Eric Kornblum
Videographer and Supervising Video Editor at iBiology- Claim this Profile
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Bio
Steve Brooks
I worked with Eric for many years. Eric played a key role at Electronic Arts. He demonstrated a wide range of deep technical understanding and had developed efficient systems to manage the large amount of video we created. He was able to execute and turn around delivers extremely quickly. He always gave me great, friendly customer service. He is very dependable and can be counted on to do what he says he will do.
Rod Swanson
I have worked with Eric for over 15 years on numerous projects. Eric has always been knowledgeable, quick to solve problems and highly professional in communication and a great team player. Eric is a pleasure to work with and I would highly recommend him in his domain without reservation.
Michael Marsh
Eric knows the deep details on hardware, software, formats and workflows. Eric is a master of digital production. Equally skillful behind a camera as he is with the resulting media, Eric is finely attuned to the fine points that define quality. He is also adept at sharing his expertise among production teams.
Steve Brooks
I worked with Eric for many years. Eric played a key role at Electronic Arts. He demonstrated a wide range of deep technical understanding and had developed efficient systems to manage the large amount of video we created. He was able to execute and turn around delivers extremely quickly. He always gave me great, friendly customer service. He is very dependable and can be counted on to do what he says he will do.
Rod Swanson
I have worked with Eric for over 15 years on numerous projects. Eric has always been knowledgeable, quick to solve problems and highly professional in communication and a great team player. Eric is a pleasure to work with and I would highly recommend him in his domain without reservation.
Michael Marsh
Eric knows the deep details on hardware, software, formats and workflows. Eric is a master of digital production. Equally skillful behind a camera as he is with the resulting media, Eric is finely attuned to the fine points that define quality. He is also adept at sharing his expertise among production teams.
Steve Brooks
I worked with Eric for many years. Eric played a key role at Electronic Arts. He demonstrated a wide range of deep technical understanding and had developed efficient systems to manage the large amount of video we created. He was able to execute and turn around delivers extremely quickly. He always gave me great, friendly customer service. He is very dependable and can be counted on to do what he says he will do.
Rod Swanson
I have worked with Eric for over 15 years on numerous projects. Eric has always been knowledgeable, quick to solve problems and highly professional in communication and a great team player. Eric is a pleasure to work with and I would highly recommend him in his domain without reservation.
Michael Marsh
Eric knows the deep details on hardware, software, formats and workflows. Eric is a master of digital production. Equally skillful behind a camera as he is with the resulting media, Eric is finely attuned to the fine points that define quality. He is also adept at sharing his expertise among production teams.
Steve Brooks
I worked with Eric for many years. Eric played a key role at Electronic Arts. He demonstrated a wide range of deep technical understanding and had developed efficient systems to manage the large amount of video we created. He was able to execute and turn around delivers extremely quickly. He always gave me great, friendly customer service. He is very dependable and can be counted on to do what he says he will do.
Rod Swanson
I have worked with Eric for over 15 years on numerous projects. Eric has always been knowledgeable, quick to solve problems and highly professional in communication and a great team player. Eric is a pleasure to work with and I would highly recommend him in his domain without reservation.
Michael Marsh
Eric knows the deep details on hardware, software, formats and workflows. Eric is a master of digital production. Equally skillful behind a camera as he is with the resulting media, Eric is finely attuned to the fine points that define quality. He is also adept at sharing his expertise among production teams.
Experience
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Science Communication Lab
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United States
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Media Production
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1 - 100 Employee
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Videographer and Supervising Video Editor
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Jul 2017 - Present
Providing videography, video editing, video compression, and media asset management (MAM) for the Science Communication Lab (ScienceCommunicationLab.org, including iBiology.org, ExploreBiology.org, and WonderCollaborative.org). Working hands-on and overseeing external partners to record top scientists, educators, and students from around the world in our green screen studio and remote locations. Evaluated and put in place file server, file transfer, and MAM systems. Created remote recording kits (with remote viewing) to continue video production during the pandemic.
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Videographer and Video Editor
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Nov 2012 - Jun 2017
Providing videography, video editing, and video compression for iBiology.org. Transitioned iBiology from standard-def to hi-def, and put into place file naming, video compression, and archive conventions/systems. Upgraded hardware, software, and workflows to optimize the quality and speed of their green screen recordings & edits.
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Senior Video Specialist
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Jul 2000 - May 2012
Helped EA’s central Media Lab continually evolve to meet the needs of its clients: beginning as a video processing/compression facility, expanding to offer post-production services (including editing and graphics support), and finally production services (including game capture, video recording, and green screen).Performed advanced technical analysis and comparisons of new digital video technologies to guide EA through growth and transitions. Provided expertise to video labs and game teams throughout EA worldwide. Led standardization efforts for EA's in-game video codec and HD tape format, and defined compression specifications for downloadable web videos. Instituted EA's video naming guidelines and co-designed the Media Lab's video tape and disc database system. Day to day work included video shoots, green screen, video editing, conversion/compression, and DVD authoring, as well as helping manage the Media Lab facility: scheduling of rooms and equipment, setting people up for and teaching them video capture, logging, and editing, and tech support.
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Video Specialist
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Sep 1993 - Jun 2000
Managed compression processes for most of EA's in-game videos produced in its Redwood Shores headquarters and Orlando studios under extremely tight production deadlines; prioritized numerous games with differing platform and language variants, while also managing video data budgets to maximize video resolution and quality under various video codecs.
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Education
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University of California, Berkeley
Bachelor's degree, Physics -
Bay Area Video Coalition