Emil Jones
Senior Game Developer at Resolution Games- Claim this Profile
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Topline Score
Bio
Martin Dahlin
Emil is one of the most upbeat and helpful developers in the King Stockholm studio, and he is one of the devs that I’ve had the pleasure of having the most contact with. He is visible and helpful like something you would expect out of a Lead Developer and he has good contact with us on the Tech Art side of things. He is a very support-oriented, solution-focused and helpful indvidual. He has been the go-to guy every time we TA’s need to discuss any kind of code-related things for the project that we worked on together. He is a personification of the values that King stands for and his energy and behavior lifts the motivations of others - all which I believe are typical traits of a good leader.
Daniel Adler
Emil was a fun guy to work with. Full of energy and was a good fit for the group. He is a team player and dosnt cower for challanges outside of his comfort zone. As all of us he gained experience in most areas within the development of the MMORPG title Mortal Online. From front-end to back-end development. I would work with Emil again if i had the oppertunity!
Martin Dahlin
Emil is one of the most upbeat and helpful developers in the King Stockholm studio, and he is one of the devs that I’ve had the pleasure of having the most contact with. He is visible and helpful like something you would expect out of a Lead Developer and he has good contact with us on the Tech Art side of things. He is a very support-oriented, solution-focused and helpful indvidual. He has been the go-to guy every time we TA’s need to discuss any kind of code-related things for the project that we worked on together. He is a personification of the values that King stands for and his energy and behavior lifts the motivations of others - all which I believe are typical traits of a good leader.
Daniel Adler
Emil was a fun guy to work with. Full of energy and was a good fit for the group. He is a team player and dosnt cower for challanges outside of his comfort zone. As all of us he gained experience in most areas within the development of the MMORPG title Mortal Online. From front-end to back-end development. I would work with Emil again if i had the oppertunity!
Martin Dahlin
Emil is one of the most upbeat and helpful developers in the King Stockholm studio, and he is one of the devs that I’ve had the pleasure of having the most contact with. He is visible and helpful like something you would expect out of a Lead Developer and he has good contact with us on the Tech Art side of things. He is a very support-oriented, solution-focused and helpful indvidual. He has been the go-to guy every time we TA’s need to discuss any kind of code-related things for the project that we worked on together. He is a personification of the values that King stands for and his energy and behavior lifts the motivations of others - all which I believe are typical traits of a good leader.
Daniel Adler
Emil was a fun guy to work with. Full of energy and was a good fit for the group. He is a team player and dosnt cower for challanges outside of his comfort zone. As all of us he gained experience in most areas within the development of the MMORPG title Mortal Online. From front-end to back-end development. I would work with Emil again if i had the oppertunity!
Martin Dahlin
Emil is one of the most upbeat and helpful developers in the King Stockholm studio, and he is one of the devs that I’ve had the pleasure of having the most contact with. He is visible and helpful like something you would expect out of a Lead Developer and he has good contact with us on the Tech Art side of things. He is a very support-oriented, solution-focused and helpful indvidual. He has been the go-to guy every time we TA’s need to discuss any kind of code-related things for the project that we worked on together. He is a personification of the values that King stands for and his energy and behavior lifts the motivations of others - all which I believe are typical traits of a good leader.
Daniel Adler
Emil was a fun guy to work with. Full of energy and was a good fit for the group. He is a team player and dosnt cower for challanges outside of his comfort zone. As all of us he gained experience in most areas within the development of the MMORPG title Mortal Online. From front-end to back-end development. I would work with Emil again if i had the oppertunity!
Credentials
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Scrum Master
Scrum AllianceJan, 2013- Nov, 2024
Experience
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Resolution Games
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Sweden
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Entertainment Providers
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100 - 200 Employee
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Senior Game Developer
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Jul 2022 - Present
Demeo Demeo
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King
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Sweden
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Entertainment Providers
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700 & Above Employee
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Senior Developer
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Feb 2016 - Jul 2022
Candy Crush FriendsCrash Bandicoot on the Run
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Game developer manager
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May 2013 - Jun 2017
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Game Programmer
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Mar 2012 - Feb 2016
Game Developer on Candy Crush Saga & Candy Crush Soda Saga.
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System developer
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Jun 2011 - Mar 2012
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Star Vault AB
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Computer Games
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1 - 100 Employee
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Game Programmer
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May 2009 - Jun 2011
Game programmer for Star Vaults title Mortal Online. Responsibilites include: Game System Programming. User Interface Programming. Server / Client Programming. Database system Development / Programming. Game programmer for Star Vaults title Mortal Online. Responsibilites include: Game System Programming. User Interface Programming. Server / Client Programming. Database system Development / Programming.
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H2O Data AB
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Sweden
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IT Services and IT Consulting
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1 - 100 Employee
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System consultant
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Jul 2008 - May 2009
Programmer. Programmer.
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Craft Animations & Entertainment AB
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Sweden
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Animation and Post-production
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1 - 100 Employee
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Thesis worker
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2007 - 2008
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Education
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Kalmar University
Bachelor's degree, Computer Technology/Computer Systems Technology