Eric Butt

Advanced Artist/Animator at NetherRealm Studios (WB Games)
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Contact Information
us****@****om
(386) 825-5501
Location
Chicago, Illinois, United States, US

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5.0

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Cliff Westfall

Eric is the quintessential animator. He has an excellent sense of timing, a library of knowledge about classic animation (which proved incredibly useful when I was trying to mimic Disney-esque effects) and a general sense of flair. Eric and I worked closely together on several projects, and it was always an excellent experience. Eric’s constant attention to cinematography and camera position was impressive, and I vividly recall his freque

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Advanced Artist/Animator
      • Aug 2022 - Present

    • Sr. Artist/Animator
      • May 2016 - Aug 2022

      • Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand keyframe animations, and facial/lip synch animations. • Outsourcing Coordinator; responsible for creating packages of assets needed to be sent out, communicating feedback and creating notes or video captures for revisions, approving and polishing animations that are at an acceptable quality level, and packaging/coordinating/implementing the outsourced environment NPC animations. • Assists in R&D efforts for tools enhancements and prototyping of new technology. • Participates in departmental meetings to share personal ideas and define the look and feel of areas and characters. • Work with engineers and designers to prototype new game features.Released Titles: • Mortal Kombat 11 • Injustice 2

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Sr. Artist/Animator
      • Mar 2014 - May 2016

      • Acted as lead in-game and cinematic animator • Directed and managed on-site motion capture shoots• Created and maintained animation networks and blend trees• Managed a small team by creating and identifying assets and creating and assigning tasks, objectives, and goals• Led and developed cinematics from concept, pipeline, and layout to final animation• Designed and maintained animation assets and animation-controlled systems, including synced combat, melee animations and weapon systemsReleased Titles: • Saints Row: Gat out of Hell• Damaged Core

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Character Animator
      • Jul 2007 - Mar 2014

      • Create hand key animations and work with motion capture data for human and non-human in-game and cinematic characters • Correspond with other disciplines to balance ideal approaches and game scope against deadlines and priorities • Develop and create cinematic scenes from concept to in-game finished product with other disciplines• Create schedules, estimate tasks and develop pipelines • Polish and critique outsourced animations • Assist with testing and providing feedback for new pipelines, rigs and tools for Volitions Core Technology GroupReleased Titles: • Saints Row IV• Saints Row 3: DLC – Gangstas in Space & Genki Bowl • Saints Row: The Third• Red Faction: Armageddon• Red Faction: Guerrilla

Education

  • Joe Kubert Art School
    2D Animation
    2003 - 2006
  • iAnimate.net
    Animation
    2012 - 2012
  • AnimationMentor.com
    Animation
    2006 - 2007

Community

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