Elliryanna Mejia

Unity Game Developer at Originator Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
Santiago, Santiago Metropolitan Region, Chile, CL
Languages
  • English Native or bilingual proficiency
  • Spanish Native or bilingual proficiency

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Bio

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Credentials

  • Group 2: Playtester
    CITI Program
    Dec, 2021
    - Oct, 2024
  • Unity Certified Developer
    Unity Technologies
    Dec, 2016
    - Oct, 2024

Experience

    • United States
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Unity Game Developer
      • May 2023 - Present

    • Software Engineer
      • Sep 2022 - May 2023

    • Chile
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Jul 2021 - Sep 2022
    • Chile
    • Computer Games
    • 1 - 100 Employee
    • Full Stack Game Programmer
      • Dec 2020 - Jun 2021
    • United States
    • Biotechnology Research
    • Game Client Engineer
      • Jan 2020 - Sep 2020

      Worked on client side programming for Tetris, a mobile game for iOS and Android. I implemented GPS functionality, developed various debugging tools used by the QA team, implemented in game UI and HUD elements, animations and effects, redesigned popup and view flow, and more. Worked on client side programming for Tetris, a mobile game for iOS and Android. I implemented GPS functionality, developed various debugging tools used by the QA team, implemented in game UI and HUD elements, animations and effects, redesigned popup and view flow, and more.

    • Chile
    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Jan 2016 - Dec 2019

      Front End Programmer for Causa, Voices of the Dusk - an online collectible card game designed for PC, PlayStation and X-Box. I designed and implemented the entire front end of the gameplay, including card movement, UI, combat mechanics, particle effects, and in-game animations. I also handled user account management, from authentication, saving player decks and experience, and handling their purchases using PlayFab. I also implemented the pre match lobby screen, card collection, campaign map, marketplace, player profile, options, and more. Full Stack Programmer for Hexland Heroes - a free to play puzzle game for mobile where players must rescue and collect cute creatures. Show less

    • Chile
    • Higher Education
    • 100 - 200 Employee
    • Professor
      • Mar 2015 - Dec 2019

      Professor for Video Game Workshop and Programming class. Teach college students how to design and develop computer games with Unity. Professor for Video Game Workshop and Programming class. Teach college students how to design and develop computer games with Unity.

    • Computer Games
    • 1 - 100 Employee
    • Senior Software Developer
      • Sep 2012 - Dec 2015

      Lead Proyect Programmer, develop Artificial Intelligence and gameplay for ambitious PC Shooter title "3 Days of Darkness" using Unity and C#. Lead Proyect Programmer, develop Artificial Intelligence and gameplay for ambitious PC Shooter title "3 Days of Darkness" using Unity and C#.

Education

  • Universidad del Pacífico (CL)
    Associates of Science, Game and Interactive Media Design
    2010 - 2013
  • Universidad Técnica Federico Santa María
    Bachelor of Science (BS), Computer Engineering
    2008 - 2011
  • The International School Nido de Aguilas
    2000 - 2002

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