eric ingerson
Animation Director at Telltale Games- Claim this Profile
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Bio
Paul Mathus
Eric worked for me directly as the Lead R&D Animator at Telltale. His tenacity, drive, technical skills, and artistic eye were a big part in the evolution of the look of Telltale's games in the 3 years we worked together. He was the animation lead on a number of R&D projects including a full revamp of the TTG movement animation system for use with both authored and follow cameras, integration of a motion capture system and Motionbuilder for cleanup, a dynamic combat system for Walking Dead 4, a deep low level revision of the studio autolipsync ruleset and phoneme strategy, and much more. He is motivated, collaborates well with design and engineering, and totally fire-and-forget. Any team would be lucky to have him.
Paul Mathus
Eric worked for me directly as the Lead R&D Animator at Telltale. His tenacity, drive, technical skills, and artistic eye were a big part in the evolution of the look of Telltale's games in the 3 years we worked together. He was the animation lead on a number of R&D projects including a full revamp of the TTG movement animation system for use with both authored and follow cameras, integration of a motion capture system and Motionbuilder for cleanup, a dynamic combat system for Walking Dead 4, a deep low level revision of the studio autolipsync ruleset and phoneme strategy, and much more. He is motivated, collaborates well with design and engineering, and totally fire-and-forget. Any team would be lucky to have him.
Paul Mathus
Eric worked for me directly as the Lead R&D Animator at Telltale. His tenacity, drive, technical skills, and artistic eye were a big part in the evolution of the look of Telltale's games in the 3 years we worked together. He was the animation lead on a number of R&D projects including a full revamp of the TTG movement animation system for use with both authored and follow cameras, integration of a motion capture system and Motionbuilder for cleanup, a dynamic combat system for Walking Dead 4, a deep low level revision of the studio autolipsync ruleset and phoneme strategy, and much more. He is motivated, collaborates well with design and engineering, and totally fire-and-forget. Any team would be lucky to have him.
Paul Mathus
Eric worked for me directly as the Lead R&D Animator at Telltale. His tenacity, drive, technical skills, and artistic eye were a big part in the evolution of the look of Telltale's games in the 3 years we worked together. He was the animation lead on a number of R&D projects including a full revamp of the TTG movement animation system for use with both authored and follow cameras, integration of a motion capture system and Motionbuilder for cleanup, a dynamic combat system for Walking Dead 4, a deep low level revision of the studio autolipsync ruleset and phoneme strategy, and much more. He is motivated, collaborates well with design and engineering, and totally fire-and-forget. Any team would be lucky to have him.
Experience
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Telltale Games
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United States
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Computer Games
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1 - 100 Employee
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Animation Director
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Sep 2021 - Present
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Hangar 13
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United Kingdom
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Computer Games
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100 - 200 Employee
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Principal Character Animator
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Nov 2018 - Aug 2021
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Telltale Games
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United States
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Computer Games
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1 - 100 Employee
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Lead R & D and Gameplay Animator
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Dec 2013 - Nov 2018
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Senior Animator
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2008 - 2013
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Head Character Animator
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2004 - 2008
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Animator
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2002 - 2004
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Double Fine Productions
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United States
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Computer Games
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1 - 100 Employee
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Director of Animation
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2000 - 2002
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Tippett Studio
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United States
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Movies, Videos, and Sound
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1 - 100 Employee
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Animation Lead
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1998 - 2000
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Lucasfilm
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United States
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Entertainment Providers
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700 & Above Employee
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Lead Animator
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1995 - 1998
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Drummer
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1986 - 1990
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Education
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San Francisco State University
BA, Film, Animation -
Sonoma State University
English Lit; Art History -
University of California, Berkeley
Paleontology