Erin Bower
Mentor at Limit Break Mentorship- Claim this Profile
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English Native or bilingual proficiency
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Japanese Limited working proficiency
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French Limited working proficiency
Topline Score
Bio
LinkedIn User
Erin has worked at Riot in multiple capacities during her time here. Some of her strengths and contributions below: - A genuine, caring and compassionate approach to community development, focusing on areas that Riot hadn't addressed well at the time, for example cosplay and fan art - A strong analytical and organizational approach to live events, contributing massively to shows like Insomnia on all levels both strategical and tactical - She has constructed and managed a team of partner-writers for esports editorials, displaying leadership, conflict resolution and people management skills - She has demonstrated an organic understanding of Riot brand, culture and DNA and acted as a champion of those values at every occasion and across levels of scale, from initiatives as large as month-long European campaigns to as small as "which image to use for the promo piece" Throughout her time here she has been an absolute force of nature, always delivering, always reliable and always adding significant value to anything she touched. I fully endorse her for any role she might aim for because I am 100% confident she will absolutely nail it.
James Williams
I worked with Erin on Leaguefest, a League of Legends festival that was integrated into Insomnia58. Her passion and attention to detail jumped off the page straight away and her recommendations and assistance was key to the event being a great success not just as a one off event, but one that was really looked back upon as something truly memorable. Erin's warmth and friendliness are definitely something that made working together easily and I hope to work with her again in the future!
LinkedIn User
Erin has worked at Riot in multiple capacities during her time here. Some of her strengths and contributions below: - A genuine, caring and compassionate approach to community development, focusing on areas that Riot hadn't addressed well at the time, for example cosplay and fan art - A strong analytical and organizational approach to live events, contributing massively to shows like Insomnia on all levels both strategical and tactical - She has constructed and managed a team of partner-writers for esports editorials, displaying leadership, conflict resolution and people management skills - She has demonstrated an organic understanding of Riot brand, culture and DNA and acted as a champion of those values at every occasion and across levels of scale, from initiatives as large as month-long European campaigns to as small as "which image to use for the promo piece" Throughout her time here she has been an absolute force of nature, always delivering, always reliable and always adding significant value to anything she touched. I fully endorse her for any role she might aim for because I am 100% confident she will absolutely nail it.
James Williams
I worked with Erin on Leaguefest, a League of Legends festival that was integrated into Insomnia58. Her passion and attention to detail jumped off the page straight away and her recommendations and assistance was key to the event being a great success not just as a one off event, but one that was really looked back upon as something truly memorable. Erin's warmth and friendliness are definitely something that made working together easily and I hope to work with her again in the future!
LinkedIn User
Erin has worked at Riot in multiple capacities during her time here. Some of her strengths and contributions below: - A genuine, caring and compassionate approach to community development, focusing on areas that Riot hadn't addressed well at the time, for example cosplay and fan art - A strong analytical and organizational approach to live events, contributing massively to shows like Insomnia on all levels both strategical and tactical - She has constructed and managed a team of partner-writers for esports editorials, displaying leadership, conflict resolution and people management skills - She has demonstrated an organic understanding of Riot brand, culture and DNA and acted as a champion of those values at every occasion and across levels of scale, from initiatives as large as month-long European campaigns to as small as "which image to use for the promo piece" Throughout her time here she has been an absolute force of nature, always delivering, always reliable and always adding significant value to anything she touched. I fully endorse her for any role she might aim for because I am 100% confident she will absolutely nail it.
James Williams
I worked with Erin on Leaguefest, a League of Legends festival that was integrated into Insomnia58. Her passion and attention to detail jumped off the page straight away and her recommendations and assistance was key to the event being a great success not just as a one off event, but one that was really looked back upon as something truly memorable. Erin's warmth and friendliness are definitely something that made working together easily and I hope to work with her again in the future!
LinkedIn User
Erin has worked at Riot in multiple capacities during her time here. Some of her strengths and contributions below: - A genuine, caring and compassionate approach to community development, focusing on areas that Riot hadn't addressed well at the time, for example cosplay and fan art - A strong analytical and organizational approach to live events, contributing massively to shows like Insomnia on all levels both strategical and tactical - She has constructed and managed a team of partner-writers for esports editorials, displaying leadership, conflict resolution and people management skills - She has demonstrated an organic understanding of Riot brand, culture and DNA and acted as a champion of those values at every occasion and across levels of scale, from initiatives as large as month-long European campaigns to as small as "which image to use for the promo piece" Throughout her time here she has been an absolute force of nature, always delivering, always reliable and always adding significant value to anything she touched. I fully endorse her for any role she might aim for because I am 100% confident she will absolutely nail it.
