Erwan Davisseau
Professor at UQAT- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
French -
Topline Score
Bio
Jean-Francois Roy
Erwan was a lot of fun to work with. What I like most about him is his ability to understand the design and collaborate in finding easy to implement solutions to support it. He's a production guy, that is, he likes to get involved with his team and get his hands dirty, which is a quality I came to appreciate.
Colin Pearson
Erwan was (and remains) a pleasure to work with. He is knowledgeable, forthright and capable. He can do pretty much everything in the video game field short of programing and I highly recommend him.
Jean-Francois Roy
Erwan was a lot of fun to work with. What I like most about him is his ability to understand the design and collaborate in finding easy to implement solutions to support it. He's a production guy, that is, he likes to get involved with his team and get his hands dirty, which is a quality I came to appreciate.
Colin Pearson
Erwan was (and remains) a pleasure to work with. He is knowledgeable, forthright and capable. He can do pretty much everything in the video game field short of programing and I highly recommend him.
Jean-Francois Roy
Erwan was a lot of fun to work with. What I like most about him is his ability to understand the design and collaborate in finding easy to implement solutions to support it. He's a production guy, that is, he likes to get involved with his team and get his hands dirty, which is a quality I came to appreciate.
Colin Pearson
Erwan was (and remains) a pleasure to work with. He is knowledgeable, forthright and capable. He can do pretty much everything in the video game field short of programing and I highly recommend him.
Jean-Francois Roy
Erwan was a lot of fun to work with. What I like most about him is his ability to understand the design and collaborate in finding easy to implement solutions to support it. He's a production guy, that is, he likes to get involved with his team and get his hands dirty, which is a quality I came to appreciate.
Colin Pearson
Erwan was (and remains) a pleasure to work with. He is knowledgeable, forthright and capable. He can do pretty much everything in the video game field short of programing and I highly recommend him.
Experience
-
Université du Québec en Abitibi-Témiscamingue
-
Canada
-
Higher Education
-
300 - 400 Employee
-
Professor
-
Oct 2010 - Present
For many years, I've been responsible for mainly teaching ZBrush, Maya and Unreal. I’m still currently teaching ZBrush but replaced the other two by Marvelous Designer and Substance suite. As my career is moving towards academic research, I’m keeping a close eye on the industry practices. Because I’m enjoying it, I’m still modeling, sculpting and texturing. This helps me in my teaching to keep a good balance between practice and theory. For many years, I've been responsible for mainly teaching ZBrush, Maya and Unreal. I’m still currently teaching ZBrush but replaced the other two by Marvelous Designer and Substance suite. As my career is moving towards academic research, I’m keeping a close eye on the industry practices. Because I’m enjoying it, I’m still modeling, sculpting and texturing. This helps me in my teaching to keep a good balance between practice and theory.
-
-
-
Behaviour Interactive
-
Canada
-
Computer Games
-
700 & Above Employee
-
Lead Artist
-
Sep 2009 - Oct 2010
Adaptation of the Movie RANGO
-
-
Lead Artist
-
Feb 2008 - Sep 2009
Title: MySims Racing Wii (EA)
-
-
Lead Artist
-
Nov 2007 - Feb 2008
Title: Mercenaries 2 PS2 (EA Pandemic)
-
-
Lead artist
-
Mar 2007 - Nov 2007
Title: Power Rangers (Disney) + R&D Game done in 7 months with a very small art team. Even if almost all my team was unexperienced (first game for 75% of them), I've got the chance to have skilled artists...
-
-
-
Ubisoft
-
France
-
Computer Games
-
700 & Above Employee
-
Lead Artist/ Art Team Lead
-
Nov 2005 - Feb 2007
Title: Farcry 2 Next Gen
-
-
Lead Artist / Art Production Manager
-
Feb 2005 - Nov 2005
Title: Prince of Persia: The Two Thrones In charge of 35 Artists (Level Artists, Character Artists, Special Effects Artists, Lighting Artist & Illustrators) with the help of the Art Director
-
-
Senior Level Artist | Art Team Lead
-
May 2004 - Feb 2005
Title: Splinter Cell: Chaos Theory PS2 In charge of 12 artists (6 Modelers and 6 Level Artists to deliver 6 maps)
-
-
-
-
3D Character and Environment Artist
-
Apr 2003 - May 2004
Title: Iceman Co-Founder and Associate of Datura Studios. We all came from Infogrames. We have done the multiplateform game "ICEMAN" in 10 months with the middleware "Renderware". Unfortunately, we did not manage to sell our project even if Ubisoft, Infogrames and else (less known) were interested. Title: Iceman Co-Founder and Associate of Datura Studios. We all came from Infogrames. We have done the multiplateform game "ICEMAN" in 10 months with the middleware "Renderware". Unfortunately, we did not manage to sell our project even if Ubisoft, Infogrames and else (less known) were interested.
-
-
-
Shiny Entertainment, Inc.
-
United States
-
Computer Games
-
1 - 100 Employee
-
3D Special Effects Artist
-
Feb 2003 - Mar 2003
Title: Enter the Matrix As an Infogrames employee, I've been called to help Shiny to close their game "Enter the Matrix" in their studio at Los Angeles. Title: Enter the Matrix As an Infogrames employee, I've been called to help Shiny to close their game "Enter the Matrix" in their studio at Los Angeles.
-
-
-
Infogrames
-
Computer Games
-
1 - 100 Employee
-
3D Environment Artist
-
Aug 2000 - Jan 2003
I worked on several projects but all canceled: Gravity One (with Kawaï Studio) Alone in the Dark 5 Nikita (was "Mission Impossible 2") I worked on several projects but all canceled: Gravity One (with Kawaï Studio) Alone in the Dark 5 Nikita (was "Mission Impossible 2")
-
-
-
Darkworks
-
Computer Games
-
1 - 100 Employee
-
3D Environment Artist
-
Jul 1999 - Aug 1999
Title: Alone in the Dark 4 After having finished my 3d formation (CFT Gobelins Art School), I worked for DarkWorks as a 3d environment artist (precalculated scenes). The first week, they told me not to stress. They said they knew I was a newbie in game development. One month later, DarkWorks decided to fire me because I wasn't fast enough. I've been very surprised to see they used what I made for us. No comment... but I will not forget! Title: Alone in the Dark 4 After having finished my 3d formation (CFT Gobelins Art School), I worked for DarkWorks as a 3d environment artist (precalculated scenes). The first week, they told me not to stress. They said they knew I was a newbie in game development. One month later, DarkWorks decided to fire me because I wasn't fast enough. I've been very surprised to see they used what I made for us. No comment... but I will not forget!
-
-
-
-
3D Artist
-
Nov 1998 - Jun 1999
I worked on the PC game "Timemachine". I worked on the PC game "Timemachine".
-
-
Education
-
ENJMIN
Master's degree, Animation, Interactive Technology, Video Graphics and Special Effects