Euan MacDougall
Programmer at Resolution Games- Claim this Profile
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Bio
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Experience
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Resolution Games
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Sweden
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Entertainment Providers
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100 - 200 Employee
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Programmer
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Nov 2021 - Present
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Developer
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Aug 2019 - May 2021
Worked as a developer for an appointments management system for use in medical practices. The client was developed using C# and MvvmCross, with WPF as the supported platform. Back end services used PostgreSQL, which I would be required to work with on occasion. Worked as a developer for an appointments management system for use in medical practices. The client was developed using C# and MvvmCross, with WPF as the supported platform. Back end services used PostgreSQL, which I would be required to work with on occasion.
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ELK Studios
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Ireland
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Animation and Post-production
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1 - 100 Employee
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Game Client Developer
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Jan 2019 - Aug 2019
Worked as a client developer for online slot machine games. This involved implementing game specific visual sequences using JavaScript and in-house framework. Worked as a client developer for online slot machine games. This involved implementing game specific visual sequences using JavaScript and in-house framework.
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Starbreeze Studios
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United States
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Retail
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Gameplay Programmer
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Oct 2016 - Dec 2018
Worked on an online co-op FPS game, using Unreal Engine 4 (C++). I was on the programming team since the start of the project in October 2016. I took ownership for the development of multiple core features of the gameplay experience, and built upon and maintained that functionality throughout the project. Worked on an online co-op FPS game, using Unreal Engine 4 (C++). I was on the programming team since the start of the project in October 2016. I took ownership for the development of multiple core features of the gameplay experience, and built upon and maintained that functionality throughout the project.
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Climax
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France
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Technology, Information and Internet
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1 - 100 Employee
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Programmer
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Feb 2013 - Feb 2016
Worked on a wide range of game projects across a number of platforms and genres, including four well-received released titles as well as a number of unreleased prototypes. Contributions include: General gameplay features, a complete UI system, a basic AI system, bug fixing, optimisation, and porting projects between systems. Worked on a wide range of game projects across a number of platforms and genres, including four well-received released titles as well as a number of unreleased prototypes. Contributions include: General gameplay features, a complete UI system, a basic AI system, bug fixing, optimisation, and porting projects between systems.
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Education
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University of Abertay Dundee
MSc/PGDip Computer Games Technology, Distinction -
Heriot-Watt University
BSc (Hons) Computer Science, 2:1