James Williams
I worked with Erin on Leaguefest, a League of Legends festival that was integrated into Insomnia58. Her passion and attention to detail jumped off the page straight away and her recommendations and assistance was key to the event being a great success not just as a one off event, but one that was really looked back upon as something truly memorable. Erin's warmth and friendliness are definitely something that made working together easily and I hope to work with her again in the future!
Credentials
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TV Presentation Course
The Gaiety School of ActingJan, 2014- Nov, 2024 -
ICAgile Certified Professional in Agile Project Management (ICP-APM)
ICAgile
Experience
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Limit Break Mentorship
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United Kingdom
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Computer Games
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1 - 100 Employee
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Mentor
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May 2023 - Present
I am currently mentoring 4 individuals as part of the Limit Break Mentorship program. By taking time to understand their individual career paths, goals, hopes, and stresses, I'm able to share my own experiences working in the games industry to help guide my mentees towards finding solutions that will help them in their individual circumstances. My mentees range from individuals not currently in the games industry hoping to take their first step into a junior role, to those already in the industry needing guidance on navigating the unique challenges we face here. I encourage my mentees to set their own agendas and lead the mentorship themselves, however generally my guidance tends to take the form of: - Helping them explore their options within the games industry, by demystifying job application jargon and identifying their skills that could be lent to different roles - Helping restructure and design CV and portfolios - Preparing for job applications and practicing interview questions - Seeking advice from within my own network to answer questions I may not be equipped to respond to - Listening to issues and helping break them down into smaller tasks and prioritizing what can be changed - Providing an outside perspective on challenges being faced within their roles Show less
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Twitch
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United States
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Software Development
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700 & Above Employee
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Twitch Affiliate
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Jun 2021 - Present
In June 2021, I suggested to my Dungeons & Dragons group that we start streaming our home game. I created our overlays, which have gone through many iterations and improvements over the years. I designed and drew several of our characters based on my friend's descriptions. I also learned how to use Streamlabs OBS, and am continually problem-solving as I think of new things I want to try to level up our stream. Outside of the stream itself, I created and maintain our channels on TikTok, Youtube, Spotify, Instagram and Twitter. I also help moderate our small Discord community of 70 members. In 2023, I delegated a lot of the weekly stream-related tasks out to my group, so I could focus on new growth opportunities for our stream. We began pursuing stream sponsorships and worked with HarpsCorp to promote their TTRPG business. We're now currently preparing to run a table at DragonMeet to promote the stream to local TTRPG fans. Show less
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Square Enix
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United Kingdom
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Computer Games
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700 & Above Employee
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Global Brand Manager
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Oct 2019 - Present
Global Brand Manager at Square Enix, working within Square Enix External Studios on the Life is Strange franchise. My key responsibilities include: * Positioning and origination of all Brand materials - including key art, trailers, advertising assets, web creative, promotional materials, store collateral, etc. Delivering quality results on time and to budget. * Building effective relationships, rapport and confidence amongst the marketing teams all over the globe and being a central contact for all external partnerships. * Collaborating closely with the game developers to ensure the brand and game campaigns harmonise and the player's needs and wants are leading key decisions. * Presenting ideas and articulating plans to stakeholders, agencies and partners in order to galvanise their support * Keeping an eye on trends, and exploring new ways to approach the digital market place both in terms of promoting and selling the game through digital channels * Being an evangelist and expert for the brand: Owning the product, promotional strategy, creative assets and visualisation, forecasts, key selling features, milestone delivery dates, promotional budgets and schedules, code demo ability, market/genre status and history, brand assets usage guidelines, competitive marketplace and relevant territory specifics, etc. * Having a sound knowledge of PR and Community to ensure communication pillars are at the heart of everything we do and create. * Attending and supporting industry events where needed (E3, gamescom, Paris Games Week etc) * Working with the development team to maximise the product within a boxed and digital marketplace. *Providing consumer and market insight to inform the development of product and campaign effectiveness. *Creating post-mortem campaigns to ensure knowledge and learnings improve the teams. Show less
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Dimension Studio
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United Kingdom
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Technology, Information and Media
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1 - 100 Employee
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Head Of Content
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May 2019 - Oct 2019
