Eliot Truesdell

Render Prep Lead at Armstrong White
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Contact Information
us****@****om
(386) 825-5501
Location
Detroit Metropolitan Area

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5.0

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Eric Swarts

Eliot and I both worked as 3D Artists at Mackevision together and I can say he always showed an immense amount of professionalism on the job. His work was always accurate, and on time. Eliot pushed himself in the workplace and was always trying to learn new techniques and grow as an artist. It was always a pleasure working with him and I know that wherever he works next he will give it 110%, because that's what he gave working at Mackevision and I don't think he's capable of any less.

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Experience

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • Render Prep Lead
      • Mar 2017 - Present

      -Processed incoming CAD data from vendors. Cleaned, uvd, rigged, and created standard textures to match product specification. -Rebuilt vehicle car trims based on model year and options -Built data states allowing artists quick access to sets of assets and parts -Helped build internal tools which transferred and auto assigned materials using our studio library -Advised and help evolve workflow within the Data Prep team -Managed the Marks Virtual Garage with a small team. Updating… Show more -Processed incoming CAD data from vendors. Cleaned, uvd, rigged, and created standard textures to match product specification. -Rebuilt vehicle car trims based on model year and options -Built data states allowing artists quick access to sets of assets and parts -Helped build internal tools which transferred and auto assigned materials using our studio library -Advised and help evolve workflow within the Data Prep team -Managed the Marks Virtual Garage with a small team. Updating cars, modeling missing parts, tire sidewall creation, and product rendering. -Tessellated CAD through PIXYZ for vendors unable to provide working data files. Organized the hierarchy to make the data easy to navigate. -Clients worked with: Lego Pepsi Dole Proctor and Gamble Fairlife Whirlpool Owens Corning Nissan Infiniti Mazda GM Ford Honda AMG Show less -Processed incoming CAD data from vendors. Cleaned, uvd, rigged, and created standard textures to match product specification. -Rebuilt vehicle car trims based on model year and options -Built data states allowing artists quick access to sets of assets and parts -Helped build internal tools which transferred and auto assigned materials using our studio library -Advised and help evolve workflow within the Data Prep team -Managed the Marks Virtual Garage with a small team. Updating… Show more -Processed incoming CAD data from vendors. Cleaned, uvd, rigged, and created standard textures to match product specification. -Rebuilt vehicle car trims based on model year and options -Built data states allowing artists quick access to sets of assets and parts -Helped build internal tools which transferred and auto assigned materials using our studio library -Advised and help evolve workflow within the Data Prep team -Managed the Marks Virtual Garage with a small team. Updating cars, modeling missing parts, tire sidewall creation, and product rendering. -Tessellated CAD through PIXYZ for vendors unable to provide working data files. Organized the hierarchy to make the data easy to navigate. -Clients worked with: Lego Pepsi Dole Proctor and Gamble Fairlife Whirlpool Owens Corning Nissan Infiniti Mazda GM Ford Honda AMG Show less

    • Germany
    • Animation
    • 100 - 200 Employee
    • 3D Product Artist
      • Feb 2016 - Nov 2016

      -Maintained automotive data for Volkswagen and Volkswagen Canada. Clean and repaired geometry for 3D rendering. Separated data into appropriate trim levels for vehicles, making sure color, interior fabrics, and features meet specifications. -Worked with/and created boolean logic to separate vehicle data, allowing Volkswagen to call specific vehicle builds using PictureShooter. -Rendered vehicle beauty shots using Maya and Vray, including adjusting lights rigs, swapping shaders… Show more -Maintained automotive data for Volkswagen and Volkswagen Canada. Clean and repaired geometry for 3D rendering. Separated data into appropriate trim levels for vehicles, making sure color, interior fabrics, and features meet specifications. -Worked with/and created boolean logic to separate vehicle data, allowing Volkswagen to call specific vehicle builds using PictureShooter. -Rendered vehicle beauty shots using Maya and Vray, including adjusting lights rigs, swapping shaders, fixing UV issues, repairing geometry and implementing new requests by Volkswagen. Show less -Maintained automotive data for Volkswagen and Volkswagen Canada. Clean and repaired geometry for 3D rendering. Separated data into appropriate trim levels for vehicles, making sure color, interior fabrics, and features meet specifications. -Worked with/and created boolean logic to separate vehicle data, allowing Volkswagen to call specific vehicle builds using PictureShooter. -Rendered vehicle beauty shots using Maya and Vray, including adjusting lights rigs, swapping shaders… Show more -Maintained automotive data for Volkswagen and Volkswagen Canada. Clean and repaired geometry for 3D rendering. Separated data into appropriate trim levels for vehicles, making sure color, interior fabrics, and features meet specifications. -Worked with/and created boolean logic to separate vehicle data, allowing Volkswagen to call specific vehicle builds using PictureShooter. -Rendered vehicle beauty shots using Maya and Vray, including adjusting lights rigs, swapping shaders, fixing UV issues, repairing geometry and implementing new requests by Volkswagen. Show less

Education

  • Gnomon School of Visual Effects
    Modeling / Unreal Engine
    2011 - 2013
  • Washtenaw Community College
    Animation
    2010 - 2011
  • University of Michigan
    2006 - 2010

Community

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