character apps reaching 4M+ installs worldwide, as of December 2012, on iOS devices. Founded in 2009, SiXiTS is located in San Rafael, CA. Co-Founder of SiXiTS. Providing overall direction for SiXiTS an innovative and creative new media and technology company. Collaborated on numerous projects with companies such as Legend 3D, Crowdstar, Qualcomm, ARM & Ubisoft. Produced and create the Happy Pals brand and series of Talking interactive 3D character apps reaching 4M+ installs worldwide, as of December 2012, on iOS devices. Founded in 2009, SiXiTS is located in San Rafael, CA.

    • United Kingdom
    • Printing Services
    • 1 - 100 Employee
    • Supervising Technical Director
      • Jan 2008 - Mar 2010

      Design and supervised implementation of overall asset production pipeline and directed development team to successfully build studio infrastructure, and deliver Disneys A Christmas Carol. In addition to overseeing core infrastructure for the studio which grew to 650 people across 4 locations in California, oversaw vendor relations, in conjunction with Disney, with companies such as Autodesk, The Foundry(Nuke Compositing software) and VICON(Motion Capture Technology)

    • Head of Production Engineering
      • Mar 2007 - Dec 2007

      One of the initial senior hires at IMD to design and build a 650 person studio across multiple locations for Robert Zemeckis to produce performance capture based Feature Animation films for Disney. Oversaw many aspects of the studio build out, including capital budget and design for core systems and infrastructure for both the main studio location in Marin, CA, and for the motion capture technology used on the performance capture warehouse/stage in Marina Del Ray, LA. Hired and… Show more One of the initial senior hires at IMD to design and build a 650 person studio across multiple locations for Robert Zemeckis to produce performance capture based Feature Animation films for Disney. Oversaw many aspects of the studio build out, including capital budget and design for core systems and infrastructure for both the main studio location in Marin, CA, and for the motion capture technology used on the performance capture warehouse/stage in Marina Del Ray, LA. Hired and supervised engineering team of 20+ to build production pipeline infrastructure and tools for IMDs first production over 12 months.

    • Brazil
    • Software Development
    • Senior Technical Art Director
      • Aug 2004 - Oct 2006

      Directing art teams and collaborating with software engineers and producers, on many aspects of game production for Next Generation x360/Playstation3 launch titles for established EA franchise FIFA, and for a brand new franchise EA Skate. Directing art teams and collaborating with software engineers and producers, on many aspects of game production for Next Generation x360/Playstation3 launch titles for established EA franchise FIFA, and for a brand new franchise EA Skate.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Digital Effects Supervisor
      • Oct 1993 - Jul 2004

      Supervising digital effects crews of 30+ Technical Directors at George Lucas' Visual Effects studio for 10 years for Academy Award nominated feature films including, Harry Potter and The Prisoner of Azkaban, Jurassic Park-The Lost World, Star Wars Episode 1- The Phantom Menace, and Dragonheart. Supervising digital effects crews of 30+ Technical Directors at George Lucas' Visual Effects studio for 10 years for Academy Award nominated feature films including, Harry Potter and The Prisoner of Azkaban, Jurassic Park-The Lost World, Star Wars Episode 1- The Phantom Menace, and Dragonheart.

    • Renewable Energy Semiconductor Manufacturing
    • 1 - 100 Employee
    • CEO | Inventor and Co-Founder
      • Sep 1998 - Jul 2003

      Founder and co-inventor of the Atollo construction toy, a flexible and LEGO compatible building system, in conjunction with Donald Macdonald, principle inventor and architect. Oversaw the design and manufacture in the UK, China and South Africa, in addition to overall marketing and fulfillment of the Award winning construction toy, that was distributed worldwide. Founder and co-inventor of the Atollo construction toy, a flexible and LEGO compatible building system, in conjunction with Donald Macdonald, principle inventor and architect. Oversaw the design and manufacture in the UK, China and South Africa, in addition to overall marketing and fulfillment of the Award winning construction toy, that was distributed worldwide.

    • Animation and Post-production
    • 700 & Above Employee
    • Technical Director
      • Jun 2000 - Jan 2001

      Worked on Pixars Monsters Inc. feature animation film, as a technical director within Pixars Shots department, on various VFX techniques and shots. Evaluated and introduced the use of 3rd party compositing systems, including Shake, to be used for various VFX shots within Pixars production pipeline. Worked on Pixars Monsters Inc. feature animation film, as a technical director within Pixars Shots department, on various VFX techniques and shots. Evaluated and introduced the use of 3rd party compositing systems, including Shake, to be used for various VFX shots within Pixars production pipeline.

    • United Kingdom
    • Media Production
    • 1 - 100 Employee
    • Computer Graphics Artist
      • Jun 1993 - Sep 1993
    • Japan
    • Graphic Design
    • Computer Graphics Artist
      • Aug 1989 - May 1993

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