Esam El Kholy

Software Engineer at Skeleton Crew Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Kyoto, Japan, JP
Languages
  • English Professional working proficiency
  • Arabic Native or bilingual proficiency
  • Japanese Elementary proficiency

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Bio

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5.0

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Moustafa Eid

Essam is a true visionary in the world of graphic programming, he's detail oriented and disciplined, we were conducted together through the design of 3d printing software as he created a whole slicing engine along with graphics from scratch in a challenging time. I would highly recommend Essam for any Graphics Programming project that involves delivering high standard of excellence possible.

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Credentials

  • Udemy Course Completion Certificate for "The Unreal Engine Developer Course - Learn C++ & Make Games"
    Udemy
    Apr, 2017
    - Nov, 2024

Experience

    • Japan
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Feb 2021 - Present

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Game Developer
      • Sep 2020 - Jan 2021

  • Augmentoria
    • Cairo Governorate, Egypt
    • R&D Game Engineer
      • Jun 2019 - Mar 2020

    • Egypt
    • Computer Games
    • Game Developer
      • Jul 2018 - Mar 2019

    • Egypt
    • Professional Training and Coaching
    • 700 & Above Employee
    • Game Developer Trainee
      • Oct 2017 - Jul 2018

    • Lebanon
    • Printing Services
    • 1 - 100 Employee
    • Engine/Graphics Programmer
      • Oct 2016 - Mar 2017

      - Rewrote the engine from scratch with the focus of creating a designer friendly 3D editor to design and print out 3D models using 3D printers. - Implemented "Infill" patterns on the cross-sections to further improve the 3D printer material consumption. - Implemented features such as duplicating objects, drag and move objects, auto arrange objects in a specific space, simple lighting model, controlling the view with mouse (rotating , zooming, moving),...etc. - Rewrote the engine from scratch with the focus of creating a designer friendly 3D editor to design and print out 3D models using 3D printers. - Implemented "Infill" patterns on the cross-sections to further improve the 3D printer material consumption. - Implemented features such as duplicating objects, drag and move objects, auto arrange objects in a specific space, simple lighting model, controlling the view with mouse (rotating , zooming, moving),...etc.

Education

  • Information Technology Institute (ITI)
    9 Month Professional Diploma, Game Development
    2017 - 2018
  • Tanta University
    Bachelor's degree, Computer Science
    2011 - 2016

Community

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