Euan MacDougall

Programmer at Resolution Games
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Location
Stockholm, Stockholm County, Sweden, SE

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Experience

    • Sweden
    • Entertainment Providers
    • 100 - 200 Employee
    • Programmer
      • Nov 2021 - Present
    • Developer
      • Aug 2019 - May 2021

      Worked as a developer for an appointments management system for use in medical practices. The client was developed using C# and MvvmCross, with WPF as the supported platform. Back end services used PostgreSQL, which I would be required to work with on occasion. Worked as a developer for an appointments management system for use in medical practices. The client was developed using C# and MvvmCross, with WPF as the supported platform. Back end services used PostgreSQL, which I would be required to work with on occasion.

    • Ireland
    • Animation and Post-production
    • 1 - 100 Employee
    • Game Client Developer
      • Jan 2019 - Aug 2019

      Worked as a client developer for online slot machine games. This involved implementing game specific visual sequences using JavaScript and in-house framework. Worked as a client developer for online slot machine games. This involved implementing game specific visual sequences using JavaScript and in-house framework.

    • United States
    • Retail
    • Gameplay Programmer
      • Oct 2016 - Dec 2018

      Worked on an online co-op FPS game, using Unreal Engine 4 (C++). I was on the programming team since the start of the project in October 2016. I took ownership for the development of multiple core features of the gameplay experience, and built upon and maintained that functionality throughout the project. Worked on an online co-op FPS game, using Unreal Engine 4 (C++). I was on the programming team since the start of the project in October 2016. I took ownership for the development of multiple core features of the gameplay experience, and built upon and maintained that functionality throughout the project.

    • France
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Programmer
      • Feb 2013 - Feb 2016

      Worked on a wide range of game projects across a number of platforms and genres, including four well-received released titles as well as a number of unreleased prototypes. Contributions include: General gameplay features, a complete UI system, a basic AI system, bug fixing, optimisation, and porting projects between systems. Worked on a wide range of game projects across a number of platforms and genres, including four well-received released titles as well as a number of unreleased prototypes. Contributions include: General gameplay features, a complete UI system, a basic AI system, bug fixing, optimisation, and porting projects between systems.

Education

  • University of Abertay Dundee
    MSc/PGDip Computer Games Technology, Distinction
    2010 - 2012
  • Heriot-Watt University
    BSc (Hons) Computer Science, 2:1
    2006 - 2010

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