Eric Weubbe

Software Engineer at Iron Galaxy Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Chicago Area
Languages
  • English Native or bilingual proficiency
  • Spanish Limited working proficiency

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Bio

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Credentials

  • CPR / AED
    American Heart Association | American Stroke Association
    Dec, 2015
    - Nov, 2024
  • Personal Trainer
    National Academy of Sports Medicine (NASM)
    Dec, 2015
    - Nov, 2024

Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Software Engineer
      • Jan 2023 - Present

    • United States
    • Gambling Facilities and Casinos
    • 700 & Above Employee
    • Senior Software Engineer
      • Sep 2019 - Dec 2022

      GENERAL -Utilized C# in Visual Studio along with Unity to implement enticing game features and robust systems within a server/client framework for video slot machine platforms -Collaborated with a team of artists, game designers, and producers through daily standups, Jira, and milestone meetings to develop and release four games -Debugged runtime errors across a multitude of game systems using Visual Studio’s debugger, Unity console messages, and server/client debug logs -Worked with the Quality Assurance team to track down and fix bugs and issues in game code as well as provide documentation for complete games GAMES Super Reel Em In -Architected game systems and flow with C# in Visual Studio, utilizing the principles of object oriented programming to create an easily maintainable and highly flexible code base -Implemented and iterated over an RNG driven event system in C# and Unity to create a lake full of fish whose behaviors, animations, and award values were dictated by a series of random number pulls at the beginning of each lake feature NDA Game in Development -Inherited existing code base of older game and updated it to more current framework to prepare the game for future development -Created entirely new features and utilized old features to create cohesive modernized gameplay -Collaborated with tech artists to hook up particle effects and background animations to further create and reinforce immersive game features Mystical Mushroom & Pirate Queen | Scientific Games -Handled any and all design, art, and QA requests as the sole software engineer on these games in order to bring defect free game features and art concepts to life Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Developer
      • Apr 2019 - Aug 2019

      Kaiju Krush (game) - Collaborated with team of developers to create a custom game engine in C++ with which Kaiju Krush was built - Wrote entire rendering system with DirectX 11 to provide team members with a dynamic and robust means to render desired models to the screen with appropriate textures and animations - Implemented deferred rendering and physically based rendering to give the game a realistic appearance without sacrificing performance - Creating custom particle system utilizing billboarded sprites to provide intuitive feedback to players as they experience the game world - Networked five players together per game instance to allow them to engage in 3D multiplayer gameplay Show less

  • TL.net
    • Online
    • Esports Writer
      • Jun 2018 - Dec 2018

      - Wrote journalistic articles covering StarCraft 2 Esports events i.e. WCS and GSL Code S, providing readers with epic narrative and insightful information to build hype or recap accordingly - Lead coverage of select high profile online StarCraft2 tournaments to increase grass roots StarCraft fandom - Wrote journalistic articles covering StarCraft 2 Esports events i.e. WCS and GSL Code S, providing readers with epic narrative and insightful information to build hype or recap accordingly - Lead coverage of select high profile online StarCraft2 tournaments to increase grass roots StarCraft fandom

    • United States
    • Higher Education
    • 700 & Above Employee
    • Developer
      • Jun 2018 - Sep 2018

      Paint Ninja (game) - Programmed non-deterministic state machine for the T-Rex boss’s AI creating a challenging yet conquerable boss encounter - Scripted player controller and all player abilities to facilitate intuitive user control and fluid gameplay - Utilized Unity’s event manager to control the flow of events within the game - Designed all nine levels of Paint Ninja to be appropriately challenging to the player and keep them engaged for over an hour Paint Ninja (game) - Programmed non-deterministic state machine for the T-Rex boss’s AI creating a challenging yet conquerable boss encounter - Scripted player controller and all player abilities to facilitate intuitive user control and fluid gameplay - Utilized Unity’s event manager to control the flow of events within the game - Designed all nine levels of Paint Ninja to be appropriately challenging to the player and keep them engaged for over an hour

    • United States
    • Events Services
    • 700 & Above Employee
    • Audio Visual Technician
      • Feb 2016 - Oct 2017

      Managed and worked with teams of technicians to set up and test audio and video equipment with extreme attention to detail so that the sets looked professional and our clients’ events ran flawlessly Provided flexible technical support, including troubleshooting, layout changes, and adding equipment, at a moment’s notice Operated audio and video equipment with the utmost precision during conferences and events for companies such as Citigroup and Morgan Stanley Handled administrative duties such as billing, operations reports, and client correspondence in order to ensure organization within our office and that every member of our team was set up for success Met with or emailed clients prior to their live events in order to assess their needs and recommend the proper audio visual equipment to make their vision a reality Show less

  • Platinum Event Group Inc.
    • Sacramento, California Area
    • Campaign Manager
      • May 2014 - Jan 2015

      • Conducted interviews to evaluate and hire candidates in order to build a quality marketing team • Orchestrated morning meetings and onsite coaching sessions to manage and develop a team of four marketing representatives • Held after hours conference calls with team members to break down positives and negatives of each day in addition to establishing goals for the next day • Set up onsite demonstration booths in order to market clients’ products in a professional manner • Marketed clients’ products through live interactive presentations to over 400 people per day • Recognized as the top performing Team Leader and Marketing Representative for the company in 2014 Show less

  • Aire Born Studios
    • Zionsville, IN
    • Internship
      • May 2013 - May 2014

      • Set up microphones, headphones, stands and chairs for orchestra sessions • Engineered singer/songwriter sessions when engineers were not present • Contributed to general studio upkeep by cleaning, repairing headphones, as well as going on supply runs to keep the studio presentable and functioning • Set up microphones, headphones, stands and chairs for orchestra sessions • Engineered singer/songwriter sessions when engineers were not present • Contributed to general studio upkeep by cleaning, repairing headphones, as well as going on supply runs to keep the studio presentable and functioning

    • United States
    • Hospitality
    • 700 & Above Employee
    • Office Assistant
      • Oct 2012 - Apr 2014

      • Managed and assisted students with their financial accounts with Aramark • Filed employee paperwork including tax forms, late time sheets, and other work related documents • Provided directions and information to customers pertaining to company policy and services • Managed and assisted students with their financial accounts with Aramark • Filed employee paperwork including tax forms, late time sheets, and other work related documents • Provided directions and information to customers pertaining to company policy and services

    • United States
    • Musicians
    • 1 - 100 Employee
    • Summer Intern
      • Jun 2012 - Aug 2012

      • Performed cuts, crossfades, and Autotune in Pro Tools, a recording software, to prepare songs for mixing • Filed insurance claims for damaged microphones and amps in order to recoup losses after a power surge • Assisted in procuring and arranging furniture, computers, office supplies, organizing the microphone locker and cables when the studio was just getting started • Performed cuts, crossfades, and Autotune in Pro Tools, a recording software, to prepare songs for mixing • Filed insurance claims for damaged microphones and amps in order to recoup losses after a power surge • Assisted in procuring and arranging furniture, computers, office supplies, organizing the microphone locker and cables when the studio was just getting started

Education

  • Full Sail University
    Bachelor's degree, Game Development
    2017 - 2019
  • Butler University
    Bachelor's Degree, Recording Industry Studies, Marketing Minor
    2010 - 2014

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