As a strategic and creative storyteller at Hammerhead and Dimension, I: * Created communication strategies to build awareness of Hammerhead's IPs and co-promote Dimension's client projects * Managed the distinct Hammerhead and Dimension brands across all public-facing efforts including social media, web and press * Developed relationships with VR communities and engaged directly with players to answer questions and build anticipation around upcoming releases * Established a monthly newsletter to update customers on key comms beats * Researched and organised company attendance and speaking opportunities at industry events * Traveled internationally to represent the studio at press events * Coordinated with lead marketing partners to plan cross-promotional workshops Outside of my role, I also provided additional value by kick-starting the following: * Led and presented internal monthly company updates to sync both studios * Created weekly meetings to tackle culture transformation * Developed an on-boarding process for new hires * Created a file structure and archival system for project assets and documentation I worked across a variety of projects including: * Madonna's 2019 Billboard Music Awards performance * Sky Atlantic's VR experience for Britannia, "Out Of Your Mind" * Jeff Wayne's The War of the Worlds Immersive Experience * Three UK: World's first holographic 5G ad * Sky Sports' Golf Open, where they debuted volumetrically captured athletes for the first time * NASA's interactive experience in the National Museum of Scotland for their humanoid robot Valkyrie * Wimbledon: Champion's Rally with Andy Murray * National Theatre: All Kinds of Limbo * SYREN: a VR survival horror game * The Viking Planet: The Ambush, a VR drama created with the Ridley Scott Creative group * ABE: A short VR horror film, the first VR experience to be certified by the BBFC * Tino Kamal's VIP music video, the world's first 2D rap music video using MXR capture technology Show less
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Riot Games
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United States
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Computer Games
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700 & Above Employee
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Esports Content Editor & YouTube Voiceover
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Jan 2017 - Apr 2019
I created and executed the publishing strategy for http://eu.lolesports.com. My daily work involved project managing the creation and promotion of our content. Alongside writing and editing, I also managed a team of talented freelancers.In addition to my role, I created the concept and provided voice over for a weekly YouTube series called Flashback. This was published across multiple channels and recapped the latest week of European or International League of Legends competitions in a quick and digestible format. We released 67 episodes, amassing over 10 million views across YouTube, Facebook and Twitter. Show less
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Community Specialist & Project Manager
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Jun 2014 - Dec 2016
I supported community and grassroots esports in the UK, Ireland, Netherlands and the Nordics. Notable events include:* LCS Roadshows: London, Madrid, Stockholm, Rotterdam - Cosplay support, inviting special guests, creating community messaging, collaborating with esports on video features* European Regional Tournaments: 4 Nations (UK/IRL), Nordic Open, Ragnarok - Documentation, creating stream graphics, and on-broadcast hosting and interviews* Worlds in Europe - Community project lead for the London Quarterfinals stop, and organised cosplay guests and communication for all European Worlds stops* League Fest, Insomnia 58 - Project manager for the largest League of Legends UK community event which included branding, special guests, a stage show and live stream, a viewing party, merch, F2P areas, a cosplay competition, pub quiz, swag and a £15,000 tournament* Gamescom 2014 - Coordinated the Cosplay Village (guests, lounge, MUAs, photoshoots, live drawing and live prop making) and hosted four parades and a 300 person masquerade* Worldwide Cosplay Round-Ups - Between Oct 2014 - Dec 2015, I ran 6 online contests which received over 3,000 submissions and was published and localised internationally on LeagueOfLegends.com Show less
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Jönköpings kommun
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Government Administration
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700 & Above Employee
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Gaming Ambassador
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May 2014 - Jun 2014
2 month FTC. Provided expertise and insight into the gaming industry to local Swedish companies in cooperation with the Jönköping Municipality, DreamHack, and Elmia. Hosted workshops on gamification and the gaming industry for local companies Kollegor, SAAB, Placebrander, Science Park Jönköping and the Jönköping Municipal Executive Board. Gave interviews for Swedish Radio (Sverigesradio), Swedish Television (TV4), Jönköpings-Posten. Kept an active blog where we promoted sponsors (e.g. Scandinavian Photo AB, Junet Broadband, SteelSeries, Webhallen), local gaming organisations (e.g. Team Druidz) and wrote about recent gaming events (e.g. LoL All Stars 2014). Show less
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Dignitas
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United States
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Spectator Sports
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1 - 100 Employee
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Streamer
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Jan 2014 - Jun 2014
I used to be a regular cast member on Team Dignitas' weekly talkshow "ReadyUpTV", where alongside James 'Stress' O'Leary, Jamie 'Mechachomp' Gilbertson, James 'Dogbert' Given, Josh 'Lumpy' Grimes, Ziggy 'nvc' Orzeszek and sometimes special guests, we would discuss various topics focused around gaming. Episode List: ReadyUpTV #1 - Old Classics & Favourite Games of 2013! ReadyUpTV #2 - Games of 2014! ReadyUpTV #3 - Future of Technology and Gaming (ft guest Lionheartx10) ReadyUpTV #4 - Immersion in Gaming ReadyUpTV #5 - Reboots, Remakes & Sequels (ft guest Will Overgard) ReadyUpTV #6 - The State and Future of FPS ReadyUpTV #7 - The Relationship between Movies & Games ReadyUpTV #8 - Gaming Events and LANs ReadyUpTV #9 - I51 Wrap Up Show (ft guest Josephine 'Sephi' Smith) ReadyUpTV #10 - Misconceptions and Role Models in eSports ReadyUpTV #11 - The Effect of Streaming on Gaming ReadyUpTV #12 - Gaming Culture and its Offshoots ReadyUpTV: Questionably Interesting - Gaming Pilot Panel Gameshow Show less
