Emily Peterson
at Speech Graphics- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
Speech Graphics
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
-
Jun 2023 - Present
In my current role at Speech Graphics I assist with a wide variety of rigging and integration challenges, some of these include:- Debugging incoming client rigs for setup with our tools.- Configuring character rigs to work with our main product SGX. This requires an in-depth knowledge of facial anatomy and the Facial Action Coding System.- Using Powershell, C#, Python and MEL to automate various tasks across Maya, Blender and our Speech Graphics animation toolset.- Putting together sample project integrations of SG-Com for clients (our real-time animation system). This requires setting up cameras, lighting and animation baking in both Unreal and Unity. - Configuring SGX to work with Unreal Engine MetaHumans and assisting with further SGX integration in Unreal Engine.- Model integration, optimization and shader support for Rapport Platform which runs in WebGL and uses .GLB format for 3D models for which there is currently no native exporter in Maya.- Creating rigs from scratch for use on the Rapport Platform, including retopology, UV and PBR texture creation.- Creating marketing/promotional materials for Speech Graphics using Arnold render engine and Adobe suite.- Filing bug tickets relating to the SGX toolset and occasional documentation.- Attending Customer support and sales calls to address questions they may have about the software/pipeline. Show less
-
-
-
May 2020 - Jun 2023
During this time period the company did not distinguish between senior and associate for this role.
-
-
-
Aug 2019 - May 2020
I was originally hired at Speech Graphics to assist with assorted tasks. These included; tracking and responding to client emails, helping with the set up of characters for use with our Maya plugin and QA/bug testing/documentation for said plugin.
-
-
Education
-
Abertay University
Computer Arts, 3D Generalist