Erwan Davisseau

Professor at UQAT
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Laval, Quebec, Canada, CA
Languages
  • French -

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Jean-Francois Roy

Erwan was a lot of fun to work with. What I like most about him is his ability to understand the design and collaborate in finding easy to implement solutions to support it. He's a production guy, that is, he likes to get involved with his team and get his hands dirty, which is a quality I came to appreciate.

Colin Pearson

Erwan was (and remains) a pleasure to work with. He is knowledgeable, forthright and capable. He can do pretty much everything in the video game field short of programing and I highly recommend him.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Canada
    • Higher Education
    • 300 - 400 Employee
    • Professor
      • Oct 2010 - Present

      For many years, I've been responsible for mainly teaching ZBrush, Maya and Unreal. I’m still currently teaching ZBrush but replaced the other two by Marvelous Designer and Substance suite. As my career is moving towards academic research, I’m keeping a close eye on the industry practices. Because I’m enjoying it, I’m still modeling, sculpting and texturing. This helps me in my teaching to keep a good balance between practice and theory. For many years, I've been responsible for mainly teaching ZBrush, Maya and Unreal. I’m still currently teaching ZBrush but replaced the other two by Marvelous Designer and Substance suite. As my career is moving towards academic research, I’m keeping a close eye on the industry practices. Because I’m enjoying it, I’m still modeling, sculpting and texturing. This helps me in my teaching to keep a good balance between practice and theory.

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Lead Artist
      • Sep 2009 - Oct 2010

      Adaptation of the Movie RANGO

    • Lead Artist
      • Feb 2008 - Sep 2009

      Title: MySims Racing Wii (EA)

    • Lead Artist
      • Nov 2007 - Feb 2008

      Title: Mercenaries 2 PS2 (EA Pandemic)

    • Lead artist
      • Mar 2007 - Nov 2007

      Title: Power Rangers (Disney) + R&D Game done in 7 months with a very small art team. Even if almost all my team was unexperienced (first game for 75% of them), I've got the chance to have skilled artists...

    • France
    • Computer Games
    • 700 & Above Employee
    • Lead Artist/ Art Team Lead
      • Nov 2005 - Feb 2007

      Title: Farcry 2 Next Gen

    • Lead Artist / Art Production Manager
      • Feb 2005 - Nov 2005

      Title: Prince of Persia: The Two Thrones In charge of 35 Artists (Level Artists, Character Artists, Special Effects Artists, Lighting Artist & Illustrators) with the help of the Art Director

    • Senior Level Artist | Art Team Lead
      • May 2004 - Feb 2005

      Title: Splinter Cell: Chaos Theory PS2 In charge of 12 artists (6 Modelers and 6 Level Artists to deliver 6 maps)

    • 3D Character and Environment Artist
      • Apr 2003 - May 2004

      Title: Iceman Co-Founder and Associate of Datura Studios. We all came from Infogrames. We have done the multiplateform game "ICEMAN" in 10 months with the middleware "Renderware". Unfortunately, we did not manage to sell our project even if Ubisoft, Infogrames and else (less known) were interested. Title: Iceman Co-Founder and Associate of Datura Studios. We all came from Infogrames. We have done the multiplateform game "ICEMAN" in 10 months with the middleware "Renderware". Unfortunately, we did not manage to sell our project even if Ubisoft, Infogrames and else (less known) were interested.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Special Effects Artist
      • Feb 2003 - Mar 2003

      Title: Enter the Matrix As an Infogrames employee, I've been called to help Shiny to close their game "Enter the Matrix" in their studio at Los Angeles. Title: Enter the Matrix As an Infogrames employee, I've been called to help Shiny to close their game "Enter the Matrix" in their studio at Los Angeles.

    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist
      • Aug 2000 - Jan 2003

      I worked on several projects but all canceled: Gravity One (with Kawaï Studio) Alone in the Dark 5 Nikita (was "Mission Impossible 2") I worked on several projects but all canceled: Gravity One (with Kawaï Studio) Alone in the Dark 5 Nikita (was "Mission Impossible 2")

    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist
      • Jul 1999 - Aug 1999

      Title: Alone in the Dark 4 After having finished my 3d formation (CFT Gobelins Art School), I worked for DarkWorks as a 3d environment artist (precalculated scenes). The first week, they told me not to stress. They said they knew I was a newbie in game development. One month later, DarkWorks decided to fire me because I wasn't fast enough. I've been very surprised to see they used what I made for us. No comment... but I will not forget! Title: Alone in the Dark 4 After having finished my 3d formation (CFT Gobelins Art School), I worked for DarkWorks as a 3d environment artist (precalculated scenes). The first week, they told me not to stress. They said they knew I was a newbie in game development. One month later, DarkWorks decided to fire me because I wasn't fast enough. I've been very surprised to see they used what I made for us. No comment... but I will not forget!

    • 3D Artist
      • Nov 1998 - Jun 1999

      I worked on the PC game "Timemachine". I worked on the PC game "Timemachine".

Education

  • ENJMIN
    Master's degree, Animation, Interactive Technology, Video Graphics and Special Effects
    2012 - 2013

Community

You need to have a working account to view this content. Click here to join now