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Sony Interactive Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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PlayStation Second Line Support
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Feb 2014 - Apr 2014
Supported PlayStation hardware, software, account and billing queries in two capacities: Supervisor: Assisting first line support staff by providing advice for difficult situations, confidence coaching, and 1-on-1 training for products and internal processes. 2nd Line Support: Settling escalated customer issues, which often included contacting upset customers, resolving bad experiences and investigating advanced technical issues Supported PlayStation hardware, software, account and billing queries in two capacities: Supervisor: Assisting first line support staff by providing advice for difficult situations, confidence coaching, and 1-on-1 training for products and internal processes. 2nd Line Support: Settling escalated customer issues, which often included contacting upset customers, resolving bad experiences and investigating advanced technical issues
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MCM Esports
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UK
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Esports Tournament Host
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May 2013 - Apr 2014
Worked at five live MCM Comic Con events across the UK and Ireland as a host and stage manager. Hosting: Introducing the event to a live audience and stream, encouraging audience interaction, promoting sponsors and products, interviewing teams/players, winners ceremony Stage Management: Briefing players on stage/interview etiquette. Arranging award ceremonies with sponsors. Ensuring communication between teams, shoutcasters and production. Worked at five live MCM Comic Con events across the UK and Ireland as a host and stage manager. Hosting: Introducing the event to a live audience and stream, encouraging audience interaction, promoting sponsors and products, interviewing teams/players, winners ceremony Stage Management: Briefing players on stage/interview etiquette. Arranging award ceremonies with sponsors. Ensuring communication between teams, shoutcasters and production.
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Public Relations
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Apr 2012 - Nov 2013
Showcased in-development games at PAX East 2012 (Kairo) and MineCon 2013 (Journal) by encouraging attendees to try them, answering questions and resolving bugs and game crashes. Additionally I would network and provide interviews on behalf of the developer, and promote the games on social media. Showcased in-development games at PAX East 2012 (Kairo) and MineCon 2013 (Journal) by encouraging attendees to try them, answering questions and resolving bugs and game crashes. Additionally I would network and provide interviews on behalf of the developer, and promote the games on social media.
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Rockstar Games
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United States
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Computer Games
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700 & Above Employee
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Games Tester
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Jan 2013 - Apr 2013
3 month FTC. Tested GTA V to find and reproduce bugs, errors and other problems and wrote up accurate, detailed reports so developers could investigate. This required consistent attention to detail, especially when approaching repetitive tasks and creating new test plans. 3 month FTC. Tested GTA V to find and reproduce bugs, errors and other problems and wrote up accurate, detailed reports so developers could investigate. This required consistent attention to detail, especially when approaching repetitive tasks and creating new test plans.
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Northumbria University
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United Kingdom
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Higher Education
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700 & Above Employee
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IT Helpline
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Jan 2012 - Dec 2012
At Northumbria I dealt with incidents and service requests for a wide customer base, including Northumbria staff, students, and 40 other universities across the UK as part of the NorMAN Out of Hours service desk. I provided fixes for personal and university PCs, so I dealt with faults on all operating systems, including Windows XP through to Windows 8, MAC OS, Linux and mobile devices (Android, apple, blackberry, etc). I resolved a wide range of requests on a daily basis, including but not limited to: * Troubleshooting network and Exchange problems * Using Active Directory to administrate user accounts * Providing support for Citrix and Microsoft Office * Printer and hardware troubleshooting * Assisting with enrolment queries and checking student profiles using SITS Show less
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Hewlett Packard Enterprise
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United States
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IT Services and IT Consulting
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700 & Above Employee
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1st Line Support
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Nov 2010 - Dec 2011
My role consisted of answering customer calls and resolving their technical faults within specified SLA and KPIs. This took place in a competitive stats-driven environment where achieving first time fixes and customer satisfaction were prioritised. As a technical role, I dealt with a wide variety of problems which often included: * Account creation and password resets * Active Directory amendments * Analysing DFS links * Generalised desktop support including all Microsoft Office packages (2003 and 2007) * Network and routing problems (including internet gateway access) * Microsoft Exchange * Group Policy problems * Laptop synchronisation * Radia Software Management support (application deployment) * NTFS permissions (ACLs) * Printer and hardware troubleshooting I resolved the majority of these issues verbally by phone, however I also used e-mails, instant messaging and remote desktop (Unicenter remote control). I also connected to the administration servers using a Citrix metaframe (Windows Server 2003). Show less
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Education
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Glasgow University
Bachelor’s Degree, Medicine