Ethan Treff
Software Engineer at Deluxe Payroll- Claim this Profile
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English Native or bilingual proficiency
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Japanese Elementary proficiency
Topline Score
Bio
Chris Rathjen
We asked Ethan to contribute in several roles during his internship at Xaviant: 1. QA intern: Test features in development, effectively report defects, give actionable feedback. Ethan's passion for gaming served him well in this role. 2. Engineering intern: Create automated and tool-assisted tests. Ethan showed a strong interest in delivering effective and maintainable automation. It's easy to fall into a trap of writing too many tests with a high recurring/ongoing cost, so I was pleased to see Ethan already thinking about the total cost of a test. 3. Technical Community Coordinator: Ethan was our first point of contact on both our internal and Steam community forums, and was the primary support contact for our Tech Support sub-forums. Ethan regularly demonstrated tenacity in solving customers' problems and escalating to the project team when needed. His contribution is a significant component in creating a strongly positive reaction in the Steam Early Access community to our first game (Lichdom:Battlemage) and the company.
Chris Rathjen
We asked Ethan to contribute in several roles during his internship at Xaviant: 1. QA intern: Test features in development, effectively report defects, give actionable feedback. Ethan's passion for gaming served him well in this role. 2. Engineering intern: Create automated and tool-assisted tests. Ethan showed a strong interest in delivering effective and maintainable automation. It's easy to fall into a trap of writing too many tests with a high recurring/ongoing cost, so I was pleased to see Ethan already thinking about the total cost of a test. 3. Technical Community Coordinator: Ethan was our first point of contact on both our internal and Steam community forums, and was the primary support contact for our Tech Support sub-forums. Ethan regularly demonstrated tenacity in solving customers' problems and escalating to the project team when needed. His contribution is a significant component in creating a strongly positive reaction in the Steam Early Access community to our first game (Lichdom:Battlemage) and the company.
Chris Rathjen
We asked Ethan to contribute in several roles during his internship at Xaviant: 1. QA intern: Test features in development, effectively report defects, give actionable feedback. Ethan's passion for gaming served him well in this role. 2. Engineering intern: Create automated and tool-assisted tests. Ethan showed a strong interest in delivering effective and maintainable automation. It's easy to fall into a trap of writing too many tests with a high recurring/ongoing cost, so I was pleased to see Ethan already thinking about the total cost of a test. 3. Technical Community Coordinator: Ethan was our first point of contact on both our internal and Steam community forums, and was the primary support contact for our Tech Support sub-forums. Ethan regularly demonstrated tenacity in solving customers' problems and escalating to the project team when needed. His contribution is a significant component in creating a strongly positive reaction in the Steam Early Access community to our first game (Lichdom:Battlemage) and the company.
Chris Rathjen
We asked Ethan to contribute in several roles during his internship at Xaviant: 1. QA intern: Test features in development, effectively report defects, give actionable feedback. Ethan's passion for gaming served him well in this role. 2. Engineering intern: Create automated and tool-assisted tests. Ethan showed a strong interest in delivering effective and maintainable automation. It's easy to fall into a trap of writing too many tests with a high recurring/ongoing cost, so I was pleased to see Ethan already thinking about the total cost of a test. 3. Technical Community Coordinator: Ethan was our first point of contact on both our internal and Steam community forums, and was the primary support contact for our Tech Support sub-forums. Ethan regularly demonstrated tenacity in solving customers' problems and escalating to the project team when needed. His contribution is a significant component in creating a strongly positive reaction in the Steam Early Access community to our first game (Lichdom:Battlemage) and the company.
Experience
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Deluxe Payroll
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United States
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Financial Services
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1 - 100 Employee
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Software Engineer
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Jan 2022 - Present
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Independent Contractor
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Mar 2021 - Oct 2021
Maintained C# web and desktop applications Maintained C# web and desktop applications
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Tillster
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United States
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Software Development
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200 - 300 Employee
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.NET Developer
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Oct 2018 - Dec 2020
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Associate .NET Developer
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May 2018 - Oct 2018
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Hi-Rez Ventures
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United States
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Computer Games
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300 - 400 Employee
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Event Staff
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Dec 2017 - Jan 2018
Hi-Rez Expo is a four-day event to celebrate the communities, teams, cosplayers, and fans who make Hi-Rez Studios’ games great. My roles were to help prepare for HRX and staff VIP registration at the event. Hi-Rez Expo is a four-day event to celebrate the communities, teams, cosplayers, and fans who make Hi-Rez Studios’ games great. My roles were to help prepare for HRX and staff VIP registration at the event.
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ProCare Rx
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IT Services and IT Consulting
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100 - 200 Employee
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Software Developer
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Aug 2016 - Dec 2017
ProCare Rx is a national, URAC accredited Pharmacy Benefit Manager with over 25 years' experience in the health care industry. ProCare Rx is a national, URAC accredited Pharmacy Benefit Manager with over 25 years' experience in the health care industry.
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Xaviant
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United States
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Computer Games
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1 - 100 Employee
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Engineering Intern
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May 2014 - Mar 2015
Alongside my position as the technical community manager I help resolve technical bugs and create software that aids in the debugging process. I also help quality assurance with finding and resolving bugs.
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Technical Community Manager
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May 2014 - Mar 2015
Alongside my position as an engineering intern I field all technical questions in the Steam forums. I am the first line of defense in helping users resolve their technical problems. It is my job to pass on any important feedback or bug reports as well as collect data from users experiencing game-breaking bugs. I communicate with these individuals to ensure they can quickly get their issues resolved and enjoy playing the game as it was meant to be played.
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Hi-Rez Ventures
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United States
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Computer Games
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300 - 400 Employee
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Volunteer Coordinator
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Dec 2014 - Jan 2015
My job was to coordinate volunteers for the 2015 Smite World Championship. I answered questions volunteers had and helped ensure that all volunteers knew what they should be doing. I also assisted in setting up and tearing down the venue and helped get miscellaneous things ready the month before. My job was to coordinate volunteers for the 2015 Smite World Championship. I answered questions volunteers had and helped ensure that all volunteers knew what they should be doing. I also assisted in setting up and tearing down the venue and helped get miscellaneous things ready the month before.
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Lab Assistant
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Jan 2012 - Jun 2012
My job was to help 1302C students (Program and Problem Solving II) with their labs. These labs consisted of learning and writing code in C# to make functional video games. Students were tasked with creating a video game during the semester. I was there to help them with that as well. I also acted as a tutor for multiple students throughout the semester. This was a one semester job. My job was to help 1302C students (Program and Problem Solving II) with their labs. These labs consisted of learning and writing code in C# to make functional video games. Students were tasked with creating a video game during the semester. I was there to help them with that as well. I also acted as a tutor for multiple students throughout the semester. This was a one semester job.
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Education
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Southern Polytechnic State University
Computer Game Design and Development, Computer Science